NS/main/source/mod/AvHScriptShared.cpp~
2014-12-16 14:36:27 +01:00

97 lines
2.4 KiB
C++

//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: AvHScriptShared.cpp $
// $Date: 2002/07/24 18:45:43 $
//
//-------------------------------------------------------------------------------
// $Log: AvHScriptShared.cpp,v $
// Revision 1.2 2002/07/24 18:45:43 Flayra
// - Linux and scripting changes
//
// Revision 1.1 2002/05/23 02:33:20 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
//===============================================================================
#include "../util/nowarnings.h"
#include "AvHScriptManager.h"
#include "../util/Checksum.h"
#include "../util/STLUtil.h"
#ifdef AVH_SERVER
#include "dlls/extdll.h"
#include "dlls/util.h"
#include "dlls/cbase.h"
#endif
#ifdef AVH_CLIENT
#include "cl_dll/wrect.h"
#include "cl_dll/cl_dll.h"
#endif
#include "AvHSharedUtil.h"
#ifdef USE_LUA
extern "C" {
#include <lua.h>
}
extern AvHScriptInstance* gRunningScript;
static int isnil(lua_State* inState)
{
int theIsNil = lua_isnil(inState, 1);
lua_pushnumber(inState, theIsNil);
return 1;
}
// string functionName, float time from now
static int setCallback(lua_State* inState)
{
// Must be set by ScriptInstance::Run()
ASSERT(gRunningScript);
const char* inFunctionName = lua_tostring(inState, 1);
ASSERT(inFunctionName);
float theCurrentTime = 0;
#ifdef AVH_SERVER
theCurrentTime = gpGlobals->time;
#else
theCurrentTime = gEngfuncs.GetClientTime();
#endif
float inTime = theCurrentTime + lua_tonumber(inState, 2);
string theFunctionNameString(inFunctionName);
gRunningScript->AddCallback(theFunctionNameString, inTime);
return 0;
}
// returns world time
static int getTime(lua_State* inState)
{
float theTime = AvHSHUGetTime();
lua_pushnumber(inState, theTime);
return 1;
}
void AvHScriptInstance::InitShared()
{
lua_register(this->mState, "isnil", isnil);
lua_register(this->mState, "setCallback", setCallback);
lua_register(this->mState, "getTime", getTime);
}
#endif