NS/dev/performance/manual/alien_evolutions_silence.html
tankefugl 3e025675b3 Branched for the performance test.
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2005-06-29 13:16:09 +00:00

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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
Data</a> :: <a href="alien_species.html" class="sectionlink">Species</a>
:: <a href="alien_evolutions.html" class="sectionlink">Evolutions</a>
:: <a href="alien_evolutions_m.html" class="sectionlink">Movement</a>:
Silence</font></span></td>
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<p><b>Summary:</b> alien movement and attacks make
no noise.</p>
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<p><b>Observation:</b> &quot;You almost never see
this in combat, and thank Jeezus for that. You'll
be standing with your squad, watching all the
entry points, when someone'll get hit. And you
won't know from where. Then someone else will
get hit, so you'll all dive for cover. You'll
be sitting there in dead silence, listening to
each other's breathin', when you see the bugger
glide down behind your squadmate, quiet as a hologram.
Before you can yell out, it's slammed him against
the wall and ripped him up.&quot;</p>
<p><b>Thesis:</b> an alien that can hunt and attack
without being noticed is deadlier, and requires
less energy. This is the &quot;stealth&quot; model
&#150; probably requires shock-absorbent cartilage
between all joints, lubricating fluids in weaponry,
and a corresponding change in behavior. Humans
can be very quiet if they move correctly &#150; these
aliens suddenly learn similar techniques. <br>
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<td colspan="2" bgcolor="#450A0A" class="sectiontext">&nbsp;&nbsp;&nbsp;&nbsp;Silence
(% noise of movement and attacks)</td>
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<p>Level 1</p>
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<p align="center">66%</p>
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<p>Level 2</p>
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<p align="center">33%</p>
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<p>Level 3</p>
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