NS/releases/3.03/source/utils/vgui/include/VGUI_ScrollPanel.h
tankefugl 54a4ac5469 o Branched from 3.02
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@85 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-26 15:38:32 +00:00

55 lines
1.3 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_SCROLLPANEL_H
#define VGUI_SCROLLPANEL_H
#include<VGUI.h>
#include<VGUI_Panel.h>
//NOTE: You need to call validate anytime you change a scrollbar
namespace vgui
{
class ScrollBar;
class VGUIAPI ScrollPanel : public Panel
{
private:
Panel* _clientClip;
Panel* _client;
ScrollBar* _horizontalScrollBar;
ScrollBar* _verticalScrollBar;
bool _autoVisible[2];
public:
ScrollPanel(int x,int y,int wide,int tall);
protected:
virtual void setSize(int wide,int tall);
public:
virtual void setScrollBarVisible(bool horizontal,bool vertical);
virtual void setScrollBarAutoVisible(bool horizontal,bool vertical);
virtual Panel* getClient();
virtual Panel* getClientClip();
virtual void setScrollValue(int horizontal,int vertical);
virtual void getScrollValue(int& horizontal,int& vertical);
virtual void recomputeClientSize();
virtual ScrollBar* getHorizontalScrollBar();
virtual ScrollBar* getVerticalScrollBar();
virtual void validate();
public: //bullshit public
virtual void recomputeScroll();
};
}
#endif