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https://github.com/ENSL/ensl-plugin.git
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Add pcw+public config
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parent
8a7078e089
commit
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1 changed files with 79 additions and 27 deletions
106
src/ENSL.sma
106
src/ENSL.sma
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@ -41,7 +41,6 @@
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#define VERSION "1.5"
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#define AUTHOR "jiriki"
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#define WEB "www.ensl.org"
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#define CHANNEL "#ENSL"
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#define PASSWORD "europe"
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// AMX constants
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@ -358,13 +357,17 @@ new g_FFCUsed = 0 // Forfeit clock: time used
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new g_cvarIntIndex = 0 // Server integer CVAR index
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new g_cvarIntName[C_NUM_INTS][C_LEN_NAME + 1] // Server integer CVAR names
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new g_cvarIntLevel[C_NUM_INTS] // Server integer CVAR importance
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new g_cvarIntValue[C_NUM_INTS] // Server integer CVAR values
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new g_cvarIntOfficial[C_NUM_INTS] // Server integer CVAR Official values
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new g_cvarIntPCW[C_NUM_INTS] // Server integer CVAR PCW value
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new g_cvarFltIndex = 0 // Server float CVAR index
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new g_cvarIntGather[C_NUM_INTS] // Server integer CVAR PCW value
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new g_cvarIntPublic[C_NUM_INTS] // Server integer CVAR PCW value
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new g_cvarFltIndex = 0 // Server float CVAR index
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new g_cvarFltName[C_NUM_FLOATS][C_LEN_NAME + 1] // Server float CVAR names
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new g_cvarFltLevel[C_NUM_FLOATS] // Server float CVAR importance
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new Float:g_cvarFltValue[C_NUM_FLOATS] // Server float CVAR values
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new Float:g_cvarFltOfficial[C_NUM_FLOATS] // Server float CVAR official values
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new Float:g_cvarFltPCW[C_NUM_FLOATS] // Server float CVAR PCW value
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new Float:g_cvarFltGather[C_NUM_FLOATS] // Server float CVAR values
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new Float:g_cvarFltPublic[C_NUM_FLOATS] // Server float CVAR values
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new g_coNum[CO_NUM_MODES] // Combat: mode <-> numbr. of blocks
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new g_coBlocked[CO_NUM_MODES][CO_NUM_UPGRADES] // Combat: mode <-> blocked impulses
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@ -423,7 +426,7 @@ new const g_cvarHelp[H_NUM_CVARS][HL_LEN_MSG + 1] =
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"ensl_teamlimit [num]: Allows teams to play with only given number of players.",
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"ensl_speclimit [0 = off, 1 = on]: Speclimiting prevents non-referees to join spectators mid-game.",
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"ensl_refaccess [0 = off, 1 = on]: Toggles usage of admin commands by referees.",
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" [0 = off, 1 = celeresupply, 2: ENSL-combat, 3: lifeforms]: Limits the usable combat upgrades."
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"ensl_combatmode [0 = off, 1 = celeresupply, 2: ENSL-combat, 3: lifeforms]: Limits the usable combat upgrades."
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}
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@ -1067,7 +1070,7 @@ public cmd_ensl(id)
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}
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// Print verison and settings
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client_print(id, print_chat, "[ENSL] Plugin Version %s - %s - %s on IRC.Quakenet.Org", VERSION, WEB, CHANNEL)
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client_print(id, print_chat, "[ENSL] Plugin Version %s - %s", VERSION, WEB)
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return PLUGIN_HANDLED
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}
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@ -1197,7 +1200,7 @@ public func_print_server(id)
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for ( new i = 0; i < C_NUM_INTS; i++ )
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{
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// If an incorrect settings is found..
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if ( get_cvar_num(g_cvarIntName[i]) != g_cvarIntValue[i] )
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if ( get_cvar_num(g_cvarIntName[i]) != g_cvarIntOfficial[i] )
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{
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// Advance the mandatory cvar violation counter
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if ( g_cvarIntLevel[i] == C_LEVEL_MANDATORY )
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@ -1220,7 +1223,7 @@ public func_print_server(id)
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for ( new i = 0; i < C_NUM_FLOATS; i++ )
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{
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// If an incorrect settings is found, record it and increase index + counter
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if ( get_cvar_float(g_cvarFltName[i]) != g_cvarFltValue[i] )
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if ( get_cvar_float(g_cvarFltName[i]) != g_cvarFltOfficial[i] )
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{
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// Advance the mandatory cvar violation counter
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if ( g_cvarFltLevel[i] == C_LEVEL_MANDATORY )
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@ -1251,7 +1254,7 @@ public func_print_server(id)
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if ( g_cvarIntLevel[idx] == C_LEVEL_MANDATORY )
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{
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console_print(id, "%s = %d (should be %d)", g_cvarIntName[idx], get_cvar_num(g_cvarIntName[idx]), g_cvarIntValue[idx])
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console_print(id, "%s = %d (should be %d)", g_cvarIntName[idx], get_cvar_num(g_cvarIntName[idx]), g_cvarIntOfficial[idx])
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}
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}
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@ -1262,7 +1265,7 @@ public func_print_server(id)
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if ( g_cvarFltLevel[idx] == C_LEVEL_MANDATORY )
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{
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console_print(id, "%s = %f (should be %f)", g_cvarFltName[idx], get_cvar_float(g_cvarFltName[idx]), g_cvarFltValue[idx])
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console_print(id, "%s = %f (should be %f)", g_cvarFltName[idx], get_cvar_float(g_cvarFltName[idx]), g_cvarFltOfficial[idx])
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}
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}
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}
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@ -1279,7 +1282,7 @@ public func_print_server(id)
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if ( g_cvarIntLevel[idx] == C_LEVEL_VOLUNTARY )
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{
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console_print(id, "%s = %d (should be %d)", g_cvarIntName[idx], get_cvar_num(g_cvarIntName[idx]), g_cvarIntValue[idx])
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console_print(id, "%s = %d (should be %d)", g_cvarIntName[idx], get_cvar_num(g_cvarIntName[idx]), g_cvarIntOfficial[idx])
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}
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}
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@ -1290,7 +1293,7 @@ public func_print_server(id)
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if ( g_cvarFltLevel[idx] == C_LEVEL_VOLUNTARY )
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{
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console_print(id, "%s = %f (should be %f)", g_cvarFltName[idx], get_cvar_float(g_cvarFltName[idx]), g_cvarFltValue[idx])
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console_print(id, "%s = %f (should be %f)", g_cvarFltName[idx], get_cvar_float(g_cvarFltName[idx]), g_cvarFltOfficial[idx])
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}
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}
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}
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@ -2254,10 +2257,10 @@ public cmd_enslvoice(id, level, cid)
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// Function: initialize server CVARs
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public func_init_cvars()
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{
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// Integers
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// Integers; arguments: cvar name, official value, pcw value, gather value
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func_add_int_cvar("mp_blockscripts", 0)
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func_add_int_cvar("mp_consistency", 1)
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func_add_int_cvar("mp_combattime", 15)
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func_add_int_cvar("mp_consistency", 2)
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func_add_int_cvar("mp_combattime", 15, 20, 35)
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func_add_int_cvar("mp_drawdamage", 0)
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func_add_int_cvar("mp_falldamage", 1)
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func_add_int_cvar("mp_flashlight", 1)
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@ -2287,7 +2290,7 @@ public func_init_cvars()
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func_add_int_cvar("ensl_maxfps", 999)
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func_add_int_cvar("ensl_snapshots", 1, 0)
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func_add_int_cvar("ensl_checkids", 1, 1)
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func_add_int_cvar("ensl_checkrates", 1, RC_ENABLED_FETCH)
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func_add_int_cvar("ensl_checkrates", 1, RC_ENABLED_FETCH, RC_ENABLED_FETCH)
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func_add_int_cvar("ensl_ffclock", 1, 0)
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func_add_int_cvar("ensl_merclimit", 1, 0)
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func_add_int_cvar("ensl_teamlimit", 6, 0)
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@ -2314,24 +2317,66 @@ public cmd_enslcfg(id, level, cid)
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}
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// If it is pcw mode, run pcw mode settings
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new mode[4]; read_argv(1, mode, 3); new pcw = equal(mode, "pcw")
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new mode[4]; read_argv(1, mode, 3)
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new pcw = equal(mode, "pcw")
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new gather = equal(mode, "gather")
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new publik = equal(mode, "public")
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// Set Server ENSL Cvars, integers
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// TODO: better structure
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for ( new i = 0; i < C_NUM_INTS; i++ )
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{
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set_cvar_num(g_cvarIntName[i], pcw ? g_cvarIntPCW[i] : g_cvarIntValue[i])
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if ( pcw )
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{
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set_cvar_num(g_cvarIntName[i], g_cvarIntPCW[i])
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}
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else if ( gather )
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{
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set_cvar_num(g_cvarIntName[i], g_cvarIntGather[i])
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}
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else if ( publik )
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{
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set_cvar_num(g_cvarIntName[i], g_cvarIntPublic[i])
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}
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else
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{
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set_cvar_num(g_cvarIntName[i], g_cvarIntOfficial[i])
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}
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}
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// Set Server ENSL Cvars, floats
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for ( new i = 0; i < C_NUM_FLOATS; i++ )
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{
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set_cvar_float(g_cvarFltName[i], pcw ? g_cvarFltPCW[i] : g_cvarFltValue[i])
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if ( pcw )
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{
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set_cvar_float(g_cvarFltName[i], g_cvarFltPCW[i])
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}
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else if ( gather )
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{
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set_cvar_float(g_cvarFltName[i], g_cvarFltGather[i])
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}
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else if ( publik )
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{
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set_cvar_float(g_cvarFltName[i], g_cvarFltPublic[i])
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}
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else
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{
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set_cvar_float(g_cvarFltName[i], g_cvarFltOfficial[i])
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}
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}
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// Log and announce the event
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if ( pcw )
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{
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client_print(0, print_chat, "[ENSL] Version %s PCW Settings Loaded", VERSION)
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client_print(0, print_chat, "[ENSL] Version %s PCW (Practice Clan War) Settings Loaded", VERSION)
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}
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else if ( gather )
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{
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client_print(0, print_chat, "[ENSL] Version %s Gather Settings Loaded", VERSION)
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}
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else if ( publik )
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{
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client_print(0, print_chat, "[ENSL] Version %s Public Settings Loaded", VERSION)
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}
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else
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{
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@ -2402,7 +2447,7 @@ public cmd_enslcvar(id, level, cid)
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}
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// Function: add integer cvar
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stock func_add_int_cvar(name[C_LEN_NAME + 1], value = 0, pcw = -1, level = C_LEVEL_MANDATORY)
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stock func_add_int_cvar(name[C_LEN_NAME + 1], official = 0, pcw = -1, gather = -1, publik = -1, level = C_LEVEL_MANDATORY)
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{
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// Don't add over borders
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if ( g_cvarIntIndex == sizeof(g_cvarIntName) )
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@ -2411,8 +2456,10 @@ stock func_add_int_cvar(name[C_LEN_NAME + 1], value = 0, pcw = -1, level = C_LE
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}
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g_cvarIntName[g_cvarIntIndex] = name
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g_cvarIntValue[g_cvarIntIndex] = value
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g_cvarIntPCW[g_cvarIntIndex] = pcw != -1 ? pcw : value
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g_cvarIntOfficial[g_cvarIntIndex] = official
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g_cvarIntPCW[g_cvarIntIndex] = pcw != -1 ? pcw : official
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g_cvarIntGather[g_cvarIntIndex] = gather != -1 ? gather : official
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g_cvarIntPublic[g_cvarIntIndex] = publik != -1 ? publik : official
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g_cvarIntLevel[g_cvarIntIndex] = level
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g_cvarIntIndex++
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@ -2420,7 +2467,7 @@ stock func_add_int_cvar(name[C_LEN_NAME + 1], value = 0, pcw = -1, level = C_LE
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}
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// Function: add float cvar
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stock func_add_flt_cvar(name[C_LEN_NAME + 1], Float:value = 0.0, Float:pcw = -1.0, level = C_LEVEL_MANDATORY)
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stock func_add_flt_cvar(name[C_LEN_NAME + 1], Float:official = 0.0, Float:pcw = -1.0, Float:gather = -1.0, Float:publik = -1.0, level = C_LEVEL_MANDATORY)
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{
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// Don't add over borders
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if ( g_cvarFltIndex == sizeof(g_cvarFltName) )
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@ -2429,9 +2476,11 @@ stock func_add_flt_cvar(name[C_LEN_NAME + 1], Float:value = 0.0, Float:pcw = -1
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}
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g_cvarFltName[g_cvarFltIndex] = name
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g_cvarFltValue[g_cvarFltIndex] = value
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g_cvarFltPCW[g_cvarFltIndex] = pcw != -1.0 ? pcw : value
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g_cvarFltLevel[g_cvarFltIndex] = level
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g_cvarFltOfficial[g_cvarFltIndex] = official
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g_cvarFltPCW[g_cvarFltIndex] = pcw != -1.0 ? pcw : official
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g_cvarFltGather[g_cvarFltIndex] = gather != -1.0 ? gather : official
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g_cvarFltPublic[g_cvarFltIndex] = publik != -1.0 ? publik : official
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g_cvarFltLevel[g_cvarFltIndex] = official
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g_cvarFltIndex++
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return g_cvarFltIndex - 1
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@ -3204,6 +3253,9 @@ public func_init_co()
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}
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register_event("WeapPickup", "evolve_lerk", "b", "1=6")
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callback =
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cvarhook:hook_cvar_change(pcvar, const callback[]);
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// Normal combat
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g_coNum[CO_NORMAL] = 0
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