Implemented picking turn method

This commit is contained in:
Chris Blanchard 2015-09-16 12:44:34 +01:00
parent 82ed2a461e
commit 2f07de1d1c
2 changed files with 70 additions and 1 deletions

View file

@ -171,7 +171,31 @@ Gather.prototype.modifyGatherer = (user, callback) => {
return this.gatherers
.filter(gatherer => gatherer.id === user.id)
.forEach(callback);
}
};
// Determines picking order of teams
// Marine 1 pick first
// 2 picks for each team subsequently
Gather.prototype.pickingTurn = () => {
if (this.current !== 'selection') return null;
let alienCount = this.aliens().length;
let marineCount = this.marines().length;
let total = marineCount + alienCount;
if (alienCount + marineCount === 2) return "marine";
if (marineCount > alienCount) return "alien";
if (marineCount < alienCount) return "marine";
switch (total) {
case 4:
return "alien";
case 6:
return "marine";
case 8:
return "alien";
case 10:
return "marine";
}
};
Gather.prototype.moveToMarine = user => {
if (this.marines().length >= this.TEAM_SIZE) return;

View file

@ -217,6 +217,51 @@ describe("Gather Model:", function () {
});
});
describe("pickingTurn", function () {
var marineLeader, alienLeader;
beforeEach(function () {
gatherers.forEach(function (gatherer, index) {
gather.addGatherer(gatherer);
});
gatherers.forEach(function (gatherer, index) {
let candidate = gather.gatherers[index % 2];
gather.selectLeader(gatherer, candidate);
});
marineLeader = gather.marineLeader();
alienLeader = gather.alienLeader();
assert.isNotNull(marineLeader);
assert.isNotNull(alienLeader);
assert.equal(gather.current, "selection");
});
it ("returns null if current state is not selection", function () {
gather = Gather();
assert.isNull(gather.pickingTurn());
});
it ("gives first pick to aliens, then 2 for each side after", function () {
var gathererCursor = 2; // Picking i=2 gatherer next
var assertMarineNextMove = function () {
assert.equal(gather.pickingTurn(), "marine");
gather.moveToMarine(gather.gatherers[gathererCursor], marineLeader);
gathererCursor++;
};
var assertAlienNextMove = function () {
assert.equal(gather.pickingTurn(), "alien");
gather.moveToAlien(gather.gatherers[gathererCursor], alienLeader);
gathererCursor++;
};
assertMarineNextMove();
assertAlienNextMove();
assertAlienNextMove();
assertMarineNextMove();
assertMarineNextMove();
assertAlienNextMove();
assertAlienNextMove();
assertMarineNextMove();
assertMarineNextMove();
assertAlienNextMove();
});
});
describe("moveToLobby", function () {
it ("moves a player to lobby", function () {
gather.addUser(user);