NS/dev/performance/manual/items_distress.html
tankefugl 3e025675b3 Branched for the performance test.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@219 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-29 13:16:09 +00:00

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span><span class="sectiontext">
::</span> <span class="sectionlink"><a href="front_commander.html">
...</a></span><span class="sectiontext"> <span class="sectiontext">::</span>
<span class="sectionlink"><a href="front_comduties.html"> Command
Duties</a></span><span class="sectiontext"> <span class="sectiontext">::</span>
<span class="sectionlink"><a href="items_main.html"> Equipment</a></span></span>:
<font color="#FF6600">Distress Beacon</font></span></td>
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<p><b>Summary:</b> The commander can create weapons,
ammo packs and health packs. Weapons can only
be placed within range of the appropriate <a href="structures.html">structure</a>.
Jet packs and heavy armor are also dropped.</p>
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<p><img src="images/images/10_hud.gif" width="11" height="10">
Select the desired equipment from the equipment
<a href="front_comhud_menu.html">menu</a>, and
place the icon over an approved location (see
equipment descriptions).</p>
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<td width="32%"><img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="items_weapons.html"> Weapons</a><br>
<a href="images/tech_10/heavya.gif"><img src="images/tech_10/jetpacks2.gif" width="15" height="15" border="0"></a>
<a href="items_jetpacksha.html">Jet packs
and Heavy Armor</a><br>
<img src="images/tech_10/scan.gif" width="15" height="15">
<a href="items_scanner.html">Scanner Sweeps</a><br>
</td>
<td width="34%"><img src="images/tech_10/ammopack.gif" width="15" height="15">
<a href="items_ammo.html">Ammo</a><br>
<img src="images/tech_10/healthpack.gif" width="15" height="15">
<a href="items_medkit.html">Medkits</a><br>
<img src="images/tech_10/lightspeed.gif" width="15" height="15">
<a href="items_distress.html">Distress Beacon</a>
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<p><b>Distress Beacon</b><br>
The <a href="structures_observatory.html">observatory</a>
punches through the nano-gridlock, sending an
emergency signal to the neighboring dropship.
The dropship immediately sends reinforcements,
homing in on the signal's location, and spending
large amounts of energy to create temporary &quot;subject
fields&quot; out of the construction nanos in
the ceiling-based command network. The squad immediately
returns to full deployment. The reinforcements
get there every time, but it is incredibly stressful
and dangerous for the dropship's engines (not
to mention the dropship's commander). See <a href="front_phasetech.html">phase
technology</a> for more information on phase travel.</p>
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<div align="center"> </div>
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<blockquote>
<blockquote>&nbsp;</blockquote>
</blockquote>
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