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Add some AMXX plugins
This adds some AMXX plugins for fun.
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src/extralevels3.sma
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src/extralevels3.sma
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src/hiveccstatus.sma
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src/hiveccstatus.sma
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/*
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* Shows the hive, armory and command console health at all times to all players in NS Combat.
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*
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* Note: The plugin automatically disables itself in classic mode and when Tournament
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* Mode is enabled.
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*
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* Commands: None
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*
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* Cvars: hc_sound Set to 0 to disable the CC less than 33% HP warning siren. 1 to enable
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*
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* Requires: ns2amx Module 1.0
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*
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* Author: Cheesy Peteza
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* Date: 8-September-2004
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* Email: cheesy@yoclan.com
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* irc: #yo-clan (QuakeNet)
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*
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*/
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#include <amxmodx>
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#include <fakemeta>
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#include <engine>
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#include <ns>
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#define MARINE 1
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#define ALIEN 2
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#define HUD_CHANNEL 3 // 1-4 imessage(1) ScrollMsg(2) ns2amx menus(3 & 4)
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#define MAX_ARMORY 6
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#define DIEING_HP 33 // (Percentage)
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#define MIN_CCWARNING_RPT_TIME 10.0 // How long to wait before playing the CC warning sound again
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#define CC_WARNING_TIME 5.0 // How long to play the CC warning sound
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#define SND_STOP (1<<5)
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new ccwarningsound[] = "ambience/warn3.wav" // The half-life wav used for playing the CC warning sound
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enum building {
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B_ID,
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B_LASTHP,
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B_MAXHP
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}
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new g_hive[building], g_cc[building], g_armory[MAX_ARMORY][building]
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new g_maxplayers, g_numarmory
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new g_lastcchp, Float:g_lastwarningtime
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public plugin_init() {
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register_plugin( "Hive/CC Status", "2.3", "Cheesy Peteza" )
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register_cvar( "hiveccstatus_version", "2.3", FCVAR_SERVER )
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if ( !validMap() ) // Disable plugin for MvM & AvA
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return PLUGIN_CONTINUE
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register_cvar( "hc_sound", "1")
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if (ns_is_combat()) {
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register_event( "Countdown", "startThePlugin", "a") // The max structure health isn't set
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// until a player joins a team
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g_cc[B_ID] = ns_get_build("team_command",0, 1)
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g_hive[B_ID] = ns_get_build("team_hive",0, 1)
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g_numarmory = ns_get_build("team_armory")
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for (new i=0; i<g_numarmory; ++i)
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g_armory[i][B_ID] = ns_get_build("team_armory",0, i+1)
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g_maxplayers = get_maxplayers()
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}
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return PLUGIN_CONTINUE
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}
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public plugin_modules() {
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require_module("engine")
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require_module("ns")
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require_module("fakemeta")
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}
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public startThePlugin() {
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g_cc[B_MAXHP] = pev(g_cc[B_ID], pev_max_health)
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g_hive[B_MAXHP] = pev(g_hive[B_ID], pev_max_health)
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for (new i=0; i<g_numarmory; ++i)
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g_armory[i][B_MAXHP] = pev(g_armory[i][B_ID], pev_max_health)
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register_event( "ResetHUD", "WaitShowStatus", "b")
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register_event( "HideWeapon", "WaitShowStatus", "b") // Not perfect, but an easy way to detect who just died
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set_task( 1.0, "UpdateStatus",_,_,_, "b" )
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return PLUGIN_HANDLED
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}
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public UpdateStatus() {
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new teamsToUpdate
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new ccHealth = floatround(entity_get_float(g_cc[B_ID], EV_FL_health) / float(g_cc[B_MAXHP]) * 100 )
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new hiveHealth = floatround(entity_get_float(g_hive[B_ID], EV_FL_health) / float(g_hive[B_MAXHP]) * 100 )
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new armoryHealth[MAX_ARMORY]
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for (new i=0; i<g_numarmory; ++i)
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armoryHealth[i] = floatround(entity_get_float(g_armory[i][B_ID], EV_FL_health) / float(g_armory[i][B_MAXHP]) * 100 )
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if ( ccHealth != g_cc[B_LASTHP] ) {
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g_cc[B_LASTHP] = ccHealth
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teamsToUpdate |= MARINE
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}
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if ( hiveHealth != g_hive[B_LASTHP] ) {
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g_hive[B_LASTHP] = hiveHealth
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teamsToUpdate |= ALIEN
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}
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for (new i=0; i<g_numarmory; ++i) {
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if ( armoryHealth[i] != g_armory[i][B_LASTHP] ) {
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g_armory[i][B_LASTHP] = armoryHealth[i]
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teamsToUpdate |= MARINE
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}
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}
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ShowTeamStatus( teamsToUpdate )
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return PLUGIN_HANDLED
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}
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ShowTeamStatus( teamsToUpdate ) {
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for (new id=1 ; id <= g_maxplayers ; ++id) {
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if (!is_valid_ent(id)) continue
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if (pev(id, pev_team) == MARINE) {
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if (teamsToUpdate & MARINE)
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ShowMarineStatus( id )
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} else if (pev(id, pev_team) == ALIEN) {
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if (teamsToUpdate & ALIEN)
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ShowAlienStatus( id )
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}
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}
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}
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public ShowMarineStatus( id ) {
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new hudline[256], temp[64], bool:dieing = false
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format(hudline, 255, "Armory:")
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for (new i=0; i<g_numarmory; ++i) {
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format(temp, 63, " %i%%%%", g_armory[i][B_LASTHP])
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add(hudline, 255, temp)
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}
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format(temp, 63, "^nCommand Console: %i%%%%", g_cc[B_LASTHP])
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add(hudline, 255, temp)
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if (g_cc[B_LASTHP] <= DIEING_HP) dieing = true
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if ( dieing && (g_lastcchp > DIEING_HP) && get_cvar_num("hc_sound") ) {
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if ((get_gametime() - g_lastwarningtime) >= MIN_CCWARNING_RPT_TIME) {
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g_lastwarningtime = get_gametime()
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playCCWarning()
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}
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}
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g_lastcchp = g_cc[B_LASTHP]
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set_hudmessage(dieing?255:0, dieing?0:75, dieing?0:100, 0.6, is_user_alive(id)?0.92:0.85, dieing?1:0, 1.0, 3600.0, 1.0, 1.0, HUD_CHANNEL)
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show_hudmessage( id, hudline )
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}
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public ShowAlienStatus( id ) {
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new bool:dieing
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if (g_hive[B_LASTHP] <= DIEING_HP) dieing = true
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set_hudmessage(dieing?255:160, dieing?0:100, dieing?0:0, 0.85, is_user_alive(id)?0.95:0.9, dieing?1:0, 1.0, 3600.0, 1.0, 1.0, HUD_CHANNEL)
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show_hudmessage( id, "Hive: %i%%", g_hive[B_LASTHP] )
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}
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public WaitShowStatus( id ) {
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if (pev(id, pev_team) == MARINE)
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set_task( 1.0, "ShowMarineStatus", id )
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else if (pev(id, pev_team) == ALIEN)
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set_task( 1.0, "ShowAlienStatus", id )
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return PLUGIN_HANDLED
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}
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public plugin_precache()
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precache_sound(ccwarningsound)
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public playCCWarning() {
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for (new id=1; id<=g_maxplayers; id++) {
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if (!is_valid_ent(id)) continue
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if (pev(id, pev_team) == MARINE) {
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client_cmd(id, "play %s", ccwarningsound)
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set_task(CC_WARNING_TIME, "stopCCWarning")
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}
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}
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}
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public stopCCWarning() {
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for (new id=1; id<=g_maxplayers; id++) {
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if (!is_valid_ent(id)) continue
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if (pev(id, pev_team) == MARINE) {
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client_cmd(id, "stopsound")
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}
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}
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}
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validMap() {
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new numcc, numhive
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numcc = ns_get_build("team_command",0)
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numhive = ns_get_build("team_hive",0)
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if ( (numcc == 1) && (numhive == 1) )
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return 1
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return 0
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}
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