This commit is contained in:
Chris Blanchard 2015-10-03 16:55:42 +01:00
parent ed17613c30
commit ea3e20f9c0
4 changed files with 224 additions and 187 deletions

View file

@ -94,6 +94,7 @@ module.exports = function (namespace) {
let removeGatherer = user => {
let gather = Gather.current;
if (gather.can("removeGatherer")) gather.removeGatherer(user);
if (user.cooldown) gather.applyCooldown(user);
winston.info("Gather Leaver", JSON.stringify(user));
refreshGather();
}
@ -102,7 +103,7 @@ module.exports = function (namespace) {
if (data && data.gatherer) {
// Remove gatherer defined by ID (admins only)
if (!socket._user.admin) return;
removeGatherer({ id: data.gatherer });
removeGatherer({ id: data.gatherer, cooldown: true });
} else {
// Remove gatherer attached to socket
removeGatherer(socket._user);

View file

@ -136,7 +136,7 @@ StateMachine.create({
let userCount = this.gatherers.length;
this.removeUser(user);
let userRemoved = userCount > this.gatherers.length;
if (userRemoved) this.applyCooldown(user);
if (userRemoved && from !== 'gathering') this.applyCooldown(user);
return userRemoved;
},

View file

@ -17,190 +17,6 @@ describe("Gather Model:", function () {
gather = Gather();
});
describe("Internal State", function () {
describe("Gathering", function () {
it ("has initial state of 'gathering'", function () {
assert.equal(gather.current, 'gathering');
});
describe("#addGatherer", function () {
it ("adds users to the gather", function () {
gather.addGatherer(user);
assert.equal(gather.current, 'gathering');
assert.equal(gather.gatherers.length, 1);
});
it ("doesn't add a player still on cooldown");
it ("retains 'gathering' state until number of players is 12", function () {
assert.equal(gather.gatherers.length, 0);
gatherers.forEach(function (user, index, array) {
gather.addGatherer(user);
if (index === 11) {
assert.equal(gather.current, 'election');
} else {
assert.equal(gather.current, 'gathering');
}
});
});
});
});
it ("removes all gatherers when regathererd", function () {
gatherers.forEach((user, index) => {
if (index < 11) gather.addGatherer(user);
});
for (let i = 0; i < gather.REGATHER_THRESHOLD - 1; i++) {
gather.regather(gather.gatherers[i]);
assert.equal(gather.regatherVotes(), i + 1);
assert.equal(gather.current, 'gathering');
}
gather.regather(gatherers[gather.REGATHER_THRESHOLD]);
assert.equal(gather.gatherers.length, 0);
assert.equal(gather.regatherVotes(), 0);
assert.equal(gather.current, 'gathering');
});
describe("Election Timeout", function () {
it ("starts a timer and transitions to next state when timer runs out", function (done) {
gather = new Gather({
onEvent: function () {
if (gather.current === "selection") {
assert.isNull(gather.election.startTime);
done();
}
}
});
gather.election.INTERVAL = 100; // 10ms
assert.isNull(gather.election.startTime);
assert.isNull(gather.election.timer);
gatherers.forEach(function (gatherer) {
gather.addGatherer(gatherer);
});
assert.equal(gather.current, "election");
assert.isNotNull(gather.election.startTime);
});
});
describe("Election", function () {
beforeEach(function () {
gatherers.forEach(function (gatherer) {
gather.addGatherer(gatherer);
});
});
describe("selectLeader", function () {
it ("adds vote for a leader", function () {
var voter = gather.gatherers[helper.random(12)];
var candidate = gather.gatherers[helper.random(12)];
gather.selectLeader(voter, candidate);
assert.equal(gather.current, "election");
assert.equal(gather.leaderVotes().length, 1);
assert.equal(gather.leaderVotes()[0], candidate.id);
});
it ("retains state of 'election' until all votes cast", function () {
var candidate = gatherers[0];
gatherers.forEach(function (voter, index) {
gather.selectLeader(voter, candidate);
if (index !== 11) {
assert.equal(gather.current, 'election');
} else {
assert.equal(gather.current, 'selection');
}
});
});
it ("produces leaders based on votes on transition", function () {
var candidateA = gatherers[0];
var candidateB = gatherers[1];
assert.isUndefined(gather.alienLeader());
assert.isUndefined(gather.marineLeader());
gatherers.forEach(function (voter, index) {
if (index % 2 === 0) {
gather.selectLeader(voter, candidateA);
} else {
gather.selectLeader(voter, candidateB);
}
});
assert.equal(gather.current, 'selection');
assert.isTrue(gather.alienLeader().id === candidateA.id
|| gather.alienLeader().id === candidateB.id);
assert.isTrue(gather.marineLeader().id === candidateA.id
|| gather.marineLeader().id === candidateB.id);
});
it ("transitions to gathering and removes all gatherers on regather", function () {
for (let i = 0; i < gather.REGATHER_THRESHOLD - 1; i++) {
gather.regather(gather.gatherers[i]);
assert.equal(gather.regatherVotes(), i + 1);
assert.equal(gather.current, 'election');
}
gather.regather(gather.gatherers[gather.REGATHER_THRESHOLD]);
assert.equal(gather.gatherers.length, 0);
assert.equal(gather.regatherVotes(), 0);
assert.equal(gather.current, 'gathering');
});
it ("returns to 'gathering' state if player leaves", function () {
assert.equal(gather.current, 'election');
var voter = gather.gatherers[helper.random(12)];
var candidate = gather.gatherers[helper.random(12)];
gather.selectLeader(voter, candidate);
gather.removeGatherer(voter);
assert.isDefined(gather.cooldown[voter.id]);
assert.equal(gather.current, 'gathering');
});
});
});
describe("Selection", function () {
var leaderA, leaderB;
beforeEach(function () {
gatherers.forEach(function (gatherer) {
gather.addGatherer(gatherer);
});
leaderA = gatherers[0];
leaderB = gatherers[1];
gatherers.forEach(function (voter, index) {
if (index % 2 === 0) {
gather.selectLeader(voter, leaderA);
} else {
gather.selectLeader(voter, leaderB);
}
});
gatherers.forEach(function (gatherer, index) {
if (gatherer.leader) return;
if (index % 2 === 0) {
gather.moveToAlien(gatherer);
} else {
gather.moveToMarine(gatherer);
}
});
});
it ("transitions to 'done' when players selected", function () {
gather.confirmSelection();
assert.equal(gather.current, "done");
});
it ("does not transition to 'done' unless all players selected", function () {
var lobbyPlayer = gather.gatherers[11];
gather.moveToLobby(lobbyPlayer);
assert.equal(gather.current, "selection");
});
it ("transitions to picking if a player leaves", function () {
var leaver = gather.gatherers[11];
assert.equal(gather.current, "selection");
gather.removeGatherer(leaver);
assert.equal(gather.current, "gathering");
assert.isDefined(gather.cooldown[leaver.id]);
});
it ("transitions to gathering and removes all gatherers on regather", function () {
for (let i = 0; i < gather.REGATHER_THRESHOLD - 1; i++) {
gather.regather(gather.gatherers[i]);
assert.equal(gather.regatherVotes(), i + 1);
assert.equal(gather.current, 'selection');
}
gather.regather(gather.gatherers[gather.REGATHER_THRESHOLD]);
assert.equal(gather.gatherers.length, 0);
assert.equal(gather.regatherVotes(), 0);
assert.equal(gather.current, 'gathering');
});
});
});
describe("addUser", function () {
it ("adds gatherer to lobby", function () {
gather.addUser(user);

220
spec/gather.statemachine.js Normal file
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@ -0,0 +1,220 @@
"use strict";
var helper = require("./helpers/index.js");
var User = helper.User;
var Gather = helper.Gather;
var Gatherer = helper.Gatherer;
var assert = require("chai").assert;
describe("Gather Model:", function () {
var user, gather, gatherers;
beforeEach(function () {
user = helper.createUser();
gatherers = [];
for (var i = 0; i < 12; i++)
gatherers.push(helper.createUser());
gather = Gather();
});
describe("Internal State", function () {
describe("Gathering", function () {
it ("has initial state of 'gathering'", function () {
assert.equal(gather.current, 'gathering');
});
describe("#addGatherer", function () {
it ("adds users to the gather", function () {
gather.addGatherer(user);
assert.equal(gather.current, 'gathering');
assert.equal(gather.gatherers.length, 1);
});
it ("doesn't add a player still on cooldown", function () {
gather.applyCooldown(user);
gather.addGatherer(user);
assert.isFalse(gather.gatherers.some(gatherer => user.id === gatherer.id));
});
it ("retains 'gathering' state until number of players is 12", function () {
assert.equal(gather.gatherers.length, 0);
gatherers.forEach(function (user, index, array) {
gather.addGatherer(user);
if (index === 11) {
assert.equal(gather.current, 'election');
} else {
assert.equal(gather.current, 'gathering');
}
});
});
});
describe("#removeGatherer", function () {
it ("removes gatherer", function () {
gather.addGatherer(user);
assert.isTrue(gather.gatherers.some(gatherer => user.id === gatherer.id));
gather.removeGatherer(user);
assert.isFalse(gather.gatherers.some(gatherer => user.id === gatherer.id));
});
it ("does not apply a cooldown", function () {
gather.addGatherer(user);
gather.removeGatherer(user);
assert.isUndefined(gather.cooldown[user.id]);
});
})
});
it ("removes all gatherers when regathererd", function () {
gatherers.forEach((user, index) => {
if (index < 11) gather.addGatherer(user);
});
for (let i = 0; i < gather.REGATHER_THRESHOLD - 1; i++) {
gather.regather(gather.gatherers[i]);
assert.equal(gather.regatherVotes(), i + 1);
assert.equal(gather.current, 'gathering');
}
gather.regather(gatherers[gather.REGATHER_THRESHOLD]);
assert.equal(gather.gatherers.length, 0);
assert.equal(gather.regatherVotes(), 0);
assert.equal(gather.current, 'gathering');
});
describe("Election Timeout", function () {
it ("starts a timer and transitions to next state when timer runs out", function (done) {
gather = new Gather({
onEvent: function () {
if (gather.current === "selection") {
assert.isNull(gather.election.startTime);
done();
}
}
});
gather.election.INTERVAL = 100; // 10ms
assert.isNull(gather.election.startTime);
assert.isNull(gather.election.timer);
gatherers.forEach(function (gatherer) {
gather.addGatherer(gatherer);
});
assert.equal(gather.current, "election");
assert.isNotNull(gather.election.startTime);
});
});
describe("Election", function () {
beforeEach(function () {
gatherers.forEach(function (gatherer) {
gather.addGatherer(gatherer);
});
});
describe("selectLeader", function () {
it ("adds vote for a leader", function () {
var voter = gather.gatherers[helper.random(12)];
var candidate = gather.gatherers[helper.random(12)];
gather.selectLeader(voter, candidate);
assert.equal(gather.current, "election");
assert.equal(gather.leaderVotes().length, 1);
assert.equal(gather.leaderVotes()[0], candidate.id);
});
it ("retains state of 'election' until all votes cast", function () {
var candidate = gatherers[0];
gatherers.forEach(function (voter, index) {
gather.selectLeader(voter, candidate);
if (index !== 11) {
assert.equal(gather.current, 'election');
} else {
assert.equal(gather.current, 'selection');
}
});
});
it ("produces leaders based on votes on transition", function () {
var candidateA = gatherers[0];
var candidateB = gatherers[1];
assert.isUndefined(gather.alienLeader());
assert.isUndefined(gather.marineLeader());
gatherers.forEach(function (voter, index) {
if (index % 2 === 0) {
gather.selectLeader(voter, candidateA);
} else {
gather.selectLeader(voter, candidateB);
}
});
assert.equal(gather.current, 'selection');
assert.isTrue(gather.alienLeader().id === candidateA.id
|| gather.alienLeader().id === candidateB.id);
assert.isTrue(gather.marineLeader().id === candidateA.id
|| gather.marineLeader().id === candidateB.id);
});
it ("transitions to gathering and removes all gatherers on regather", function () {
for (let i = 0; i < gather.REGATHER_THRESHOLD - 1; i++) {
gather.regather(gather.gatherers[i]);
assert.equal(gather.regatherVotes(), i + 1);
assert.equal(gather.current, 'election');
}
gather.regather(gather.gatherers[gather.REGATHER_THRESHOLD]);
assert.equal(gather.gatherers.length, 0);
assert.equal(gather.regatherVotes(), 0);
assert.equal(gather.current, 'gathering');
});
it ("returns to 'gathering' state if player leaves", function () {
assert.equal(gather.current, 'election');
var voter = gather.gatherers[helper.random(12)];
var candidate = gather.gatherers[helper.random(12)];
gather.selectLeader(voter, candidate);
gather.removeGatherer(voter);
assert.isDefined(gather.cooldown[voter.id]);
assert.equal(gather.current, 'gathering');
});
});
});
describe("Selection", function () {
var leaderA, leaderB;
beforeEach(function () {
gatherers.forEach(function (gatherer) {
gather.addGatherer(gatherer);
});
leaderA = gatherers[0];
leaderB = gatherers[1];
gatherers.forEach(function (voter, index) {
if (index % 2 === 0) {
gather.selectLeader(voter, leaderA);
} else {
gather.selectLeader(voter, leaderB);
}
});
gatherers.forEach(function (gatherer, index) {
if (gatherer.leader) return;
if (index % 2 === 0) {
gather.moveToAlien(gatherer);
} else {
gather.moveToMarine(gatherer);
}
});
});
it ("transitions to 'done' when players selected", function () {
gather.confirmSelection();
assert.equal(gather.current, "done");
});
it ("does not transition to 'done' unless all players selected", function () {
var lobbyPlayer = gather.gatherers[11];
gather.moveToLobby(lobbyPlayer);
assert.equal(gather.current, "selection");
});
it ("transitions to picking if a player leaves", function () {
var leaver = gather.gatherers[11];
assert.equal(gather.current, "selection");
gather.removeGatherer(leaver);
assert.equal(gather.current, "gathering");
assert.isDefined(gather.cooldown[leaver.id]);
});
it ("transitions to gathering and removes all gatherers on regather", function () {
for (let i = 0; i < gather.REGATHER_THRESHOLD - 1; i++) {
gather.regather(gather.gatherers[i]);
assert.equal(gather.regatherVotes(), i + 1);
assert.equal(gather.current, 'selection');
}
gather.regather(gather.gatherers[gather.REGATHER_THRESHOLD]);
assert.equal(gather.gatherers.length, 0);
assert.equal(gather.regatherVotes(), 0);
assert.equal(gather.current, 'gathering');
});
});
});
});