mirror of
https://github.com/ENSL/NS.git
synced 2024-11-23 13:02:12 +00:00
4f13237895
Change CRLF to LF in repo.
192 lines
No EOL
4.7 KiB
C++
192 lines
No EOL
4.7 KiB
C++
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: NetworkMeter.h $
|
|
// $Date: 2002/11/15 19:09:23 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: NetworkMeter.h,v $
|
|
// Revision 1.5 2002/11/15 19:09:23 Flayra
|
|
// - Reworked network metering to be easily toggleable
|
|
//
|
|
// Revision 1.4 2002/07/10 14:46:46 Flayra
|
|
// - More debug info to the log to track down overflows
|
|
//
|
|
// Revision 1.3 2002/07/01 21:20:51 Flayra
|
|
// - Added logging code to track down overflows
|
|
//
|
|
// Revision 1.2 2002/05/23 02:32:40 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
// Revision 1.2 2002/05/01 02:34:41 Charlie
|
|
//===============================================================================
|
|
#ifndef NETWORK_METER_H
|
|
#define NETWORK_METER_H
|
|
|
|
#include "../dlls/extdll.h"
|
|
#include "../dlls/util.h"
|
|
#include "../types.h"
|
|
|
|
// NetworkMeter: Main manager, creates and updates NetworkMeterPlayers
|
|
// list of NetworkMeterPlayers: manages network messages for a player
|
|
// list of NetworkMessages: contains message begin info, plus ordered list of network data
|
|
// list of NetworkData: network data type (created by WRITE_BYTE(), WRITE_STRING(), etc.)
|
|
|
|
typedef enum
|
|
{
|
|
NETWORK_DATA_TYPE_INVALID,
|
|
NETWORK_DATA_TYPE_BYTE,
|
|
NETWORK_DATA_TYPE_CHAR,
|
|
NETWORK_DATA_TYPE_SHORT,
|
|
NETWORK_DATA_TYPE_LONG,
|
|
NETWORK_DATA_TYPE_ANGLE,
|
|
NETWORK_DATA_TYPE_COORD,
|
|
NETWORK_DATA_TYPE_STRING
|
|
} NetworkDataType;
|
|
|
|
class NetworkData
|
|
{
|
|
public:
|
|
NetworkData();
|
|
|
|
// Size of data in bytes
|
|
int GetDataSize();
|
|
|
|
void Execute();
|
|
|
|
void SetTypeByte(int inData);
|
|
void SetTypeChar(int inData);
|
|
void SetTypeShort(int inData);
|
|
void SetTypeLong(int inData);
|
|
void SetTypeAngle(float inData);
|
|
void SetTypeCoord(float inData);
|
|
void SetTypeString(const char* inData);
|
|
|
|
private:
|
|
NetworkDataType mDataType;
|
|
int mIntData;
|
|
float mFloatData;
|
|
string mStringData;
|
|
};
|
|
|
|
|
|
|
|
class NetworkMessage
|
|
{
|
|
public:
|
|
NetworkMessage();
|
|
|
|
void Clear();
|
|
|
|
void MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd);
|
|
|
|
void AddData(const NetworkData& inData);
|
|
|
|
void Execute(int theNumMessagesQueued);
|
|
|
|
void MessageEnd();
|
|
|
|
// Size of data in bytes
|
|
int GetDataSize();
|
|
|
|
bool GetMessagePending() const;
|
|
|
|
bool GetMessageSent() const;
|
|
void SetMessageSent();
|
|
|
|
float GetTimeMessageSent() const;
|
|
|
|
private:
|
|
|
|
int mMessageDest;
|
|
int mMessageType;
|
|
float mOrigin[3];
|
|
edict_t* mEdict;
|
|
|
|
typedef vector<NetworkData> NetworkMessageDataList;
|
|
NetworkMessageDataList mMessageData;
|
|
|
|
bool mMessagePending;
|
|
bool mMessageSent;
|
|
float mTimeMessageSent;
|
|
|
|
};
|
|
|
|
class PlayerNetworkMeter
|
|
{
|
|
public:
|
|
PlayerNetworkMeter();
|
|
|
|
void SetBufferAmount(int inBytesPerSecond);
|
|
|
|
void MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd);
|
|
void MessageEnd();
|
|
|
|
void WriteByte(int inByte);
|
|
void WriteChar(int inChar);
|
|
void WriteShort(int inShort);
|
|
void WriteLong(int inShort);
|
|
void WriteAngle(float inCoord);
|
|
void WriteCoord(float inCoord);
|
|
void WriteString(const char* inString);
|
|
|
|
void ProcessQueuedMessages();
|
|
|
|
private:
|
|
typedef vector<NetworkMessage> NetworkMessageList;
|
|
NetworkMessageList mMessageList;
|
|
|
|
NetworkMessage mMessage;
|
|
int mBytesSentInPastSecond;
|
|
int mBytesPerSecond;
|
|
|
|
};
|
|
|
|
class NetworkMeter
|
|
{
|
|
public:
|
|
static NetworkMeter* Instance();
|
|
|
|
void SetBufferAmount(int inBytesPerSecond);
|
|
|
|
void AddMessage(const char* inMessageName, int inMessageID);
|
|
string LookupMessageID(int inMessageID);
|
|
|
|
void MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd);
|
|
void MessageEnd();
|
|
|
|
void WriteByte(int inByte);
|
|
void WriteChar(int inChar);
|
|
void WriteShort(int inShort);
|
|
void WriteLong(int inLong);
|
|
void WriteAngle(float inAngle);
|
|
void WriteCoord(float inCoord);
|
|
void WriteString(const char* inString);
|
|
|
|
void ProcessQueuedMessages();
|
|
|
|
private:
|
|
static NetworkMeter* sSingletonNetworkMeter;
|
|
NetworkMeter();
|
|
|
|
PlayerNetworkMeter& GetPlayerNetworkMeter(edict_t* inEd);
|
|
|
|
// Keep list of queued network messages per edict_t
|
|
int mBytesPerSecond;
|
|
|
|
edict_t* mCurrentEntity;
|
|
|
|
typedef map<edict_t*, PlayerNetworkMeter> PlayerNetworkMeterMap;
|
|
PlayerNetworkMeterMap mPlayerList;
|
|
|
|
typedef map<int, string> NetworkMessageListType;
|
|
NetworkMessageListType mNetworkMessageTypes;
|
|
};
|
|
|
|
#endif |