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f0bcdd7a9f
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@266 67975925-1194-0748-b3d5-c16f83f1a3a1
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#include "mod/AvHUIFactory.h"
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#include "mod/AvHTeamHierarchy.h"
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#include "mod/AvHActionButtons.h"
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#include "mod/AvHScrollPanel.h"
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#include "mod/AvHLogoutComponent.h"
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#include "mod/AvHTechImpulsePanel.h"
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// Knows how to build custom mod-specific components
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UIComponent* AvHUIFactory::BuildComponent(const TRDescription& inTextRep, CSchemeManager* inSchemeManager)
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{
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UIComponent* theNewComponent = NULL;
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// If base class can't create it, maybe it's a custom component
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theNewComponent = UIFactory::BuildComponent(inTextRep, inSchemeManager);
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if(!theNewComponent)
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{
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string theCompType = inTextRep.GetType();
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if(theCompType == "TeamHierarchy")
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{
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theNewComponent = new AvHUITeamHierarchy();
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}
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else if(theCompType == "ActionButtons")
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{
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theNewComponent = new AvHUIActionButtons();
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}
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else if(theCompType == "ScrollPanel")
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{
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theNewComponent = new AvHUIScrollPanel();
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}
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else if(theCompType == "LogoutComponent")
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{
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theNewComponent = new AvHUILogoutComponent();
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}
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else if(theCompType == "TechImpulsePanel")
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{
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theNewComponent = new AvHUITechImpulsePanel();
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}
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// Initialize it
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if(theNewComponent)
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{
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theNewComponent->AllocateAndSetProperties(inTextRep, inSchemeManager);
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}
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}
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return theNewComponent;
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}
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