NS/main/32av.cfg
pierow 8ab1a69972 add postprocessing
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp
- clear framebuffer between frames to fix visual bugs outside map
- remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader
- additional visual preset config updates
2024-02-28 22:36:49 -05:00

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// Lighting
brightness "1"
gamma "2.5"
lightgamma "2.5"
cl_shader "1"
// Bobbing
cl_bob "0.01"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_bobview "1"
// Audio
cl_ambientsound "1.25" // 1 is the old ambient default volume, but the old master volume was 0.8 before ambient sound volume scaled with the volume command
cl_musicenabled "1"
cl_musicvolume "1.25" // 1 is the old music default volume, but the old master volume was 0.8 before music volume scaled with the volume command
// HUD
hud_style "0"
hud_mapstyle "1"
//hud_mapnames "0"
// Legacy sprite crosshairs
crosshair "1"
cl_cross "0"
echo " "
echo "----------------------------------------------------------------------"
echo "Classic NS graphics and audio preset applied:"
echo "----------------------------------------------------------------------"
echo "- Original dark lighting"
echo "- Original HUD and crosshairs"
echo "- Original weapon and view bob"
echo "- Original mix volumes for ambient sound and music"
echo " "