NS/main/source
pierow 58358d0927
Bot integration for v3.3b8 (#156)
* Initial bot commit

* Added server commands and cvars for adding AI players to the game.
* Added auto modes for automating the adding and removal of bots
* Bots connect to the server and join teams correctly

* Added round restart and new map detection for AI system

Push before new project added for detour

* Initial bot integration

* Integrated all basic bot code for navigation and task performing
* Added support for multi_managers to better understand how buttons and triggers affect doors

* Improved bot understanding of door triggers and weldables

* Reworked nav profiles

Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder

* Improved bot door usage

* Added weldable obstacles back into navigation

Bots now understand how to get around weldable barriers

* Replaced fixed arrays with vectors

* Resource node and hive lists are now vectors.
* Further improved bot weld behaviour

* Added dynamic reachability calculations

When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses.

* Added team-based reachability calculations

Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point.

* Implemented long-range off-mesh connections and dynamic off-mesh connections

* Implemented fully dynamic off-mesh connections

Phase gates now use connections rather than custom path finding. Much more performant.

* Replaced arrays with vectors for simpler code

* Started Bot Swimming

* Bots understand trigger_changetarget

Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work

* Push before trying to fix long-range connections

* Implement new off-mesh connection system

* Redid population of door triggers

* Fixed trigger types and links to doors

* Added lift and moving platform support

* Lift improvements

* Bots avoid getting crushed under a lift when summoning it
* Bots are better at judging which stop a platform needs to be at

* Tweak lift and welder usage

* Fixed bug with multiple off-mesh connections close together

* Finish lift movement

* Fixed dodgy path finding

* Improved skulk ladder usage and lerk lift usage

* Fix crash with path finding

* Re-implement commander AI

* Commander improvements

* Improve commander sieging

* Commander scanning tweak

* Reimplemented regular marine AI

* Start reimplementing alien AI

* Implement gorge building behaviours

* Start alien tactical decisioning

* Continuing alien building and other non-combat logic

* More alien role work

* Adjusted base node definitions

* Iterate Capper Logic

* Alien assault AI

* Alien Combat

* Fix grenade throwing, better combat

* Marine combat AI improvements

* Commander improvements

* Commander + nav improvements

* Drop mines

* Improved bot stuck detection

* Commander supply improvements

* Bot fill timing config

* Added nsbots.cfg to configure internal bots

* Changed bot config file to "nsbots.cfg"

* Bug fixing with navigation

* Fix skulk movement on ladders

* Improved commander placement and tactical refresh

* Fixed bug with ladder climbing

* Doors block off-mesh connections

* Finished doors blocking connections

* Marine and alien tactical bug fixes

* Add commander beacon back in

* Start combat mode stuff

* First pass at combat mode

* Bots attack turrets

* Fix ladder and wall climbing

* Commander chat request

* Improved skulk ladders

* Added nav meshes for new bot code

* Added bot configuration to listen server menu

* Added bot config file

* Added default bot config to listenserver.cfg

* Added default bot settings to server.cfg

* Include VS filter for bot files

* Crash fixes

* Bot improvements

* Bot stability and mine placement improvements

* Fixed crash on new map start with bots

* Reverted Svencoop fix

* Fixed crash, added more cvars

* Performance improvement

* Commander building improvements

* Stop bot spasming when waiting to take command

* Fixed doors not blocking connections

* Added bot disabled guard to round start

* Commander improvements, movement improvements

* Tweaked level load sequence

* Performance improvements

* Bot load spread

* Fixed commander update

* Refactor bot frame handling

* Bug fixes + Pierow's dynamic load spread

* Minor bug fixes

* Fix door detection, prep for test

* Fixed commander siege spam

* linux compile test

* fix hardcoded inlcudes

* O1 compile flag for detour
- fix linux server crash

* Revert detour compile flags to original for windows

* linux build update

* remove x64 build configs

* update bot nav meshes and configs

* fix bot physics at high server fps, update navmeshes. from @RGreenlees

---------

Co-authored-by: RGreenlees <RGreenlees@users.noreply.github.com>
Co-authored-by: RichardGreenlees <richard.greenlees@forecast.global>
2024-03-21 14:17:18 -04:00
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cl_dll presets and 33b8 update 2024-03-13 09:10:50 -04:00
common revert unintentional changes to commented code 2018-08-15 03:37:54 -04:00
detour Bot integration for v3.3b8 (#156) 2024-03-21 14:17:18 -04:00
dlls Bot integration for v3.3b8 (#156) 2024-03-21 14:17:18 -04:00
doc Update line endings 2018-04-22 18:55:55 +03:00
engine Code updates to support VS2017 compilation. Does not include project updates. 2018-07-30 23:52:29 -04:00
external/SDL2 Linux Build 2014-12-16 14:36:27 +01:00
game_shared Code updates to support VS2017 compilation. Does not include project updates. 2018-07-30 23:52:29 -04:00
HPB_bot Code updates to support VS2017 compilation. Does not include project updates. 2018-07-30 23:52:29 -04:00
includes add postprocessing 2024-02-28 22:36:49 -05:00
lib/public Linux Build 2014-12-16 14:36:27 +01:00
linux Bot integration for v3.3b8 (#156) 2024-03-21 14:17:18 -04:00
mod Bot integration for v3.3b8 (#156) 2024-03-21 14:17:18 -04:00
models clean out temp files 2021-10-30 19:09:10 -04:00
particle revert gcc g++ version for travis 2018-08-07 02:16:05 -04:00
particles Overhauled Visual Studio Project 2023-09-16 11:36:34 -04:00
pm_shared Bot integration for v3.3b8 (#156) 2024-03-21 14:17:18 -04:00
public Linux Build 2014-12-16 14:36:27 +01:00
scriptengine Remove temp files 2018-04-22 18:56:29 +03:00
textrep Remove temp files 2018-04-22 18:56:29 +03:00
ui remove title track from in-game music programatically 2024-03-21 00:33:13 -04:00
util add postprocessing 2024-02-28 22:36:49 -05:00
build.h Overhauled Visual Studio Project 2023-09-16 11:36:34 -04:00
HPB_bot.ncb The big merge... 2005-04-01 03:04:57 +00:00
HPB_bot.sln Update line endings 2018-04-22 18:55:55 +03:00
HPB_bot.suo The big merge... 2005-04-01 03:04:57 +00:00
localassert.h Update line endings 2018-04-22 18:55:55 +03:00
Natural_Selection.ncb - Updates from Puzl with latest version of the game (my backups were old compared to his working copy). 2014-01-14 11:43:04 -08:00
Natural_Selection.sdf Reverting Gerhard's WIP minimap code (#96) 2021-02-05 22:00:14 -05:00
Natural_Selection.sln Bot integration for v3.3b8 (#156) 2024-03-21 14:17:18 -04:00
Natural_Selection.suo Linux Build 2014-12-16 14:36:27 +01:00
Natural_Selection.VC.db fix for display scoreboard icons 2020-03-22 16:36:00 +01:00
types.h Update line endings 2018-04-22 18:55:55 +03:00