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04c334c94b
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@15 67975925-1194-0748-b3d5-c16f83f1a3a1
1130 lines
35 KiB
C++
1130 lines
35 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHParticleSystem.cpp $
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// $Date: 2002/10/24 21:34:32 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHParticleSystem.cpp,v $
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// Revision 1.20 2002/10/24 21:34:32 Flayra
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// - Tried to hunt down particle crash on changelevel, this is slightly cleaner though
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//
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// Revision 1.19 2002/10/16 01:03:04 Flayra
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// - Added new particle flag for particles to lie flat on ground ("faceup"), needed for scanner sweep
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//
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// Revision 1.18 2002/07/28 19:21:28 Flayra
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// - Balance changes after/during RC4a
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//
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// Revision 1.17 2002/07/25 16:57:59 flayra
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// - Linux changes
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//
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// Revision 1.16 2002/07/10 14:43:40 Flayra
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// - Visibility fixes (too many PSs drawing, now they expire when not visible for awhile), removed cl_particleinfo drawing
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//
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// Revision 1.15 2002/06/10 20:01:24 Flayra
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// - Updated extern references to drawing code (ugh)
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//
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// Revision 1.14 2002/05/28 17:58:44 Flayra
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// - Temporary fix for bast. It was creating crazy amounts of particle systems and should be investigated immediately.
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//
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// Revision 1.13 2002/05/23 02:33:20 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#include "mod/AvHParticleSystem.h"
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#include "mod/AvHParticleTemplate.h"
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#ifdef AVH_CLIENT
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#include "cl_dll/cl_util.h"
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#include "cl_dll/util_vector.h"
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#include "common/renderingconst.h"
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#include "common/const.h"
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#include "engine/progdefs.h"
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#include "engine/edict.h"
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#include "pm_shared/pm_defs.h"
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#include "engine/cdll_int.h"
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#include "common/event_api.h"
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#include "common/cl_entity.h"
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#include "particles/particledefs.h"
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#include "particles/p_vector.h"
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#include "particles/papi.h"
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#include "usercmd.h"
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#include "pm_defs.h"
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#include "pm_shared.h"
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#include "pm_movevars.h"
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#include "pm_debug.h"
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#include "mod/AvHParticleSystemManager.h"
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#include "cl_dll/ev_hldm.h"
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#include "mod/AvHParticleTemplateClient.h"
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extern AvHParticleTemplateListClient gParticleTemplateList;
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#include "mod/AvHClientVariables.h"
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void DrawScaledHUDSprite(int inSpriteHandle, int inMode, int inRowsInSprite, int inX, int inY, int inWidth, int inHeight, int inForceSpriteFrame, float inStartU = 0.0f, float inStartV = 0.0f, float inEndU = 1.0f, float inEndV = 1.0f, float inRotateUVRadians = 0.0f, bool inUVWrapsOverFrames = false);
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#include "mod/AvHClientUtil.h"
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#else
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#include "extdll.h"
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#include "util.h"
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#include "particles/papi.h"
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#ifdef WIN32
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#include "common/cl_entity.h"
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#endif
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#endif
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#include "util/MathUtil.h"
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const float kDefaultParticleSystemPhysicsUpdateRate = .05f;
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AvHParticleSystem::AvHParticleSystem(AvHParticleTemplate* inTemplate, uint32 inIndex)
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{
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this->mTemplateIndex = inIndex;
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this->mHandle = 0;
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this->mGroup = 0;
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this->mHasNormal = false;
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this->mNormal.x = this->mNormal.y = this->mNormal.z = 0;
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this->mGroupMaxParticles = inTemplate->GetMaxParticles();
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this->mGroup = pGenParticleGroups(1, this->mGroupMaxParticles);
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#ifdef AVH_CLIENT
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this->mSprite = 0;
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#endif
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memset(&this->mBaseEntityPos, 0, sizeof(this->mBaseEntityPos));
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//this->mEntity = -1;
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//memset(this->mOrigin, 0, sizeof(this->mOrigin));
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memset(this->mGenerationEntityAbsMin, 0, sizeof(this->mGenerationEntityAbsMin));
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memset(this->mGenerationEntityAbsMax, 0, sizeof(this->mGenerationEntityAbsMax));
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this->mTimeCreated = -1;
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this->mIsMarkedForDeletion = false;
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this->mNumSpriteFrames = inTemplate->GetNumSpriteFrames();
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this->mAnimationSpeed = inTemplate->GetAnimationSpeed();
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this->mGenerationEntityIndex = inTemplate->GetGenerationEntityIndex();
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this->mGenerationEntityParam = inTemplate->GetGenerationEntityParameter();
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this->mGenerationEntityVolumeFactor = 0.0f;
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this->mUpdateFirst = true;
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this->mFadeIn = inTemplate->GetFadeIn();
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this->mFadeOut = inTemplate->GetFadeOut();
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this->mUseWorldGravity = inTemplate->GetUseWorldGravity();
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inTemplate->GetGravity(this->mParticleGravity);
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this->mUseDensity = inTemplate->GetUseDensity();
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this->mUseTrisNotQuads = inTemplate->GetUseTrisNotQuads();
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this->mMinimizeEdges = inTemplate->GetMinimizeEdges();
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this->mMaxAlpha = inTemplate->GetMaxAlpha();
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this->mConstrainPitch = inTemplate->GetConstrainPitch();
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this->mFaceUp = inTemplate->GetFaceUp();
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this->mCollide = inTemplate->GetCollide();
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this->mParticleSystemIndexToGenerate = inTemplate->GetParticleSystemIndexToGenerate();
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this->mHasGeneratedParticles = false;
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this->mCustomData = 0;
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#ifdef AVH_CLIENT
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this->LoadSpriteIfNeeded(inTemplate);
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this->mIsVisible = true;
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this->mLastTimeVisibilitySetTrue = -1;
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#endif
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#ifdef AVH_SERVER
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this->mTimeOfLastPhysicsUpdate = -1;
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this->mPhysicsUpdateTime = kDefaultParticleSystemPhysicsUpdateRate;
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#endif
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this->LoadFromTemplate(inTemplate);
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}
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#ifdef AVH_CLIENT
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//extern "C"
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//{
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extern playermove_t* pmove;
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//}
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#endif
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void
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AvHParticleSystem::Collide(float inTime)
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{
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#ifdef AVH_CLIENT
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ParticleGroup* theCurrentGroup = pGetCurrentGroup();
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if(theCurrentGroup)
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{
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// See which particles bounce.
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for(int i = 0; i < theCurrentGroup->p_count; i++)
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{
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Particle& m = theCurrentGroup->list[i];
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// See if particle's current and next positions cross plane.
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// If not, couldn't bounce, so keep going.
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vec3_t pCurrent;
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pCurrent[0] = m.pos.x;
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pCurrent[1] = m.pos.y;
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pCurrent[2] = m.pos.z;
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pVector pnext(m.pos + m.vel * inTime);
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vec3_t pNext;
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pNext[0] = pnext.x;
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pNext[1] = pnext.y;
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pNext[2] = pnext.z;
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struct pmtrace_s* trace = pmove->PM_TraceLine(pCurrent, pNext, PM_TRACELINE_ANYVISIBLE, 2 /*point sized hull*/, -1);
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if(trace->fraction != 1.0)
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{
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// Play sound where particle hit
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//pmove->PM_PlaySound( CHAN_BODY, "player/pl_wade1.wav", 1, ATTN_NORM, 0, PITCH_NORM );
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//EV_HLDM_DecalGunshot( trace, BULLET_PLAYER_9MM );
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//if(gEngfuncs.pfnRandomLong( 0, 3 ) == 1)
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//{
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// gEngfuncs.pEventAPI->EV_PlaySound(-1, trace->endpos, CHAN_AUTO, "drop.wav", .5f, ATTN_STATIC, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ));
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//}
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// Mark the particle for deletion
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//m.age = -1;
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theCurrentGroup->Remove(i);
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// Generate new particle system at point of impact, if specified
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if(this->mParticleSystemIndexToGenerate != -1)
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{
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AvHParticleSystemManager::Instance()->CreateParticleSystem(this->mParticleSystemIndexToGenerate, trace->endpos);
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}
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}
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}
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}
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#endif
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}
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void
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AvHParticleSystem::Draw(const pVector &inView)
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{
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// only draw on client
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#ifdef AVH_CLIENT
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if(this->GetIsVisible())
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{
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AvHParticleTemplate* theTemplate = gParticleTemplateList.GetTemplateAtIndex(this->mTemplateIndex);
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if(theTemplate)
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{
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string theParticleSystemName = theTemplate->GetName();
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pCurrentGroup(this->mGroup);
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// Back face culling
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gEngfuncs.pTriAPI->CullFace( TRI_FRONT );
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// Set render mode
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gEngfuncs.pTriAPI->RenderMode( this->mRenderMode );
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// Draw it
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this->DrawGroup(inView);
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// Reset render mode
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gEngfuncs.pTriAPI->RenderMode( kRenderNormal );
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}
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}
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#endif
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}
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#ifdef AVH_CLIENT
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void
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AvHParticleSystem::DrawGroup(const pVector &inView)
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{
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bool draw_tex = (this->mSprite != 0);
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bool const_color = true;
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bool const_size = false;
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float size_scale = this->mParticleSize;
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// Only support one group right now
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int cnt = pGetGroupCount();
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if(cnt < 1)
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return;
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// TODO: Change these news to use vectors of maxParticleSize? Get pGetParticleGroupRef working?
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pVector *ppos = new pVector[cnt];
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float* pAge = new float[cnt];
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float *color = const_color ? NULL : new float[cnt * 4];
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pVector *size = const_size ? NULL : new pVector[cnt];
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pGetParticles(0, cnt, (float *)ppos, color, NULL, (float *)size, (float*)pAge);
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//ParticleGroup* theParticleGroup = pGetParticleGroupRef(cnt - 1);
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//if(!theParticleGroup)
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// return;
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//
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//pVector* ppos = NULL;
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//float* color = NULL;
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//pVector* size = NULL;
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//ppos = &(theParticleGroup->list->pos);
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//if(!const_color)
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// color = (float*)&(theParticleGroup->list->color);
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//if(!const_size)
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// size = &(theParticleGroup->list->size);
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// Compute the vectors from the particle to the corners of its tri.
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// 2
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// |\ The particle is at the center of the x.
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// |-\ V0, V1, and V2 go from there to the vertices.
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// |x|\ The texcoords are (0,0), (2,0), and (0,2) respectively.
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// 0-+-1 We clamp the texture so the rest is transparent.
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pVector up(0, 0, 1);
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pVector right = inView ^ up;
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right.normalize();
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pVector nup = right ^ inView;
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//pVector nup = inView ^ right;
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// The particles should face you unless constrained (this is for rain and the like)
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if(this->mConstrainPitch)
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nup = up;
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// Particle should draw facing up
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if(this->mFaceUp)
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{
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up = pVector(0, 1, 0);
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right = pVector(-1, 0, 0);
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nup = pVector(0, -1, 0);
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}
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right *= size_scale/2.0f;
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nup *= size_scale/2.0f;
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// Quad draws v0, v1, v2, v3
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//pVector V0 = -(right + nup);
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// Lower left
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pVector V0 = nup - right;
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// Upper left
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pVector V1 = -(right + nup);
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// Upper right
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pVector V2 = right - nup;
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// Lower right
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pVector V3 = right + nup;
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// Tri draws v0, v4, v3
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//pVector V4 = nup;
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pVector V4 = -nup;
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for(int i = 0; i < cnt; i++)
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{
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int theTextureOffsetToUse = 0;
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float theAgeFactor = 0.0f;
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float theParticleLifetime = this->GetParticleLifetime();
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if(theParticleLifetime > 0)
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{
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// 0 - 1 value of nearness to death
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theAgeFactor = pAge[i]/theParticleLifetime;
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if(this->mNumSpriteFrames > 1)
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{
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// Read in number of frames, also read in speed so we can loop the same animation multiple times over their life!
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int theNumSpriteFrames = this->mNumSpriteFrames;
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theTextureOffsetToUse = this->mAnimationSpeed*(theAgeFactor)*(theNumSpriteFrames-1);
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theTextureOffsetToUse = min(max(0, theTextureOffsetToUse), theNumSpriteFrames-1);
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}
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}
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if(this->mSprite)
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{
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struct model_s* theSpriteModel = const_cast<struct model_s*>(gEngfuncs.GetSpritePointer(this->mSprite));
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if(theSpriteModel && gEngfuncs.pTriAPI->SpriteTexture(theSpriteModel, theTextureOffsetToUse))
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{
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pVector &p = ppos[i];
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pVector sV0 = V0;
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pVector sV1 = V1;
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pVector sV2 = V2;
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pVector sV3 = V3;
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pVector sV4 = V4;
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if(this->GetParticleScale() != 1.0f && (theAgeFactor != 0.0f))
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{
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float theScaleFactor = 1 + (this->GetParticleScale() - 1)*theAgeFactor;
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sV0 *= theScaleFactor;
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sV1 *= theScaleFactor;
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sV2 *= theScaleFactor;
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sV3 *= theScaleFactor;
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sV4 *= theScaleFactor;
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}
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// Set alpha to max
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float theAlpha = this->mMaxAlpha;
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// If the particles don't live forever and we can fade, calculate the alpha
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if((this->mFadeIn || this->mFadeOut) && (theParticleLifetime > 0))
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{
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float theHalfLifetime = theParticleLifetime/2.0f;
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if(this->mFadeIn && this->mFadeOut)
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theAlpha = this->mMaxAlpha - this->mMaxAlpha*(fabs(pAge[i] - theHalfLifetime)/theHalfLifetime);
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else if(this->mFadeIn)
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theAlpha = this->mMaxAlpha*pAge[i]/theParticleLifetime;
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else if(this->mFadeOut)
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theAlpha = this->mMaxAlpha - this->mMaxAlpha*(pAge[i]/theParticleLifetime);
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theAlpha = max(min(this->mMaxAlpha, theAlpha), 0.0f);
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}
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// if(cl_particleinfo->value)
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// {
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// pVector theUpperLeftWorldPos = p + sV1;
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// pVector theLowerRightWorldPos = p + sV3;
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// pVector theUpperLeftScreenPos;
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// pVector theLowerRightScreenPos;
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//
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// AvHCUWorldToScreen((float*)&theUpperLeftWorldPos, (float*)&theUpperLeftScreenPos);
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// AvHCUWorldToScreen((float*)&theLowerRightWorldPos, (float*)&theLowerRightScreenPos);
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//
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// int theScreenX = theUpperLeftWorldPos.x;
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// int theScreenY = theUpperLeftWorldPos.y;
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// int theScreenWidth = theLowerRightScreenPos.x - theScreenX;
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// int theScreenHeight = theLowerRightScreenPos.y - theScreenY;
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//
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// DrawScaledHUDSprite(this->mSprite, this->mRenderMode, 1, theScreenX, theScreenY, theScreenWidth, theScreenHeight, theTextureOffsetToUse);
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// }
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// else
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// {
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if(this->mUseTrisNotQuads)
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{
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gEngfuncs.pTriAPI->Begin( TRI_TRIANGLES );
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gEngfuncs.pTriAPI->Color4f(1.0f, 1.0f, 1.0f, theAlpha);
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if(draw_tex) gEngfuncs.pTriAPI->TexCoord2f(0,0);
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pVector ver = p + sV0;
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gEngfuncs.pTriAPI->Vertex3fv((float*)&ver);
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if(draw_tex) gEngfuncs.pTriAPI->TexCoord2f(.5,1);
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ver = p + sV4;
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gEngfuncs.pTriAPI->Vertex3fv((float*)&ver);
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if(draw_tex) gEngfuncs.pTriAPI->TexCoord2f(1,0);
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ver = p + sV3;
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gEngfuncs.pTriAPI->Vertex3fv((float*)&ver);
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gEngfuncs.pTriAPI->End();
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}
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else
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{
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gEngfuncs.pTriAPI->Begin( TRI_QUADS );
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gEngfuncs.pTriAPI->Color4f(1.0f, 1.0f, 1.0f, theAlpha);
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if(draw_tex) gEngfuncs.pTriAPI->TexCoord2f(0,0);
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pVector ver = p + sV0;
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gEngfuncs.pTriAPI->Vertex3fv((float*)&ver);
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if(draw_tex) gEngfuncs.pTriAPI->TexCoord2f(1,0);
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ver = p + sV3;
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gEngfuncs.pTriAPI->Vertex3fv((float*)&ver);
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if(draw_tex) gEngfuncs.pTriAPI->TexCoord2f(1,1);
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ver = p + sV2;
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gEngfuncs.pTriAPI->Vertex3fv((float*)&ver);
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if(draw_tex) gEngfuncs.pTriAPI->TexCoord2f(0,1);
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ver = p + sV1;
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gEngfuncs.pTriAPI->Vertex3fv((float*)&ver);
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gEngfuncs.pTriAPI->End();
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}
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// }
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}
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}
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}
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delete [] ppos;
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if(color) delete [] color;
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if(size) delete [] size;
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if(pAge) delete [] pAge;
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}
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float AvHParticleSystem::GetLastTimeVisibilityLastSetTrue() const
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{
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return this->mLastTimeVisibilitySetTrue;
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}
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#endif
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ParticleSystemHandle
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AvHParticleSystem::GetHandle() const
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{
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return this->mHandle;
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}
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bool
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AvHParticleSystem::GetHasGeneratedParticles() const
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{
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return this->mHasGeneratedParticles;
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}
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bool
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AvHParticleSystem::GetIsMarkedForDeletion(void) const
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{
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|
return this->mIsMarkedForDeletion;
|
|
}
|
|
|
|
#ifdef AVH_CLIENT
|
|
bool
|
|
AvHParticleSystem::GetIsVisible() const
|
|
{
|
|
return this->mIsVisible;
|
|
}
|
|
#endif
|
|
|
|
int
|
|
AvHParticleSystem::GetNumberOfParticles(void) const
|
|
{
|
|
int theNumParticles = 0;
|
|
|
|
pCurrentGroup(this->mGroup);
|
|
theNumParticles = pGetGroupCount();
|
|
|
|
return theNumParticles;
|
|
}
|
|
|
|
float
|
|
AvHParticleSystem::GetParticleSystemLifetime() const
|
|
{
|
|
return this->mParticleSystemLifetime;
|
|
}
|
|
|
|
float
|
|
AvHParticleSystem::GetParticleLifetime() const
|
|
{
|
|
return this->mParticleLifetime + this->mCustomData*.2f;
|
|
}
|
|
|
|
uint32
|
|
AvHParticleSystem::GetTemplateIndex() const
|
|
{
|
|
return this->mTemplateIndex;
|
|
}
|
|
|
|
float
|
|
AvHParticleSystem::GetTimeCreated() const
|
|
{
|
|
return this->mTimeCreated;
|
|
}
|
|
|
|
// Updating this function? Change ::Update below for max particles?
|
|
void
|
|
AvHParticleSystem::Kill()
|
|
{
|
|
//pCurrentGroup(this->mGroup);
|
|
pDeleteParticleGroups(this->mGroup);
|
|
}
|
|
|
|
void AvHParticleSystem::LoadFromTemplate(AvHParticleTemplate* inTemplate)
|
|
{
|
|
this->mParticleSize = inTemplate->GetParticleSize();
|
|
this->mParticleScaling = inTemplate->GetParticleScaling();
|
|
this->mGenerationRate = inTemplate->GetGenerationRate();
|
|
this->mParticleLifetime = inTemplate->GetParticleLifetime();
|
|
this->mParticleSystemLifetime = inTemplate->GetParticleSystemLifetime();
|
|
this->mMaxParticles = inTemplate->GetMaxParticles();
|
|
this->mRenderMode = inTemplate->GetRenderMode();
|
|
this->mGenerationShape = inTemplate->GetGenerationShape();
|
|
inTemplate->GetGenerationParams(this->mGenerationParams);
|
|
this->mStartingVelocityShape = inTemplate->GetStartingVelocityShape();
|
|
inTemplate->GetStartingVelocityParams(this->mStartingVelocityParams);
|
|
}
|
|
|
|
#ifdef AVH_CLIENT
|
|
void
|
|
AvHParticleSystem::LoadSpriteIfNeeded(AvHParticleTemplate* inTemplate)
|
|
{
|
|
if(!this->mSprite)
|
|
{
|
|
string theSprite = inTemplate->GetSprite();
|
|
if(theSprite != "")
|
|
{
|
|
this->mSprite = Safe_SPR_Load(theSprite.c_str());
|
|
if(this->mSprite != 0)
|
|
{
|
|
int theNumFrames = SPR_Frames(this->mSprite);
|
|
ASSERT(this->mNumSpriteFrames <= theNumFrames);
|
|
}
|
|
else
|
|
{
|
|
char theErrorMessage[512];
|
|
sprintf(theErrorMessage, "Couldn't load sprite, deleting particle system: %s\n", theSprite.c_str());
|
|
DrawConsoleString(0, 0, theErrorMessage);
|
|
this->SetIsMarkedForDeletion();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
bool
|
|
AvHParticleSystem::GetGenerationEntity(int &outIndex) const
|
|
{
|
|
bool theSuccess = false;
|
|
|
|
if(this->mGenerationEntityIndex != -1)
|
|
{
|
|
outIndex = this->mGenerationEntityIndex;
|
|
theSuccess = true;
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
//void
|
|
//AvHParticleSystem::SetEntity(int inEntity)
|
|
//{
|
|
// //this->mEntity = inEntity;
|
|
// this->mGenerationEntityIndex = inEntity;
|
|
//}
|
|
|
|
void
|
|
AvHParticleSystem::SetHandle(ParticleSystemHandle inHandle)
|
|
{
|
|
this->mHandle = inHandle;
|
|
}
|
|
|
|
void
|
|
AvHParticleSystem::SetIsMarkedForDeletion(void)
|
|
{
|
|
this->mIsMarkedForDeletion = true;
|
|
}
|
|
|
|
#ifdef AVH_CLIENT
|
|
void
|
|
AvHParticleSystem::SetIsVisible(bool inVisibilityState, float inTimeSet)
|
|
{
|
|
this->mIsVisible = inVisibilityState;
|
|
|
|
if(inVisibilityState)
|
|
{
|
|
this->mLastTimeVisibilitySetTrue = inTimeSet;
|
|
}
|
|
|
|
if(!this->mIsVisible)
|
|
{
|
|
AvHParticleTemplate* theTemplate = gParticleTemplateList.GetTemplateAtIndex(this->mTemplateIndex);
|
|
if(theTemplate)
|
|
{
|
|
string theParticleSystemName = theTemplate->GetName();
|
|
int a = 0;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void AvHParticleSystem::SetNormal(const vec3_t& inOrigin)
|
|
{
|
|
this->mHasNormal = true;
|
|
this->mNormal.x = inOrigin.x;
|
|
this->mNormal.y = inOrigin.y;
|
|
this->mNormal.z = inOrigin.z;
|
|
}
|
|
|
|
void
|
|
AvHParticleSystem::SetParticleSystemLifetime(float inLifetime)
|
|
{
|
|
this->mParticleSystemLifetime = inLifetime;
|
|
}
|
|
|
|
void
|
|
AvHParticleSystem::SetParticleLifetime(float inLifetime)
|
|
{
|
|
this->mParticleLifetime = inLifetime;
|
|
}
|
|
|
|
void
|
|
AvHParticleSystem::SetPosition(vec3_t inOrigin)
|
|
{
|
|
//memcpy(this->mOrigin, inOrigin, sizeof(vec3_t));
|
|
this->mBaseEntityPos.x = inOrigin.x;
|
|
this->mBaseEntityPos.y = inOrigin.y;
|
|
this->mBaseEntityPos.z = inOrigin.z;
|
|
}
|
|
|
|
void
|
|
AvHParticleSystem::SetTimeCreated(float inTime)
|
|
{
|
|
this->mTimeCreated = inTime;
|
|
|
|
#ifdef AVH_CLIENT
|
|
if(this->mIsVisible)
|
|
{
|
|
this->mLastTimeVisibilitySetTrue = inTime;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void
|
|
AvHParticleSystem::GenerateParticles(int inNumberParticles)
|
|
{
|
|
PDomainEnum theDomain = (PDomainEnum)this->mGenerationShape;
|
|
if((inNumberParticles > 0) && (theDomain != PS_None))
|
|
{
|
|
ParticleParams theParams;
|
|
memset(theParams, 0, sizeof(ParticleParams));
|
|
float theEdgeInset = (this->mMinimizeEdges ? this->mParticleSize : 0.0f);
|
|
|
|
if(this->mGenerationEntityIndex != -1)
|
|
{
|
|
if((theDomain == PS_Point) || (theDomain == PS_Blob) || (theDomain == PS_Sphere))
|
|
{
|
|
theParams[0] = (this->mGenerationEntityAbsMax[0] + this->mGenerationEntityAbsMin[0])/2.0f;
|
|
theParams[1] = (this->mGenerationEntityAbsMax[1] + this->mGenerationEntityAbsMin[1])/2.0f;
|
|
theParams[2] = (this->mGenerationEntityAbsMax[2] + this->mGenerationEntityAbsMin[2])/2.0f;
|
|
|
|
if(theDomain == PS_Blob)
|
|
{
|
|
theParams[3] = this->mGenerationEntityParam;
|
|
}
|
|
else if(theDomain == PS_Sphere)
|
|
{
|
|
float theRadius1 = fabs(this->mGenerationEntityAbsMax[0] - this->mGenerationEntityAbsMin[0])/2.0f;
|
|
theRadius1 = max(theRadius1 - theEdgeInset, 0);
|
|
float theRadius2 = this->mGenerationEntityParam;
|
|
theRadius2 = max(theRadius2 - theEdgeInset, 0);
|
|
theParams[3] = theRadius1;
|
|
theParams[4] = theRadius2;
|
|
}
|
|
}
|
|
else if(theDomain == PS_Box)
|
|
{
|
|
theParams[0] = this->mGenerationEntityAbsMin[0] + theEdgeInset;
|
|
theParams[1] = this->mGenerationEntityAbsMin[1] + theEdgeInset;
|
|
theParams[2] = this->mGenerationEntityAbsMin[2] + theEdgeInset;
|
|
theParams[3] = this->mGenerationEntityAbsMax[0] - theEdgeInset;
|
|
theParams[4] = this->mGenerationEntityAbsMax[1] - theEdgeInset;
|
|
theParams[5] = this->mGenerationEntityAbsMax[2] - theEdgeInset;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
memcpy(theParams, this->mGenerationParams, sizeof(ParticleParams));
|
|
|
|
// Different domains have different meanings, generate points appropriately for each
|
|
if(theDomain == PS_Point)
|
|
{
|
|
theParams[0] += this->mBaseEntityPos.x;
|
|
theParams[1] += this->mBaseEntityPos.y;
|
|
theParams[2] += this->mBaseEntityPos.z;
|
|
}
|
|
else if((theDomain == PS_Cone) || (theDomain == PS_Box))
|
|
{
|
|
theParams[0] += this->mBaseEntityPos.x;
|
|
theParams[1] += this->mBaseEntityPos.y;
|
|
theParams[2] += this->mBaseEntityPos.z;
|
|
theParams[3] += this->mBaseEntityPos.x;
|
|
theParams[4] += this->mBaseEntityPos.y;
|
|
theParams[5] += this->mBaseEntityPos.z;
|
|
}
|
|
}
|
|
|
|
pSource(inNumberParticles, theDomain, theParams[0], theParams[1], theParams[2], theParams[3], theParams[4], theParams[5], theParams[6], theParams[7]);
|
|
this->mHasGeneratedParticles = true;
|
|
}
|
|
}
|
|
|
|
float AvHParticleSystem::GetParticleScale() const
|
|
{
|
|
return this->mParticleScaling + this->mCustomData*.3f;
|
|
}
|
|
|
|
void AvHParticleSystem::SetCustomData(uint16 inCustomData)
|
|
{
|
|
this->mCustomData = inCustomData;
|
|
}
|
|
|
|
void
|
|
AvHParticleSystem::SetGenerationEntityExtents(vec3_t& inMin, vec3_t& inMax)
|
|
{
|
|
ASSERT(inMin.x <= inMax.x);
|
|
ASSERT(inMin.y <= inMax.y);
|
|
ASSERT(inMin.z <= inMax.z);
|
|
|
|
//memcpy(&this->mGenerationEntityAbsMin, &inMin, sizeof(vec3_t));
|
|
//memcpy(&this->mGenerationEntityAbsMax, &inMax, sizeof(vec3_t));
|
|
this->mGenerationEntityAbsMin.x = inMin.x;
|
|
this->mGenerationEntityAbsMin.y = inMin.y;
|
|
this->mGenerationEntityAbsMin.z = inMin.z;
|
|
|
|
this->mGenerationEntityAbsMax.x = inMax.x;
|
|
this->mGenerationEntityAbsMax.y = inMax.y;
|
|
this->mGenerationEntityAbsMax.z = inMax.z;
|
|
|
|
// // Setting the generation entity also sets our base position
|
|
//// this->mBaseEntityPos.x = (this->mGenerationEntityAbsMax[0] + this->mGenerationEntityAbsMin[0])/2.0f;
|
|
//// this->mBaseEntityPos.y = (this->mGenerationEntityAbsMax[1] + this->mGenerationEntityAbsMin[1])/2.0f;
|
|
//// this->mBaseEntityPos.z = (this->mGenerationEntityAbsMax[2] + this->mGenerationEntityAbsMin[2])/2.0f;
|
|
// this->mBaseEntityPos.x = (inMax.x + inMin.x)/2.0f;
|
|
// this->mBaseEntityPos.y = (inMax.y + inMin.y)/2.0f;
|
|
// this->mBaseEntityPos.z = (inMax.z + inMin.z)/2.0f;
|
|
|
|
// Calculate approximate volume
|
|
float xDiff = fabs(this->mGenerationEntityAbsMax[0] - this->mGenerationEntityAbsMin[0]);
|
|
float yDiff = fabs(this->mGenerationEntityAbsMax[1] - this->mGenerationEntityAbsMin[1]);
|
|
float zDiff = fabs(this->mGenerationEntityAbsMax[2] - this->mGenerationEntityAbsMin[2]);
|
|
|
|
this->mGenerationEntityVolumeFactor = (xDiff/100.0f)*(yDiff/100.0f)*(zDiff/100.0f);
|
|
}
|
|
|
|
void
|
|
AvHParticleSystem::SetStartingVelocity()
|
|
{
|
|
// Set starting velocity
|
|
PDomainEnum theDomain = (PDomainEnum)this->mStartingVelocityShape;
|
|
if(theDomain != PS_None)
|
|
{
|
|
// Attention: adding in mBaseEntityPos won't work for all domains...fix this up
|
|
pVelocityD(theDomain, this->mStartingVelocityParams[0], this->mStartingVelocityParams[1], this->mStartingVelocityParams[2], this->mStartingVelocityParams[3],
|
|
this->mStartingVelocityParams[4], this->mStartingVelocityParams[5], this->mStartingVelocityParams[6], this->mStartingVelocityParams[7]);
|
|
}
|
|
}
|
|
|
|
void
|
|
AvHParticleSystem::Update(float inTime)
|
|
{
|
|
// I could foresee problems with not updating unless we can see the system, so update always. Check performance.
|
|
//#ifdef AVH_CLIENT
|
|
//if(this->GetIsVisible())
|
|
//{
|
|
//#endif
|
|
// If max particles changed, recreate particle group. This should only happen during editing, so if
|
|
// it's a bit flaky or we lose memory or have glitches it might be OK
|
|
if(this->mGroupMaxParticles != this->mMaxParticles)
|
|
{
|
|
this->Kill();
|
|
|
|
this->mGroupMaxParticles = this->mMaxParticles;
|
|
this->mGroup = pGenParticleGroups(1, this->mGroupMaxParticles);
|
|
|
|
this->mUpdateFirst = true;
|
|
}
|
|
|
|
// Set the current particle group
|
|
pCurrentGroup(this->mGroup);
|
|
|
|
//this->UpdateFromWorld();
|
|
|
|
if(this->mUpdateFirst)
|
|
{
|
|
this->UpdateFirst();
|
|
this->mUpdateFirst = false;
|
|
}
|
|
|
|
// TODO: There should be nine params, not eight
|
|
// TODO: Some of this stuff should only be set once at creation
|
|
|
|
// Set time passed
|
|
pTimeStep((float)inTime);
|
|
|
|
// Generate particles as long as the system is alive
|
|
if(!this->GetIsMarkedForDeletion())
|
|
{
|
|
// Generate particles based on rate or density
|
|
int theGenerationRate = this->mGenerationRate + 15*this->mCustomData;
|
|
int theNumParticlesToGenerate = (this->mUseDensity ? this->mGenerationEntityVolumeFactor*theGenerationRate : theGenerationRate);
|
|
this->SetStartingVelocity();
|
|
this->GenerateParticles(theNumParticlesToGenerate);
|
|
}
|
|
|
|
// Gravity.
|
|
if(this->mUseWorldGravity)
|
|
{
|
|
// Apply world gravity to particles
|
|
float flGravity = CVAR_GET_FLOAT( "sv_gravity" );
|
|
this->mParticleGravity[2] = -flGravity;
|
|
}
|
|
pGravity(this->mParticleGravity[0], this->mParticleGravity[1], this->mParticleGravity[2]);
|
|
|
|
// Kill off particles that have lived their life
|
|
if(this->GetParticleLifetime() != -1)
|
|
{
|
|
pKillOld(this->GetParticleLifetime());
|
|
}
|
|
|
|
// Kill particles that were marked for deletion
|
|
pKillOld(0, true);
|
|
|
|
if(this->mCollide)
|
|
{
|
|
this->Collide(inTime);
|
|
}
|
|
|
|
//if(this->mVortex)
|
|
//{
|
|
// pVortex(this->mBaseEntityPos.x, this->mBaseEntityPos.y, this->mBaseEntityPos.z, 0, 0, 1, 10, P_EPS, 300);
|
|
//}
|
|
|
|
// Move particles to their new positions.
|
|
pMove();
|
|
|
|
//#ifdef AVH_CLIENT
|
|
// }
|
|
//#endif
|
|
}
|
|
|
|
#ifdef AVH_SERVER
|
|
void
|
|
AvHParticleSystem::UpdatePhysics(entvars_t* inPEV)
|
|
{
|
|
ASSERT(inPEV);
|
|
float theCurrentTime = (float)gpGlobals->time;
|
|
|
|
// First thing, either update the particle system entity postion with the generation entity, or update ourself with
|
|
// the position of the entity (for particle systems that don't use generation entities)
|
|
if(this->mGenerationEntityIndex != -1)
|
|
{
|
|
// Set position of particle system entity to be at the center of the generation entity
|
|
entvars_t* theEntity = VARS(INDEXENT(this->mGenerationEntityIndex));
|
|
if(!FNullEnt(theEntity))
|
|
{
|
|
// I don't understand why theEntity->origin isn't the center of theEntity->absmin and theEntity->absmax.
|
|
vec3_t theEntityOrigin;
|
|
theEntityOrigin.x = (theEntity->absmin.x + theEntity->absmax.x)/2.0f;
|
|
theEntityOrigin.y = (theEntity->absmin.y + theEntity->absmax.y)/2.0f;
|
|
theEntityOrigin.z = (theEntity->absmin.z + theEntity->absmax.z)/2.0f;
|
|
|
|
UTIL_SetOrigin(inPEV, theEntityOrigin);
|
|
|
|
// Update our bounding area
|
|
this->SetGenerationEntityExtents(theEntity->absmin, theEntity->absmax);
|
|
}
|
|
}
|
|
// Now update our position from entity. When the particle system doesn't use a generation entity, the
|
|
// position of the particle system is given by the "parent" entity. Otherwise, our base entity position
|
|
// is given from the position of our generation entity
|
|
else
|
|
{
|
|
this->mBaseEntityPos.x = inPEV->origin.x;
|
|
this->mBaseEntityPos.y = inPEV->origin.y;
|
|
this->mBaseEntityPos.z = inPEV->origin.z;
|
|
}
|
|
|
|
// Every x seconds, update bounding box
|
|
if((this->mTimeOfLastPhysicsUpdate == -1) || (theCurrentTime > this->mTimeOfLastPhysicsUpdate + this->mPhysicsUpdateTime))
|
|
{
|
|
// Only support one group right now
|
|
pCurrentGroup(this->mGroup);
|
|
|
|
int theNumParticles = pGetGroupCount();
|
|
if(theNumParticles >= 1)
|
|
{
|
|
// Get all the particles
|
|
pVector* pPos = new pVector[theNumParticles];
|
|
pGetParticles(0, theNumParticles, (float*)pPos, NULL, NULL, NULL, NULL);
|
|
|
|
// Make the default size bigger than a point
|
|
vec3_t theDefaultRadius(64, 64, 64);
|
|
vec3_t theMinCoord = inPEV->origin - theDefaultRadius;
|
|
vec3_t theMaxCoord = inPEV->origin + theDefaultRadius;
|
|
|
|
// Now set the size of the particle system.
|
|
// if(this->mGenerationEntityIndex != -1)
|
|
// {
|
|
// theMinCoord = this->mGenerationEntityAbsMin;
|
|
// theMaxCoord = this->mGenerationEntityAbsMax;
|
|
// }
|
|
|
|
// Run through particles (choose only every nth one?)
|
|
for(int i = 0; i < theNumParticles; i++)
|
|
{
|
|
// Get position of each, change the bounding box accordingly
|
|
pVector& theParticle = pPos[i];
|
|
|
|
float theX = theParticle.x;
|
|
float theY = theParticle.y;
|
|
float theZ = theParticle.z;
|
|
|
|
// Assumes particles are at max size
|
|
float theHalfSize = this->GetParticleScale()*(this->mParticleSize/2.0f);
|
|
|
|
theMinCoord[0] = min(theMinCoord[0], (theX - theHalfSize));
|
|
theMinCoord[1] = min(theMinCoord[1], (theY - theHalfSize));
|
|
theMinCoord[2] = min(theMinCoord[2], (theZ - theHalfSize));
|
|
|
|
theMaxCoord[0] = max(theMaxCoord[0], (theX + theHalfSize));
|
|
theMaxCoord[1] = max(theMaxCoord[1], (theY + theHalfSize));
|
|
theMaxCoord[2] = max(theMaxCoord[2], (theZ + theHalfSize));
|
|
}
|
|
|
|
// Set our new size
|
|
vec3_t theMinSize = theMinCoord - inPEV->origin;
|
|
vec3_t theMaxSize = theMaxCoord - inPEV->origin;
|
|
UTIL_SetSize(inPEV, theMinSize, theMaxSize);
|
|
|
|
// Update time
|
|
this->mTimeOfLastPhysicsUpdate = theCurrentTime;
|
|
|
|
delete [] pPos;
|
|
}
|
|
}
|
|
|
|
// // Now update our position from entity. When the particle system doesn't use a generation entity, the
|
|
// // position of the particle system is given by the "parent" entity. Otherwise, our base entity position
|
|
// // is given from the position of our generation entity
|
|
// if(this->mGenerationEntityIndex == -1)
|
|
// {
|
|
// this->mBaseEntityPos.x = inPEV->origin.x;
|
|
// this->mBaseEntityPos.y = inPEV->origin.y;
|
|
// this->mBaseEntityPos.z = inPEV->origin.z;
|
|
// }
|
|
// else
|
|
// {
|
|
// //entvars_t* theEntity = VARS(INDEXENT(this->mEntity));
|
|
// entvars_t* theEntity = VARS(INDEXENT(this->mGenerationEntityIndex));
|
|
// if(!FNullEnt(theEntity))
|
|
// //if(theEntity)
|
|
// {
|
|
// // Set position to center of entity bounding box
|
|
// this->SetGenerationEntityExtents(theEntity->absmin, theEntity->absmax);
|
|
//
|
|
// // Update "parent" entity to follow the generation entity
|
|
// inPEV->origin.x = this->mBaseEntityPos.x;
|
|
// inPEV->origin.y = this->mBaseEntityPos.y;
|
|
// inPEV->origin.z = this->mBaseEntityPos.z;
|
|
// }
|
|
// }
|
|
}
|
|
#endif
|
|
|
|
|
|
void
|
|
AvHParticleSystem::UpdateFirst()
|
|
{
|
|
this->SetStartingVelocity();
|
|
|
|
// Set size
|
|
pSize(this->mParticleSize);
|
|
|
|
// Set initial lifetime to be random so we don't have a huge mass of particles dying at once
|
|
int theParticleLifetime = this->GetParticleLifetime();
|
|
if(theParticleLifetime > 0)
|
|
{
|
|
pStartingAge(theParticleLifetime/2.0f, theParticleLifetime/2.0f);
|
|
}
|
|
|
|
// Why was this here?
|
|
//int theNumParticles = inTemplate->GetMaxParticles();
|
|
//ASSERT(theNumParticles > 0);
|
|
//this->GenerateParticles(theNumParticles);
|
|
|
|
// Reset starting age
|
|
if(theParticleLifetime > 0)
|
|
{
|
|
pStartingAge(0.0f, 0.0f);
|
|
}
|
|
|
|
if(this->mHasNormal)
|
|
{
|
|
// Assumes that 0, 0, 1 is the base (ie, particle systems were defined assuming that they hit a normal of 0,0,1)
|
|
|
|
PDomainEnum theGenDomain = (PDomainEnum)this->mGenerationShape;
|
|
|
|
Vector theXAxis, theYAxis;
|
|
CreateOrthoNormalBasis(this->mNormal, theXAxis, theYAxis);
|
|
|
|
if((theGenDomain == PS_Point) || (theGenDomain == PS_Blob) || (theGenDomain == PS_Sphere) || (theGenDomain == PS_Box))
|
|
{
|
|
// Rotate the first three parameters as a point
|
|
vec3_t theGenerationVector((float)this->mGenerationParams[0], (float)this->mGenerationParams[1], (float)this->mGenerationParams[2]);
|
|
TransformVector(theGenerationVector, theXAxis, theYAxis, this->mNormal, theGenerationVector);
|
|
this->mGenerationParams[0] = (int)(theGenerationVector.x);
|
|
this->mGenerationParams[1] = (int)(theGenerationVector.y);
|
|
this->mGenerationParams[2] = (int)(theGenerationVector.z);
|
|
}
|
|
|
|
if((theGenDomain == PS_Box) || (theGenDomain == PS_Cone))
|
|
{
|
|
// Rotate the second three parameters as a point
|
|
vec3_t theGenerationVector((float)this->mGenerationParams[3], (float)this->mGenerationParams[4], (float)this->mGenerationParams[5]);
|
|
TransformVector(theGenerationVector, theXAxis, theYAxis, this->mNormal, theGenerationVector);
|
|
this->mGenerationParams[3] = (int)(theGenerationVector.x);
|
|
this->mGenerationParams[4] = (int)(theGenerationVector.y);
|
|
this->mGenerationParams[5] = (int)(theGenerationVector.z);
|
|
}
|
|
|
|
// If a normal was specified, rotate the starting velocity params by this amount
|
|
PDomainEnum theVelDomain = (PDomainEnum)this->mStartingVelocityShape;
|
|
if((theVelDomain == PS_Point) || (theVelDomain == PS_Blob) || (theVelDomain == PS_Sphere) || (theVelDomain == PS_Box))
|
|
{
|
|
// Rotate the first three parameters as a point
|
|
vec3_t theStartingVelocityVector((float)this->mStartingVelocityParams[0], (float)this->mStartingVelocityParams[1], (float)this->mStartingVelocityParams[2]);
|
|
TransformVector(theStartingVelocityVector, theXAxis, theYAxis, this->mNormal, theStartingVelocityVector);
|
|
this->mStartingVelocityParams[0] = (int)(theStartingVelocityVector.x);
|
|
this->mStartingVelocityParams[1] = (int)(theStartingVelocityVector.y);
|
|
this->mStartingVelocityParams[2] = (int)(theStartingVelocityVector.z);
|
|
}
|
|
|
|
if((theVelDomain == PS_Box) || (theVelDomain == PS_Cone))
|
|
{
|
|
// Rotate the second three parameters as a point
|
|
vec3_t theStartingVelocityVector((float)this->mStartingVelocityParams[3], (float)this->mStartingVelocityParams[4], (float)this->mStartingVelocityParams[5]);
|
|
TransformVector(theStartingVelocityVector, theXAxis, theYAxis, this->mNormal, theStartingVelocityVector);
|
|
this->mStartingVelocityParams[3] = (int)(theStartingVelocityVector.x);
|
|
this->mStartingVelocityParams[4] = (int)(theStartingVelocityVector.y);
|
|
this->mStartingVelocityParams[5] = (int)(theStartingVelocityVector.z);
|
|
}
|
|
}
|
|
}
|
|
|
|
//void
|
|
//AvHParticleSystem::UpdateFromWorld()
|
|
//{
|
|
//// if(this->mEntity != -1)
|
|
//// {
|
|
////#ifdef AVH_CLIENT
|
|
////
|
|
//// cl_entity_s* theEntity = gEngfuncs.GetEntityByIndex(this->mEntity);
|
|
//// if(theEntity)
|
|
//// {
|
|
//// // Set position to center of entity bounding box
|
|
//// this->mBaseEntityPos.x = theEntity->origin.x;
|
|
//// this->mBaseEntityPos.y = theEntity->origin.y;
|
|
//// this->mBaseEntityPos.z = theEntity->origin.z;
|
|
//// }
|
|
////
|
|
//// // Update generation entity if there is one
|
|
//// if(this->mGenerationEntityIndex != -1)
|
|
//// {
|
|
//// theEntity = gEngfuncs.GetEntityByIndex(this->mGenerationEntityIndex);
|
|
//// if(theEntity)
|
|
//// {
|
|
//// this->SetGenerationEntityExtents(theEntity->curstate.mins, theEntity->curstate.mins);
|
|
//// }
|
|
//// }
|
|
////
|
|
////#else
|
|
//
|
|
// entvars_t* theEntity = VARS(INDEXENT(this->mEntity));
|
|
// if(theEntity)
|
|
// {
|
|
// // Set position to center of entity bounding box
|
|
// this->SetGenerationEntityExtents(theEntity->absmin, theEntity->absmax);
|
|
//
|
|
// this->mBaseEntityPos.x = (this->mGenerationEntityAbsMax[0] + this->mGenerationEntityAbsMin[0])/2.0f;
|
|
// this->mBaseEntityPos.y = (this->mGenerationEntityAbsMax[1] + this->mGenerationEntityAbsMin[1])/2.0f;
|
|
// this->mBaseEntityPos.z = (this->mGenerationEntityAbsMax[2] + this->mGenerationEntityAbsMin[2])/2.0f;
|
|
// }
|
|
//
|
|
////#endif
|
|
//// }
|
|
//// else
|
|
//// {
|
|
//// this->mBaseEntityPos.x = this->mOrigin[0];
|
|
//// this->mBaseEntityPos.y = this->mOrigin[1];
|
|
//// this->mBaseEntityPos.z = this->mOrigin[2];
|
|
//// }
|
|
//}
|
|
|
|
|