Add pcw+public config

This commit is contained in:
Ari Timonen 2021-02-09 06:02:57 +02:00
parent 8a7078e089
commit d6f9067fb0

View file

@ -41,7 +41,6 @@
#define VERSION "1.5"
#define AUTHOR "jiriki"
#define WEB "www.ensl.org"
#define CHANNEL "#ENSL"
#define PASSWORD "europe"
// AMX constants
@ -358,13 +357,17 @@ new g_FFCUsed = 0 // Forfeit clock: time used
new g_cvarIntIndex = 0 // Server integer CVAR index
new g_cvarIntName[C_NUM_INTS][C_LEN_NAME + 1] // Server integer CVAR names
new g_cvarIntLevel[C_NUM_INTS] // Server integer CVAR importance
new g_cvarIntValue[C_NUM_INTS] // Server integer CVAR values
new g_cvarIntOfficial[C_NUM_INTS] // Server integer CVAR Official values
new g_cvarIntPCW[C_NUM_INTS] // Server integer CVAR PCW value
new g_cvarFltIndex = 0 // Server float CVAR index
new g_cvarIntGather[C_NUM_INTS] // Server integer CVAR PCW value
new g_cvarIntPublic[C_NUM_INTS] // Server integer CVAR PCW value
new g_cvarFltIndex = 0 // Server float CVAR index
new g_cvarFltName[C_NUM_FLOATS][C_LEN_NAME + 1] // Server float CVAR names
new g_cvarFltLevel[C_NUM_FLOATS] // Server float CVAR importance
new Float:g_cvarFltValue[C_NUM_FLOATS] // Server float CVAR values
new Float:g_cvarFltOfficial[C_NUM_FLOATS] // Server float CVAR official values
new Float:g_cvarFltPCW[C_NUM_FLOATS] // Server float CVAR PCW value
new Float:g_cvarFltGather[C_NUM_FLOATS] // Server float CVAR values
new Float:g_cvarFltPublic[C_NUM_FLOATS] // Server float CVAR values
new g_coNum[CO_NUM_MODES] // Combat: mode <-> numbr. of blocks
new g_coBlocked[CO_NUM_MODES][CO_NUM_UPGRADES] // Combat: mode <-> blocked impulses
@ -423,7 +426,7 @@ new const g_cvarHelp[H_NUM_CVARS][HL_LEN_MSG + 1] =
"ensl_teamlimit [num]: Allows teams to play with only given number of players.",
"ensl_speclimit [0 = off, 1 = on]: Speclimiting prevents non-referees to join spectators mid-game.",
"ensl_refaccess [0 = off, 1 = on]: Toggles usage of admin commands by referees.",
" [0 = off, 1 = celeresupply, 2: ENSL-combat, 3: lifeforms]: Limits the usable combat upgrades."
"ensl_combatmode [0 = off, 1 = celeresupply, 2: ENSL-combat, 3: lifeforms]: Limits the usable combat upgrades."
}
@ -1067,7 +1070,7 @@ public cmd_ensl(id)
}
// Print verison and settings
client_print(id, print_chat, "[ENSL] Plugin Version %s - %s - %s on IRC.Quakenet.Org", VERSION, WEB, CHANNEL)
client_print(id, print_chat, "[ENSL] Plugin Version %s - %s", VERSION, WEB)
return PLUGIN_HANDLED
}
@ -1197,7 +1200,7 @@ public func_print_server(id)
for ( new i = 0; i < C_NUM_INTS; i++ )
{
// If an incorrect settings is found..
if ( get_cvar_num(g_cvarIntName[i]) != g_cvarIntValue[i] )
if ( get_cvar_num(g_cvarIntName[i]) != g_cvarIntOfficial[i] )
{
// Advance the mandatory cvar violation counter
if ( g_cvarIntLevel[i] == C_LEVEL_MANDATORY )
@ -1220,7 +1223,7 @@ public func_print_server(id)
for ( new i = 0; i < C_NUM_FLOATS; i++ )
{
// If an incorrect settings is found, record it and increase index + counter
if ( get_cvar_float(g_cvarFltName[i]) != g_cvarFltValue[i] )
if ( get_cvar_float(g_cvarFltName[i]) != g_cvarFltOfficial[i] )
{
// Advance the mandatory cvar violation counter
if ( g_cvarFltLevel[i] == C_LEVEL_MANDATORY )
@ -1251,7 +1254,7 @@ public func_print_server(id)
if ( g_cvarIntLevel[idx] == C_LEVEL_MANDATORY )
{
console_print(id, "%s = %d (should be %d)", g_cvarIntName[idx], get_cvar_num(g_cvarIntName[idx]), g_cvarIntValue[idx])
console_print(id, "%s = %d (should be %d)", g_cvarIntName[idx], get_cvar_num(g_cvarIntName[idx]), g_cvarIntOfficial[idx])
}
}
@ -1262,7 +1265,7 @@ public func_print_server(id)
if ( g_cvarFltLevel[idx] == C_LEVEL_MANDATORY )
{
console_print(id, "%s = %f (should be %f)", g_cvarFltName[idx], get_cvar_float(g_cvarFltName[idx]), g_cvarFltValue[idx])
console_print(id, "%s = %f (should be %f)", g_cvarFltName[idx], get_cvar_float(g_cvarFltName[idx]), g_cvarFltOfficial[idx])
}
}
}
@ -1279,7 +1282,7 @@ public func_print_server(id)
if ( g_cvarIntLevel[idx] == C_LEVEL_VOLUNTARY )
{
console_print(id, "%s = %d (should be %d)", g_cvarIntName[idx], get_cvar_num(g_cvarIntName[idx]), g_cvarIntValue[idx])
console_print(id, "%s = %d (should be %d)", g_cvarIntName[idx], get_cvar_num(g_cvarIntName[idx]), g_cvarIntOfficial[idx])
}
}
@ -1290,7 +1293,7 @@ public func_print_server(id)
if ( g_cvarFltLevel[idx] == C_LEVEL_VOLUNTARY )
{
console_print(id, "%s = %f (should be %f)", g_cvarFltName[idx], get_cvar_float(g_cvarFltName[idx]), g_cvarFltValue[idx])
console_print(id, "%s = %f (should be %f)", g_cvarFltName[idx], get_cvar_float(g_cvarFltName[idx]), g_cvarFltOfficial[idx])
}
}
}
@ -2254,10 +2257,10 @@ public cmd_enslvoice(id, level, cid)
// Function: initialize server CVARs
public func_init_cvars()
{
// Integers
// Integers; arguments: cvar name, official value, pcw value, gather value
func_add_int_cvar("mp_blockscripts", 0)
func_add_int_cvar("mp_consistency", 1)
func_add_int_cvar("mp_combattime", 15)
func_add_int_cvar("mp_consistency", 2)
func_add_int_cvar("mp_combattime", 15, 20, 35)
func_add_int_cvar("mp_drawdamage", 0)
func_add_int_cvar("mp_falldamage", 1)
func_add_int_cvar("mp_flashlight", 1)
@ -2287,7 +2290,7 @@ public func_init_cvars()
func_add_int_cvar("ensl_maxfps", 999)
func_add_int_cvar("ensl_snapshots", 1, 0)
func_add_int_cvar("ensl_checkids", 1, 1)
func_add_int_cvar("ensl_checkrates", 1, RC_ENABLED_FETCH)
func_add_int_cvar("ensl_checkrates", 1, RC_ENABLED_FETCH, RC_ENABLED_FETCH)
func_add_int_cvar("ensl_ffclock", 1, 0)
func_add_int_cvar("ensl_merclimit", 1, 0)
func_add_int_cvar("ensl_teamlimit", 6, 0)
@ -2314,24 +2317,66 @@ public cmd_enslcfg(id, level, cid)
}
// If it is pcw mode, run pcw mode settings
new mode[4]; read_argv(1, mode, 3); new pcw = equal(mode, "pcw")
new mode[4]; read_argv(1, mode, 3)
new pcw = equal(mode, "pcw")
new gather = equal(mode, "gather")
new publik = equal(mode, "public")
// Set Server ENSL Cvars, integers
// TODO: better structure
for ( new i = 0; i < C_NUM_INTS; i++ )
{
set_cvar_num(g_cvarIntName[i], pcw ? g_cvarIntPCW[i] : g_cvarIntValue[i])
if ( pcw )
{
set_cvar_num(g_cvarIntName[i], g_cvarIntPCW[i])
}
else if ( gather )
{
set_cvar_num(g_cvarIntName[i], g_cvarIntGather[i])
}
else if ( publik )
{
set_cvar_num(g_cvarIntName[i], g_cvarIntPublic[i])
}
else
{
set_cvar_num(g_cvarIntName[i], g_cvarIntOfficial[i])
}
}
// Set Server ENSL Cvars, floats
for ( new i = 0; i < C_NUM_FLOATS; i++ )
{
set_cvar_float(g_cvarFltName[i], pcw ? g_cvarFltPCW[i] : g_cvarFltValue[i])
if ( pcw )
{
set_cvar_float(g_cvarFltName[i], g_cvarFltPCW[i])
}
else if ( gather )
{
set_cvar_float(g_cvarFltName[i], g_cvarFltGather[i])
}
else if ( publik )
{
set_cvar_float(g_cvarFltName[i], g_cvarFltPublic[i])
}
else
{
set_cvar_float(g_cvarFltName[i], g_cvarFltOfficial[i])
}
}
// Log and announce the event
if ( pcw )
{
client_print(0, print_chat, "[ENSL] Version %s PCW Settings Loaded", VERSION)
client_print(0, print_chat, "[ENSL] Version %s PCW (Practice Clan War) Settings Loaded", VERSION)
}
else if ( gather )
{
client_print(0, print_chat, "[ENSL] Version %s Gather Settings Loaded", VERSION)
}
else if ( publik )
{
client_print(0, print_chat, "[ENSL] Version %s Public Settings Loaded", VERSION)
}
else
{
@ -2402,7 +2447,7 @@ public cmd_enslcvar(id, level, cid)
}
// Function: add integer cvar
stock func_add_int_cvar(name[C_LEN_NAME + 1], value = 0, pcw = -1, level = C_LEVEL_MANDATORY)
stock func_add_int_cvar(name[C_LEN_NAME + 1], official = 0, pcw = -1, gather = -1, publik = -1, level = C_LEVEL_MANDATORY)
{
// Don't add over borders
if ( g_cvarIntIndex == sizeof(g_cvarIntName) )
@ -2411,8 +2456,10 @@ stock func_add_int_cvar(name[C_LEN_NAME + 1], value = 0, pcw = -1, level = C_LE
}
g_cvarIntName[g_cvarIntIndex] = name
g_cvarIntValue[g_cvarIntIndex] = value
g_cvarIntPCW[g_cvarIntIndex] = pcw != -1 ? pcw : value
g_cvarIntOfficial[g_cvarIntIndex] = official
g_cvarIntPCW[g_cvarIntIndex] = pcw != -1 ? pcw : official
g_cvarIntGather[g_cvarIntIndex] = gather != -1 ? gather : official
g_cvarIntPublic[g_cvarIntIndex] = publik != -1 ? publik : official
g_cvarIntLevel[g_cvarIntIndex] = level
g_cvarIntIndex++
@ -2420,7 +2467,7 @@ stock func_add_int_cvar(name[C_LEN_NAME + 1], value = 0, pcw = -1, level = C_LE
}
// Function: add float cvar
stock func_add_flt_cvar(name[C_LEN_NAME + 1], Float:value = 0.0, Float:pcw = -1.0, level = C_LEVEL_MANDATORY)
stock func_add_flt_cvar(name[C_LEN_NAME + 1], Float:official = 0.0, Float:pcw = -1.0, Float:gather = -1.0, Float:publik = -1.0, level = C_LEVEL_MANDATORY)
{
// Don't add over borders
if ( g_cvarFltIndex == sizeof(g_cvarFltName) )
@ -2429,9 +2476,11 @@ stock func_add_flt_cvar(name[C_LEN_NAME + 1], Float:value = 0.0, Float:pcw = -1
}
g_cvarFltName[g_cvarFltIndex] = name
g_cvarFltValue[g_cvarFltIndex] = value
g_cvarFltPCW[g_cvarFltIndex] = pcw != -1.0 ? pcw : value
g_cvarFltLevel[g_cvarFltIndex] = level
g_cvarFltOfficial[g_cvarFltIndex] = official
g_cvarFltPCW[g_cvarFltIndex] = pcw != -1.0 ? pcw : official
g_cvarFltGather[g_cvarFltIndex] = gather != -1.0 ? gather : official
g_cvarFltPublic[g_cvarFltIndex] = publik != -1.0 ? publik : official
g_cvarFltLevel[g_cvarFltIndex] = official
g_cvarFltIndex++
return g_cvarFltIndex - 1
@ -3204,6 +3253,9 @@ public func_init_co()
}
register_event("WeapPickup", "evolve_lerk", "b", "1=6")
callback =
cvarhook:hook_cvar_change(pcvar, const callback[]);
// Normal combat
g_coNum[CO_NORMAL] = 0