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4f13237895
Change CRLF to LF in repo.
723 lines
18 KiB
C++
723 lines
18 KiB
C++
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHActionButtons.cpp$
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// $Date: 2002/06/10 19:47:55 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHActionButtons.cpp,v $
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// Revision 1.11 2002/06/10 19:47:55 Flayra
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// - Removed accelerator character, now these are bindable via commands
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//
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// Revision 1.10 2002/05/23 02:34:00 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//
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//===============================================================================
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#include "AvHActionButtons.h"
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#include "ui/UITags.h"
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#include "ui/UIUtil.h"
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#include "../util/STLUtil.h"
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#include "AvHMessage.h"
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#include "AvHClientUtil.h"
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#include "AvHClientVariables.h"
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#include "AvHSharedUtil.h"
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const int kLineWidth = 1;
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//const char kAcceleratorCharacter = '-';
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ActionButton::ActionButton(const char* text,int x,int y) : StaticLabel(0, 0) //Button(text, x, y)
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{
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this->mMessageID = MESSAGE_NULL;
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this->mCost = 0;
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this->mTechEnabled = true;
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this->mCostMet = true;
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// this->mResearched = false;
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this->mBusy = false;
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this->mMouseOver = false;
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this->mButtonIndex = 0;
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}
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void ActionButton::cursorEntered()
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{
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this->mMouseOver = true;
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}
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void ActionButton::cursorExited()
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{
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this->mMouseOver = false;
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}
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void ActionButton::getPos(int& x, int& y)
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{
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Panel* theParent = this->getParent();
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theParent->getPos(x, y);
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int theLocalX, theLocalY;
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StaticLabel::getPos(theLocalX, theLocalY);
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x += theLocalX;
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y += theLocalY;
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}
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bool ActionButton::GetBusy() const
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{
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return this->mBusy;
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}
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bool ActionButton::GetMouseOver() const
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{
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return this->mMouseOver;
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}
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bool ActionButton::GetCostMet() const
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{
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return this->mCostMet;
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}
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string ActionButton::GetHelpText() const
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{
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return this->mHelpText;
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}
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bool ActionButton::GetTechEnabled() const
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{
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return this->mTechEnabled;
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}
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AvHMessageID ActionButton::GetMessageID() const
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{
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return this->mMessageID;
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}
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bool ActionButton::GetLabelForMessage(AvHMessageID inMessage, string& outLabel)
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{
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bool theSuccess = false;
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// Localize prereq, without IT's prereq
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string theKey = string(kTechNodeLabelPrefix) + MakeStringFromInt((int)inMessage);
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if(LocalizeString(theKey.c_str(), outLabel))
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{
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// Remove it's accelerator if it has one
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//std::remove(outLabel.begin(), outLabel.end(), kAcceleratorCharacter);
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theSuccess = true;
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}
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return theSuccess;
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}
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void ActionButton::UpdateEnabledAndResearchState(const AvHTechTree& inTechNodes)
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{
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// Get cost
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bool theResearchable;
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float theTime;
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inTechNodes.GetResearchInfo(this->mMessageID, theResearchable, this->mCost, theTime);
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this->mTechEnabled = theResearchable;
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this->mResearched = false;
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AvHTechID theTechID = TECH_NULL;
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if(inTechNodes.GetTechForMessage(this->mMessageID, theTechID))
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{
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this->mResearched = inTechNodes.GetIsTechResearched(theTechID);
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}
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}
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// Run through the tech nodes and look up their label and help text, storing them for drawing
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void ActionButton::Localize(const AvHTechTree& inTechNodes)
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{
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if(this->mMessageID == MESSAGE_NULL)
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{
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this->setText("");
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this->mHelpText = "";
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this->mCost = 0;
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}
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else
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{
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char theNumber[8];
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sprintf(theNumber, "%d", (int)this->mMessageID);
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string theNumberString(theNumber);
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// If localize string fails, set the label to "<no desc>"
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string theText;
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string theKey = string(kTechNodeLabelPrefix) + theNumberString;
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LocalizeString(theKey.c_str(), theText);
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// Localize help string
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this->mHelpText = "";
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if(gHUD.GetHelpForMessage(this->mMessageID, this->mHelpText))
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{
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// Add hotkey accelerator
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if(this->mButtonIndex >= 0)
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{
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char theHotkeyChar = ' ';
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int theCol = this->mButtonIndex % kNumActionButtonCols;
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int theRow = this->mButtonIndex / kNumActionButtonCols;
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if(AvHActionButtons::ButtonIndexToHotKey(theCol, theRow, theHotkeyChar))
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{
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// Display as caps, looks nicer
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theHotkeyChar = toupper(theHotkeyChar);
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string theHotkeyText = string("(") + theHotkeyChar + string(")");
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this->mHelpText += string(" ");
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this->mHelpText += theHotkeyText;
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}
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}
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// new line after hotkey
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this->mHelpText += " \n";
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bool theFirstPrereq = true;
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// If there is a prerequisite that isn't researched, add this to help message
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AvHTechID thePrereqID1;
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AvHTechID thePrereqID2;
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if(inTechNodes.GetPrequisitesForMessage(this->mMessageID, thePrereqID1, thePrereqID2))
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{
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for(int i = 0; i < 2; i++)
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{
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AvHTechID theCurrentPrereq = ((i == 0) ? thePrereqID1 : thePrereqID2);
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if(theCurrentPrereq != TECH_NULL)
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{
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if(!inTechNodes.GetIsTechResearched(theCurrentPrereq))
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{
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//this->mTechEnabled = false;
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// Localize "prerequisite:"
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string thePrequisiteText;
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if(LocalizeString(kPrerequisitePrefix, thePrequisiteText))
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{
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// Get message from this tech
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AvHMessageID theMessageWithThisTech = MESSAGE_NULL;
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if(inTechNodes.GetMessageForTech(theCurrentPrereq, theMessageWithThisTech))
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{
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string thePrereqTech;
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if(GetLabelForMessage(theMessageWithThisTech, thePrereqTech))
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{
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// Add extra blank line before first prereq
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if(theFirstPrereq)
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{
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this->mHelpText += " \n";
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this->mHelpText += kTooltipBoldPreString;
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this->mHelpText += thePrequisiteText;
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this->mHelpText += "\n";
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theFirstPrereq = false;
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}
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// Prereqs draw as bold
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this->mHelpText += kTooltipBoldPreString;
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this->mHelpText += " - ";
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this->mHelpText += thePrereqTech;
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this->mHelpText += "\n";
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}
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}
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}
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}
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}
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}
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}
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// Blank line between hotkey/prereq and description
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this->mHelpText += " \n";
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// Add description
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AvHUser3 theUser3 = AVH_USER3_NONE;
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if(AvHSHUMessageIDToUser3(this->mMessageID, theUser3))
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{
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string theDescription;
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if(gHUD.GetTranslatedUser3Description(theUser3, true, theDescription))
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{
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this->mHelpText += theDescription;
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this->mHelpText += " \n";
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}
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}
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}
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}
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}
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void ActionButton::SetBusy(bool inBusy)
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{
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this->mBusy = false;
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}
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void ActionButton::SetButtonIndex(int inButtonIndex)
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{
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this->mButtonIndex = inButtonIndex;
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}
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void ActionButton::SetEnabledState(bool inEnabledState)
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{
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this->mTechEnabled = inEnabledState;
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}
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void ActionButton::SetMessageID(AvHMessageID inMessageID)
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{
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this->mMessageID = inMessageID;
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}
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void ActionButton::UpdateEnabledState(int inCurrentPoints, int inEnergy)
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{
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bool theCostsEnergy = AvHSHUGetDoesTechCostEnergy(this->mMessageID);
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int theValue = theCostsEnergy ? inEnergy : inCurrentPoints;
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if(theValue >= this->mCost)
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{
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this->mCostMet = true;
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}
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else
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{
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this->mCostMet = false;
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}
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}
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// TODO: Change how it draws when enabled or not
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void ActionButton::paint()
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{
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//if(!this->mResearched && !this->mBusy)
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//{
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if(this->mMessageID != MESSAGE_NULL)
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{
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StaticLabel::paint();
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}
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//}
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}
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void ActionButton::paintBackground()
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{
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// if(!this->mTechEnabled || !this->mEnoughPoints)
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// {
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// int theX, theY;
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// this->getPos(theX, theY);
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//
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// int theWidth, theHeight;
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// this->getSize(theWidth, theHeight);
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//
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// //FillRGBA(theX, theY, theWidth, theHeight, 200, 100, 100, 100);
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// FillRGBA(0, 0, theWidth, theHeight, 200, 100, 100, 100);
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// //vguiSimpleBox(theX, theY, theX + theWidth, theY + theHeight, 200, 100, 100, 100);
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// }
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}
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AvHActionButtons::AvHActionButtons() : mTextImage("")
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{
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this->mTechFont = NULL;
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this->mResources = 0;
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this->mEnergy = 0;
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this->mBusy = false;
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this->mButtonArray = new ActionButton*[kNumActionButtonRows*kNumActionButtonCols];
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for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
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{
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// Every button is parented to the action buttons component
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string theText = string("tech: ") + MakeStringFromInt(i+1);
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this->mButtonArray[i] = new ActionButton(theText.c_str(), 0, 0);
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this->mButtonArray[i]->setParent(this);
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this->mButtonArray[i]->SetButtonIndex(i);
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}
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}
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AvHActionButtons::~AvHActionButtons()
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{
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for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
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{
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delete this->mButtonArray[i];
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}
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delete [] this->mButtonArray;
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}
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void AvHActionButtons::ClearButtons()
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{
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for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
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{
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this->mButtonArray[i]->SetMessageID(MESSAGE_NULL);
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}
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}
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// 4x3 array
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const int kMaxNumActionButtons = 12;
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char kHotKeyAKA[kMaxNumActionButtons] = {'q', 'w', 'e', 'r', 'a', 's', 'd', 'f', 'z', 'x', 'c', 'v'};
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const char* AvHActionButtons::GetHotKeyAKA()
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{
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char* theHotKeyAKA = kHotKeyAKA;
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char* theCustomHotKeyAKA = cl_cmhotkeys->string;
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if(strlen(theCustomHotKeyAKA) >= kMaxNumActionButtons)
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{
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theHotKeyAKA = theCustomHotKeyAKA;
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}
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return theHotKeyAKA;
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}
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bool AvHActionButtons::ButtonIndexToHotKey(int inCol, int inRow, char& outChar)
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{
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bool theSuccess = false;
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const char* theHotKeyAKA = AvHActionButtons::GetHotKeyAKA();
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if((inCol >= 0) && (inCol < kNumActionButtonCols) && (inRow >= 0) && (inRow < kNumActionButtonRows))
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{
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int theIndex = inCol + inRow*kNumActionButtonCols;
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ASSERT(theIndex >= 0);
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ASSERT(theIndex < kMaxNumActionButtons);
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outChar = theHotKeyAKA[theIndex];
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theSuccess = true;
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}
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return theSuccess;
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}
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// Hard-code hotkeys to be in analagous key array
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bool AvHActionButtons::HotKeyToButtonIndex(char inChar, int& outCol, int& outRow)
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{
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bool theSuccess = false;
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int theChar = tolower(inChar);
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const char* theHotKeyAKA = AvHActionButtons::GetHotKeyAKA();
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for(int i = 0; i < kMaxNumActionButtons; i++)
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{
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if(theChar == theHotKeyAKA[i])
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{
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outCol = i % kNumActionButtonCols;
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outRow = i / kNumActionButtonCols;
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theSuccess = true;
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break;
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}
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}
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return theSuccess;
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}
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int AvHActionButtons::GetNumCols() const
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{
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return kNumActionButtonCols;
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}
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int AvHActionButtons::GetNumRows() const
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{
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return kNumActionButtonRows;
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}
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ActionButton* AvHActionButtons::GetActionButtonAtPos(int inCol, int inRow)
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{
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ASSERT(inCol >= 0);
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ASSERT(inRow >= 0);
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ASSERT(inCol < kNumActionButtonCols);
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ASSERT(inRow < kNumActionButtonRows);
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int theIndex = inCol + inRow*kNumActionButtonCols;
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return this->mButtonArray[theIndex];
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}
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// Run through the tech nodes and look up their label and help text, storing them for drawing
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void AvHActionButtons::Localize()
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{
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for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
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{
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this->mButtonArray[i]->Localize(this->mTechNodes);
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}
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this->SetButtonsToGrid();
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}
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bool AvHActionButtons::SetButton(int inButtonOffset, AvHMessageID inMessageID)
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{
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bool theSuccess = false;
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if(inButtonOffset < kNumActionButtonRows*kNumActionButtonCols)
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{
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ActionButton* theCurrentActionButton = this->mButtonArray[inButtonOffset];
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theCurrentActionButton->SetMessageID(inMessageID);
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theSuccess = true;
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}
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return theSuccess;
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}
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// Sets the button to the research tech, unless the tech has already been researched, in case it will set it to TECH_NULL
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//bool AvHActionButtons::SetResearchButton(int inButtonOffset, AvHMessageID inMessageID)
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//{
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// // If researched, set it to MESSAGE_NULL so it isn't displayed
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// AvHMessageID theAdjustedID = inMessageID;
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//
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// bool theIsResearched = this->mTechNodes.GetIsTechResearched(inTechID);
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// if(theIsResearched)
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// {
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// theAdjustedID = MESSAGE_NULL;
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// }
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//
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// return this->SetButton(inButtonOffset, theAdjustedID);
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//}
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//bool AvHActionButtons::SetTechIfOtherTechResearched(int inButtonOffset, AvHTechID inTechID, AvHTechID inResearchedTech)
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//{
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// // If other tech isn't researched, don't display
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// bool theSuccess = false;
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// if(inButtonOffset < kNumActionButtonRows*kNumActionButtonCols)
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// {
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// ActionButton* theCurrentActionButton = this->mButtonArray[inButtonOffset];
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//
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// bool theOtherTechIsResearched = this->mTechNodes.GetIsTechResearched(inResearchedTech);
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// theCurrentActionButton->SetTechID(inTechID, theOtherTechIsResearched);
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//
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// theSuccess = true;
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// }
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//
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// return theSuccess;
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//}
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void AvHActionButtons::SetTechNodes(const AvHTechTree& inTechNodes)
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{
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if(this->mTechNodes != inTechNodes)
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{
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this->mTechNodes = inTechNodes;
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this->UpdateEnabledState();
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}
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}
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void AvHActionButtons::SetEnergy(int inEnergy)
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{
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this->mEnergy = inEnergy;
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}
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void AvHActionButtons::SetResources(int inResources)
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{
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this->mResources = inResources;
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// this->UpdateEnabledState();
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}
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void AvHActionButtons::UpdateEnabledState()
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{
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for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
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{
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this->mButtonArray[i]->UpdateEnabledState(this->mResources, this->mEnergy);
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}
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}
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void AvHActionButtons::UpdateEnabledAndResearchState()
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{
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for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
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{
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this->mButtonArray[i]->UpdateEnabledAndResearchState(this->mTechNodes);
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}
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}
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void AvHActionButtons::addInputSignal(InputSignal* s)
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{
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Panel::addInputSignal(s);
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for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
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{
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this->mButtonArray[i]->addInputSignal(s);
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}
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}
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void AvHActionButtons::setFgColor(int r,int g,int b,int a)
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{
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Panel::setFgColor(r, g, b, a);
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for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
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{
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this->mButtonArray[i]->setFgColor(r, g, b, a);
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}
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}
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void AvHActionButtons::setBgColor(int r,int g,int b,int a)
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{
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Panel::setBgColor(r, g, b, a);
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for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
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{
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this->mButtonArray[i]->setBgColor(r, g, b, a);
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}
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}
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void AvHActionButtons::setFont(Font* inFont)
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{
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this->mTechFont = inFont;
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for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
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{
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this->mButtonArray[i]->setFont(inFont);
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}
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}
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void AvHActionButtons::setFont(Scheme::SchemeFont schemeFont)
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{
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for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
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{
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this->mButtonArray[i]->setFont(schemeFont);
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}
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}
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void AvHActionButtons::setPos(int inX, int inY)
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{
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Panel::setPos(inX, inY);
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// TODO: Tell every button what it's new pos is
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}
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void AvHActionButtons::SetButtonsToGrid()
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{
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int theWidth, theHeight;
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Panel::getSize(theWidth, theHeight);
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int theButtonWidth = theWidth/kNumActionButtonCols;
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int theButtonHeight = theHeight/kNumActionButtonRows;
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// Tell every button what it's new size is
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for(int theRow = 0; theRow < kNumActionButtonRows; theRow++)
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{
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for(int theCol = 0; theCol < kNumActionButtonCols; theCol++)
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{
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int i = theCol + theRow*kNumActionButtonCols;
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this->mButtonArray[i]->SetStaticSize(theButtonWidth, theButtonHeight);
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// this->mButtonArray[i]->setSize(theButtonWidth, theButtonHeight); // to fix was commented
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this->mButtonArray[i]->setPos(theCol*theButtonWidth, theRow*theButtonHeight);
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}
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}
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}
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void AvHActionButtons::setSize(int inWidth,int inHeight)
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{
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Panel::setSize(inWidth, inHeight);
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this->SetButtonsToGrid();
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}
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void AvHActionButtons::setVisible(bool inState)
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{
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Panel::setVisible(inState);
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for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
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{
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this->mButtonArray[i]->setVisible(inState);
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}
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}
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void AvHActionButtons::paint()
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{
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// for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
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// {
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// this->mButtonArray[i]->paint();
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// }
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}
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void AvHActionButtons::paintBackground()
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{
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// Color theColor;
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// this->getBgColor(theColor);
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//
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// int r, g, b, a;
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// theColor.getColor(r, g, b, a);
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//
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// a = 255 - a;
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//
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// int theWidth, theHeight;
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// this->getSize(theWidth, theHeight);
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//
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// // Draw grid, but not edges, only middle lines (not first or last)
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// for(int theCol = 1; theCol < kNumActionButtonCols; theCol++)
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// {
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// int theX = ((float)theCol/kNumActionButtonCols)*theWidth;
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// FillRGBA(theX, 0, 1, theHeight, r, g, b, a);
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// }
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//
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// for(int theRow = 1; theRow < kNumActionButtonRows; theRow++)
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// {
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// int theY = ((float)theRow/kNumActionButtonRows)*theHeight;
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// FillRGBA(0, theY, theWidth, 1, r, g, b, a);
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// }
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}
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void AvHActionButtons::SetBusy(bool inBusy)
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{
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this->mBusy = inBusy;
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for(int i = 0; i < kNumActionButtonRows*kNumActionButtonCols; i++)
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{
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ActionButton* theButton = this->mButtonArray[i];
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ASSERT(theButton);
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theButton->SetBusy(inBusy);
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}
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}
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void AvHActionButtons::SetEnabledState(int inButtonOffset, bool inEnabledState)
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{
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if(inButtonOffset < kNumActionButtonRows*kNumActionButtonCols)
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{
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ActionButton* theCurrentActionButton = this->mButtonArray[inButtonOffset];
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theCurrentActionButton->SetEnabledState(inEnabledState);
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}
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}
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AvHUIActionButtons::AvHUIActionButtons(void)
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{
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this->mType = "ActionButtons";
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}
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void AvHUIActionButtons::AllocateComponent(const TRDescription& inDescription)
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{
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this->mActionButtonsComponent = new AvHActionButtons();
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}
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// Destructor automatically removes component from the engine
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AvHUIActionButtons::~AvHUIActionButtons(void)
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{
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delete this->mActionButtonsComponent;
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this->mActionButtonsComponent = NULL;
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}
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Panel* AvHUIActionButtons::GetComponentPointer(void)
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{
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return this->mActionButtonsComponent;
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}
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const string& AvHUIActionButtons::GetType(void) const
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{
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return this->mType;
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}
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bool AvHUIActionButtons::SetClassProperties(const TRDescription& inDesc, Panel* inComponent, CSchemeManager* inSchemeManager)
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{
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bool theSuccess = false;
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AvHActionButtons* theActionButtons = dynamic_cast<AvHActionButtons*>(inComponent);
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ASSERT(theActionButtons);
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// read custom attributes here
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UIPanel::SetClassProperties(inDesc, inComponent, inSchemeManager);
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// Get tech font to use
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std::string theSchemeName;
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if(inDesc.GetTagValue(UITagScheme, theSchemeName))
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{
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const char* theSchemeCString = theSchemeName.c_str();
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SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString);
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Font* theFont = inSchemeManager->getFont(theSchemeHandle);
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if(theFont)
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{
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theActionButtons->setFont(theFont);
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}
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theSuccess = true;
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}
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return theSuccess;
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}
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