mirror of
https://github.com/ENSL/NS.git
synced 2024-11-29 15:51:51 +00:00
8ab1a69972
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp - clear framebuffer between frames to fix visual bugs outside map - remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader - additional visual preset config updates
36 lines
No EOL
982 B
INI
36 lines
No EOL
982 B
INI
// Lighting
|
|
brightness "1"
|
|
gamma "2.5"
|
|
lightgamma "2.5"
|
|
cl_shader "1"
|
|
|
|
// Bobbing
|
|
cl_bob "0.01"
|
|
cl_bobcycle "0.8"
|
|
cl_bobup "0.5"
|
|
cl_bobview "1"
|
|
|
|
// Audio
|
|
cl_ambientsound "1.25" // 1 is the old ambient default volume, but the old master volume was 0.8 before ambient sound volume scaled with the volume command
|
|
cl_musicenabled "1"
|
|
cl_musicvolume "1.25" // 1 is the old music default volume, but the old master volume was 0.8 before music volume scaled with the volume command
|
|
|
|
// HUD
|
|
hud_style "0"
|
|
hud_mapstyle "1"
|
|
//hud_mapnames "0"
|
|
|
|
// Legacy sprite crosshairs
|
|
crosshair "1"
|
|
cl_cross "0"
|
|
|
|
|
|
echo " "
|
|
echo "----------------------------------------------------------------------"
|
|
echo "Classic NS graphics and audio preset applied:"
|
|
echo "----------------------------------------------------------------------"
|
|
echo "- Original dark lighting"
|
|
echo "- Original HUD and crosshairs"
|
|
echo "- Original weapon and view bob"
|
|
echo "- Original mix volumes for ambient sound and music"
|
|
echo " " |