NS/main/source/dlls/hornet.h
Karl 8552ac617c Import from old repository
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-03-09 01:31:56 +00:00

58 lines
1.9 KiB
C++

/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//=========================================================
// Hornets
//=========================================================
//=========================================================
// Hornet Defines
//=========================================================
#define HORNET_TYPE_RED 0
#define HORNET_TYPE_ORANGE 1
#define HORNET_RED_SPEED (float)600
#define HORNET_ORANGE_SPEED (float)800
#define HORNET_BUZZ_VOLUME (float)0.8
extern int iHornetPuff;
//=========================================================
// Hornet - this is the projectile that the Alien Grunt fires.
//=========================================================
class CHornet : public CBaseMonster
{
public:
void Spawn( void );
void Precache( void );
int Classify ( void );
int IRelationship ( CBaseEntity *pTarget );
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
void IgniteTrail( void );
void EXPORT StartTrack ( void );
void EXPORT StartDart ( void );
void EXPORT TrackTarget ( void );
void EXPORT TrackTouch ( CBaseEntity *pOther );
void EXPORT DartTouch( CBaseEntity *pOther );
void EXPORT DieTouch ( CBaseEntity *pOther );
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
float m_flStopAttack;
int m_iHornetType;
float m_flFlySpeed;
};