mirror of
https://github.com/ENSL/ensl_gathers.git
synced 2024-11-29 15:42:18 +00:00
Added cool stuff
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parent
cc3b1bca54
commit
e00306657e
9 changed files with 19933 additions and 131 deletions
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@ -7,6 +7,8 @@ var chatController = require("../lib/chat/controller");
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var gatherController = require("../lib/gather/controller");
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var userController = require("../lib/user/controller");
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var createUser = require("../spec/helpers/index.js").createUser;
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module.exports = function (io) {
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var rootNamespace = io.of('/')
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@ -14,6 +14,7 @@ function EnslClient (options) {
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EnslClient.prototype.getUserById = function (options, callback) {
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var id = options.id;
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var url = this.baseUrl + "/api/v1/users/" + id;
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request({
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url: url,
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json: true
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@ -56,16 +56,6 @@ var UserLogin = React.createClass({
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}
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})
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var UserLine = React.createClass({
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render: function () {
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return (
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<li>
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<a href="#">{this.props.user.username}</a>
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</li>
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);
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}
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});
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var UserMenu = React.createClass({
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getDefaultProps: function () {
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return {
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@ -85,7 +75,7 @@ var UserMenu = React.createClass({
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render: function () {
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var users = this.props.users.map(function (user) {
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return (
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<UserLine user={user} />
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<li key={user.id}><a href="#">{user.username}</a></li>
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);
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});
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return (
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@ -128,7 +118,7 @@ var Chatroom = React.createClass({
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socket.emit("message:refresh", {});
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self.timer = setInterval(function () {
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self.refs.messages.refreshTime();
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if (self.refs.messages) self.refs.messages.refreshTime();
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}, TIMER_INTERVAL);
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},
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@ -243,6 +233,93 @@ var MessageBar = React.createClass({
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}
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});
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var JoinGatherButton = React.createClass({
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joinGather: function (e) {
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e.preventDefault();
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socket.emit("gather:join", {});
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},
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render: function () {
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var message = this.props.buttonName || "Join Gather";
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var buttonClass = "btn btn-primary";
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if (this.props.buttonClass) {
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buttonClass += " " + this.props.buttonClass;
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}
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return (<button
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onClick={this.joinGather}
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className={buttonClass}>{message}</button>)
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}
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});
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var GatherProgress = React.createClass({
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gatheringProgress: function () {
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var num = this.props.gather.gatherers.length;
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var den = 12;
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return {
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num: num,
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den: den,
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message: num + " / " + den
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};
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},
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electionProgress: function () {
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var num = this.props.gather.gatherers.reduce(function (acc, gatherer) {
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if (gatherer.leaderVote) acc++;
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return acc;
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}, 0);
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var den = 12;
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return {
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num: num,
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den: den,
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message: den - num + " more votes required"
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};
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},
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selectionProgress: function () {
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var num = this.props.gather.gatherers.reduce(function (acc, gatherer) {
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if (gatherer.team !== "lobby") acc++;
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return acc;
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}, 0);
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var den = 12;
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return {
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num: num,
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den: den,
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message: num + " out of " + den + " players assigned"
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};
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},
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render: function () {
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var progress;
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var gatherState = this.props.gather.state;
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if (gatherState === 'gathering' && this.props.gather.gatherers.length) {
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progress = this.gatheringProgress();
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} else if (gatherState === 'election') {
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progress = this.electionProgress();
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} else if (gatherState === 'selection') {
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progress = this.selectionProgress();
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}
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if (progress) {
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var style = {
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width: Math.round((progress.num / progress.den * 100)) + "%"
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};
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return (
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<div className="panel-body">
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<p>Gather Progress</p>
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<div className="progress">
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<div className="progress-bar progress-bar-striped active"
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data-role="progressbar"
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data-aria-valuenow={progress.num}
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data-aria-valuemin="0"
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data-aria-valuemax={progress.den}
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style={style}>
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{progress.message}
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</div>
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</div>
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</div>
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);
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} else {
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return false;
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}
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}
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});
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var Gather = React.createClass({
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getDefaultProps: function () {
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return {
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@ -266,93 +343,116 @@ var Gather = React.createClass({
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});
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});
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},
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joinGather: function (e) {
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e.preventDefault();
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socket.emit("gather:join", {});
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stateDescription: function () {
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switch(this.props.gather.state) {
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case "gathering":
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return "Waiting for more gatherers";
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case "election":
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return "Currently voting for team leaders";
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case "selection":
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return "Waiting for leaders to picking teams";
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case "done":
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return "Gather completed";
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default:
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return "Initialising gather";
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}
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},
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leaveGather: function (e) {
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e.preventDefault();
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socket.emit("gather:leave", {});
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},
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inviteToGather: function (e) {
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e.preventDefault();
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},
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render: function () {
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var joinButton;
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if (this.joinedGather()) {
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joinButton = (<button
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joinButton = (<li><button
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onClick={this.leaveGather}
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className="btn btn-danger">Leave Gather</button>);
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className="btn btn-danger">Leave Gather</button></li>);
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} else {
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joinButton = (<button
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onClick={this.joinGather}
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className="btn btn-primary">Join Gather</button>);
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joinButton = (<li><JoinGatherButton /></li>);
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}
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var inviteButton;
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if (this.props.gather.state === 'gathering') {
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inviteButton = (<li><button
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onClick={this.inviteToGather}
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className="btn btn-primary">Invite to Gather</button></li>);
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}
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return (
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<div className="panel panel-default">
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<div className="panel-heading">
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Current Gather
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<span className="badge add-left"> {this.props.gather.gatherers.length} </span>
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<strong>NS2 Gather </strong>
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<span className="badge add-left">{this.props.gather.gatherers.length}</span>
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<br />
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{this.stateDescription()}
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</div>
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<Gatherers gatherers={this.props.gather.gatherers} />
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<div className="panel-body">
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</div>
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<GatherProgress gather={this.props.gather} />
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<div className="panel-footer text-right">
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<ul className="list-inline">
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{inviteButton}
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{joinButton}
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</ul>
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</div>
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</div>
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);
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}
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});
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// var GatherState = React.createClass({
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// getDefaultProps: function () {
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// return {
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// "state": "none"
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// }
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// },
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// stateDescription: function () {
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// switch(this.props.date) {
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// case "gathering":
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// return "Waiting on more players to join"
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// }
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// },
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// render: function () {
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// <div className="well">
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// <p>{this.displayState}</p>
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// </div>
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// }
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// })
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var LeaderPoll = React.createClass({
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render: function () {
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return (
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<div className="panel-body">
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</div>
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);
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}
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});
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var Gatherers = React.createClass({
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render: function () {
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var gatherers = this.props.gatherers.map(function (gatherer) {
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var lifeforms = (
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gatherer.user.ability.lifeforms.map(function (lifeform) {
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return <span className="label label-default">{lifeform}</span>;
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return (<span className="label label-default">{lifeform}</span>);
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})
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);
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var division = (<span className="label label-primary">{gatherer.user.ability.division}</span>)
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var division = (<span className="label label-primary">{gatherer.user.ability.division}</span>);
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var commBadge;
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if (gatherer.user.ability.commander) {
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commBadge = (<img src="/images/commander.png"
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alt="Commander"
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height="20"
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width="20" />)
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}
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return (
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<tr>
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<td>{gatherer.user.username}</td>
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<td>{division}</td>
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<td>{lifeforms}</td>
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<tr key={gatherer.user.id}>
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<td className="col-md-1">{commBadge}</td>
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<td className="col-md-5">{gatherer.user.username}</td>
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<td className="col-md-3">{division} </td>
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<td className="col-md-3">{lifeforms} </td>
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</tr>
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);
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})
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if (this.props.gatherers.length) {
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return (
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<table className="table table-striped gatherer-table">
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<thead>
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<tr>
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<th>Player</th>
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<th>Ability</th>
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<th>Life Forms</th>
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</tr>
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</thead>
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<div className="panel-body">
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<div className="panel panel-default">
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<div className="panel-heading">
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<h5 className="panel-title">Roster</h5>
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</div>
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<table className="table roster-table">
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<tbody>
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{gatherers}
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</tbody>
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</table>
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</div>
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</div>
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);
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} else {
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return (<div className="panel-body text-center"><JoinGatherButton buttonClass="btn-lg" buttonName="Start a Gather" /></div>);
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}
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}
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});
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@ -20,7 +20,8 @@
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// };
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this.ability = {
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division: "Div " + (Math.floor(Math.random() * 4) + 1),
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lifeforms: [["Lerk", "Onos", "Fade"][Math.floor(Math.random() * 3)]]
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lifeforms: [["Lerk", "Onos", "Fade"][Math.floor(Math.random() * 3)]],
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commander: true
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}
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}
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@ -20,7 +20,3 @@
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.signin {
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margin: 0px 10px;
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}
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.gatherer-table {
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padding: 20px;
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}
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BIN
public/images/commander.png
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public/images/commander.png
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After Width: | Height: | Size: 16 KiB |
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public/js/app.js
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public/js/app.js
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public/js/react-0.13.3.js
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public/js/react-0.13.3.js
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Load diff
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@ -16,5 +16,5 @@
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<script src="/js/bootstrap.min.js"></script>
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<script src="/js/socket.io-1.3.5.js"></script>
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<script src="/js/theme.js"></script>
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<script src="/js/react-0.13.3.min.js"></script>
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<script src="/js/react-0.13.3.js"></script>
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</head>
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