NS/dev/3.2-LUA/manual/items_ammo.html
tankefugl f0bcdd7a9f Branched for LUA development.
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2005-07-13 11:35:45 +00:00

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span><span class="sectiontext">
::</span> <span class="sectionlink"><a href="front_commander.html">
Commander</a></span><span class="sectiontext"> <span class="sectiontext">::</span>
<span class="sectionlink"><a href="front_comduties.html"> Command
Duties</a></span><span class="sectiontext"> <span class="sectiontext">::</span>
<span class="sectionlink"><a href="items_main.html"> Equipment</a></span></span>:
<font color="#FF6600">Ammo</font></span></td>
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<p><b>Summary:</b> The commander can create weapons,
ammo packs and health packs. Weapons can only
be placed within range of the appropriate <a href="structures.html">structure</a>.
Jet packs and heavy armor are also dropped.</p>
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<p><img src="images/images/10_hud.gif" width="11" height="10">
Select the desired equipment from the equipment
<a href="front_comhud_menu.html">menu</a>, and
place the icon over an approved location (see
equipment descriptions).</p>
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<td width="32%"><img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="items_weapons.html"> Weapons</a><br>
<a href="images/tech_10/heavya.gif"><img src="images/tech_10/jetpacks2.gif" width="15" height="15" border="0"></a>
<a href="items_jetpacksha.html">Jet packs
and Heavy Armor</a><br>
<img src="images/tech_10/scan.gif" width="15" height="15">
<a href="items_scanner.html">Scanner Sweeps</a><br>
</td>
<td width="34%"><img src="images/tech_10/ammopack.gif" width="15" height="15">
<a href="items_ammo.html">Ammo</a><br>
<img src="images/tech_10/healthpack.gif" width="15" height="15">
<a href="items_medkit.html">Medkits</a><br>
<img src="images/tech_10/lightspeed.gif" width="15" height="15">
<a href="items_distress.html">Distress Beacon</a>
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<p><b>Ammo </b><br>
Ammo packs are mini nano-generators, primed to
become one of the five ammo types. Ammo can be
dropped anywhere. When picked up, they interface
with marine armor, and stabilize as ammo for whichever
gun type the marine is using. Ammo can also be
obtained from the <a href="structures_armory.html">armory</a>.</p>
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<div align="center"> </div>
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<blockquote>
<blockquote>&nbsp;</blockquote>
</blockquote>
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