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79 lines
1.4 KiB
C++
79 lines
1.4 KiB
C++
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// Stored modelname (without quotes): "c:\backup\SDK2\SDK\Weapon Models\NS\b_infportal.mdl"
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$modelname "b_infportal.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "studio"
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{
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studio "infantry_gate_reference"
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}
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$flags 0
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$externaltextures
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$attachment 0 "D_infantry_gate01" 0 0.1 0
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$hbox 0 "D_infantry_gate02" -30.940001 -29.98 -1.04 30.940001 31.26 13.45
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$hbox 0 "D_infantry_gate05" -4.78 -7.46 -4.05 5.03 2.2 7.12
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$hbox 0 "D_infantry_gate03" -1.19 -4.96 -4.34 8.4 4.92 6.82
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$sequence "dummy_spawn" {
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"b_infportal_anims\dummy_spawn"
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fps 12
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}
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$sequence "dummy_deploy" {
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"b_infportal_anims\dummy_deploy"
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fps 6
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}
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$sequence "idle1" {
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"b_infportal_anims\idle1"
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fps 1
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}
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$sequence "dummy_idle2" {
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"b_infportal_anims\dummy_idle2"
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fps 5
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loop
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}
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$sequence "dummy_researching" {
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"b_infportal_anims\dummy_researching"
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fps 1
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}
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$sequence "dummy_active" {
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"b_infportal_anims\dummy_active"
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fps 8
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loop
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}
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$sequence "dummy_fire" {
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"b_infportal_anims\dummy_fire"
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fps 1
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}
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$sequence "dummy_take_damage" {
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"b_infportal_anims\dummy_take_damage"
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fps 30
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}
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$sequence "dummy_die_forward" {
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"b_infportal_anims\dummy_die_forward"
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fps 17
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}
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$sequence "dummy_die_left" {
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"b_infportal_anims\dummy_die_left"
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fps 17
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}
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$sequence "dummy_die_backward" {
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"b_infportal_anims\dummy_die_backward"
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fps 17
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}
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$sequence "dummy_die_right" {
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"b_infportal_anims\dummy_die_right"
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fps 17
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}
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$sequence "dummy_special" {
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"b_infportal_anims\dummy_special"
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fps 1
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}
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