mirror of
https://github.com/ENSL/NS.git
synced 2024-12-12 21:51:48 +00:00
c47a491d44
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@46 67975925-1194-0748-b3d5-c16f83f1a3a1
80 lines
No EOL
2.6 KiB
C++
80 lines
No EOL
2.6 KiB
C++
#ifndef COLLISION_UTIL_H
|
|
#define COLLISION_UTIL_H
|
|
|
|
extern const float AVH_INFINITY;
|
|
extern const float AVH_EPSILON;
|
|
|
|
#include <vector>
|
|
#include "pm_shared/pm_defs.h"
|
|
#include "CollisionChecker.h"
|
|
|
|
/**
|
|
* Computes the average of all the surface normals inside a sphere. Returns the
|
|
* number of surfaces that were tested in the process of computing the normal.
|
|
*/
|
|
int NS_GetAverageNormalInsideSphere(const model_t* model, const vec3_t point, float radius, vec3_t normal);
|
|
|
|
/**
|
|
* Traces a line segment against the specified hull.
|
|
*/
|
|
void NS_TraceLine(const hull_t* hull, float srcPoint[3], float dstPoint[3], trace_t* trace);
|
|
|
|
/**
|
|
* Traces a line segment against an AABB.
|
|
*/
|
|
void NS_TraceLine(vec3_t min, vec3_t max, vec3_t srcPoint, vec3_t dstPoint, trace_t* trace);
|
|
|
|
/**
|
|
* Tests if two axis-aligned bounding boxes overlap.
|
|
*/
|
|
bool NS_BoxesOverlap(float origin1[3], float size1[3], float origin2[3], float size2[3]);
|
|
|
|
/**
|
|
* Returns world content type at given point
|
|
*/
|
|
int NS_PointContents(const hull_t *hull, int num, float p[3]);
|
|
|
|
/**
|
|
* Returns minimum world content type inside sphere -- precedence: solid, then liquid types, then empty
|
|
*/
|
|
int NS_SphereContents(const hull_t *hull, int num, float origin[3], float radius);
|
|
|
|
const static int INTERSECT_NONE = 0;
|
|
const static int INTERSECT_FRONT = 1;
|
|
const static int INTERSECT_BACK = 2;
|
|
const static int INTERSECT_BOTH = 3;
|
|
|
|
/**
|
|
* Returns box / plane intersection type - see constants above
|
|
*/
|
|
int NS_BoxPlaneIntersectionType(float mins[3], float maxs[3], mplane_t* plane);
|
|
|
|
/**
|
|
* Returns minimum world content type inside box -- precedence: solid, then liquid types, then empty
|
|
*/
|
|
int NS_BoxContents(const hull_t *hull, int num, float mins[3], float maxs[3]);
|
|
|
|
/**
|
|
* inEntityIndex is the index of the entity in edicts in the server or
|
|
* cl_entities in the client.
|
|
*/
|
|
void NS_GetHitBoxesForEntity(int inEntityIndex, int inMaxNumBoxes, OBBox outBoxes[], int& outNumBoxes, float time);
|
|
|
|
/**
|
|
* Retuns the distance along a ray at which it intersects an oriented bounding
|
|
* box. If there is no intersection the function returns AVH_INFINITY.
|
|
*/
|
|
float NS_GetIntersection(const OBBox& inBox, const vec3_t inRayOrigin, const vec3_t inRayDirection);
|
|
|
|
/**
|
|
* Retuns the distance along a ray at which it intersects an entity.
|
|
* If there is no intersection the function returns AVH_INFINITY.
|
|
*/
|
|
float NS_TraceLineAgainstEntity(int inEntityIndex, float inTime, const vec3_t inRayOrigin, const vec3_t inRayDirection);
|
|
|
|
/**
|
|
* Convert "our" hull into VALVe hull
|
|
*/
|
|
int NS_GetValveHull(int inHull);
|
|
|
|
#endif |