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82 lines
1.4 KiB
C++
82 lines
1.4 KiB
C++
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// Stored modelname (without quotes): "h:\SDK2\SDK\Weapon Models\NS\ba_movement.mdl"
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$modelname "ba_movement.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "studio"
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{
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studio "upgrade_alien_movement_reference"
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}
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$flags 0
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$externaltextures
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$attachment 0 "Bone03" 0 0 0
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$hbox 0 "Bone01" -0.09 -29.690001 -24.65 13.328173 26.82 24.719999
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$hbox 0 "Bone02" 0 -14.33 -14.16 12.667274 16.27 14.21
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$hbox 0 "Bone03" 0 -12.82 -15.95 27.559999 13.4 14.91
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$hbox 0 "Bone07" -6.44 -12.24 -9.36 24.110001 4.2 13.03
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$hbox 0 "Bone11" -6.92 -4.39 -12.6 23.5 12.05 9.75
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$sequence "spawn" {
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"ba_movement_anims\spawn"
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fps 12
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}
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$sequence "deploy" {
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"ba_movement_anims\deploy"
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fps 6
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}
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$sequence "idle1" {
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"ba_movement_anims\idle1"
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fps 2
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loop
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}
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$sequence "idle2" {
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"ba_movement_anims\idle2"
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fps 5
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loop
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}
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$sequence "researching" {
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"ba_movement_anims\researching"
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fps 2
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}
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$sequence "dummy_active" {
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"ba_movement_anims\dummy_active"
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fps 8
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loop
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}
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$sequence "dummy_fire" {
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"ba_movement_anims\dummy_fire"
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fps 1
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}
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$sequence "take_damage" {
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"ba_movement_anims\take_damage"
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fps 30
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}
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$sequence "die_forward" {
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"ba_movement_anims\die_forward"
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fps 17
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}
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$sequence "die_left" {
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"ba_movement_anims\die_left"
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fps 17
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}
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$sequence "die_backward" {
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"ba_movement_anims\die_backward"
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fps 17
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}
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$sequence "die_right" {
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"ba_movement_anims\die_right"
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fps 17
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}
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$sequence "dummy_special" {
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"ba_movement_anims\dummy_special"
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fps 1
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}
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