mirror of
https://github.com/ENSL/NS.git
synced 2024-11-23 21:12:15 +00:00
4f13237895
Change CRLF to LF in repo.
131 lines
4.3 KiB
C++
131 lines
4.3 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHCommanderModeHandler.h $
|
|
// $Date: 2002/10/16 00:50:17 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHCommanderModeHandler.h,v $
|
|
// Revision 1.15 2002/10/16 00:50:17 Flayra
|
|
// - Phase gates can be recycled now
|
|
//
|
|
// Revision 1.14 2002/06/25 17:45:07 Flayra
|
|
// - Renamed some buildings, armory is now upgraded
|
|
//
|
|
// Revision 1.13 2002/06/10 19:51:06 Flayra
|
|
// - New commander UI
|
|
//
|
|
// Revision 1.12 2002/06/03 16:40:24 Flayra
|
|
// - Renamed weapons factory and armory
|
|
//
|
|
// Revision 1.11 2002/05/28 17:37:43 Flayra
|
|
// - Added recycling, added fix for occasional crash when selecting command station with some lag
|
|
//
|
|
// Revision 1.10 2002/05/23 02:34:00 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#ifndef AVHCOMMANDERMODEHANDLER_H
|
|
#define AVHCOMMANDERMODEHANDLER_H
|
|
|
|
#include <VGUI_InputSignal.h>
|
|
#include "../types.h"
|
|
#include "AvHTeamHierarchy.h"
|
|
#include "AvHActionButtons.h"
|
|
#include "AvHTechSlotManager.h"
|
|
|
|
using namespace vgui;
|
|
|
|
class AvHCommanderModeHandler : public InputSignal
|
|
{
|
|
public:
|
|
AvHCommanderModeHandler();
|
|
|
|
void ActionButtonActivated(ActionButton* inActionButton);
|
|
void CancelHit();
|
|
void ClearDefaultOrderPosition();
|
|
void ClearMoveToPosition();
|
|
bool GetAndClearTechNodePressed(AvHMessageID& outMessageID, bool inClear = true);
|
|
AvHMessageID GetDisplayMenuMessageID() const;
|
|
bool GetDefaultOrderPosition(float& outWorldX, float& outWorldY) const;
|
|
bool GetMoveToWorldPosition(float& outWorldX, float& outWorldY) const;
|
|
bool GetMouseOneDown() const;
|
|
string GetBuildResearchText() const;
|
|
string GetTechHelpText() const;
|
|
AvHMessageID HotKeyHit(char inChar);
|
|
void RecalculateBuildResearchText();
|
|
void Reset();
|
|
void SetSelectedUnits(const EntityListType& inUnits);
|
|
void Update(const AvHTechTree& inTechNodes, int inNumPoints);
|
|
|
|
virtual void cursorMoved(int x,int y,Panel* panel);
|
|
virtual void cursorEntered(Panel* panel);
|
|
virtual void cursorExited(Panel* panel);
|
|
virtual void mousePressed(MouseCode code,Panel* panel);
|
|
virtual void mouseDoublePressed(MouseCode code,Panel* panel);
|
|
virtual void mouseReleased(MouseCode code,Panel* panel);
|
|
virtual void mouseWheeled(int delta,Panel* panel);
|
|
virtual void keyPressed(KeyCode code,Panel* panel);
|
|
virtual void keyTyped(KeyCode code,Panel* panel);
|
|
virtual void keyReleased(KeyCode code,Panel* panel);
|
|
virtual void keyFocusTicked(Panel* panel);
|
|
|
|
private:
|
|
void Init();
|
|
void DefaultOrderToLastMousePosition(AvHTeamHierarchy* inHierarchy);
|
|
void MoveToLastMousePosition(AvHTeamHierarchy* inHierarchy);
|
|
bool GetIsSelectionAllPlayers(int* outCommonUser4 = NULL) const;
|
|
|
|
// bool LookupClassNameForEntity(int inEntityIndex, string& outClassName) const;
|
|
void RecalculateMenus();
|
|
void SetResearchingMenu();
|
|
void SetBaseMenu(bool inForce = false);
|
|
|
|
void SetGenericBuildingMenu();
|
|
|
|
void SetMenuFromTechSlots(const AvHTechSlots& inTechSlots, int inUser3, int inUser4, float inFuser1);
|
|
bool SetMenuFromUserVariables(int inUser3, int inUser4 = 0, float inFuser1 = 0);
|
|
|
|
bool GetIsPointInPanel(Panel* inPanel, int x, int y) const; // Client space.
|
|
|
|
int mLastTechNodeMouseX;
|
|
int mLastTechNodeMouseY;
|
|
|
|
int mLastMouseX;
|
|
int mLastMouseY;
|
|
|
|
bool mMouseOneDown;
|
|
bool mMouseOneDownOnActionButtons;
|
|
bool mMouseOneDownOnLogoutButton;
|
|
|
|
bool mMouseTwoDown;
|
|
|
|
bool mHasMoveToPosition;
|
|
float mMoveToWorldX;
|
|
float mMoveToWorldY;
|
|
|
|
bool mHasDefaultOrderPosition;
|
|
float mDefaultOrderWorldX;
|
|
float mDefaultOrderWorldY;
|
|
|
|
EntityListType mSelected;
|
|
|
|
//AvHTechNode mLastTechNodePressed;
|
|
AvHMessageID mLastTechPressed;
|
|
bool mTechNodePressed;
|
|
|
|
string mTechHelpText;
|
|
string mBuildResearchText;
|
|
|
|
AvHUser3 mDisplayMenu;
|
|
AvHMessageID mDisplayMenuMessageID;
|
|
|
|
};
|
|
|
|
#endif
|