mirror of
https://github.com/ENSL/NS.git
synced 2024-11-23 13:02:12 +00:00
4f13237895
Change CRLF to LF in repo.
386 lines
No EOL
14 KiB
C
386 lines
No EOL
14 KiB
C
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHAlienWeaponConstants.h$
|
|
// $Date: 2002/11/05 06:17:25 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHAlienWeaponConstants.h,v $
|
|
// Revision 1.29 2002/11/05 06:17:25 Flayra
|
|
// - Balance changes
|
|
//
|
|
// Revision 1.28 2002/10/28 20:33:11 Flayra
|
|
// - Increased claw range so the onos can hit ground targets without crouching
|
|
//
|
|
// Revision 1.27 2002/10/20 02:36:14 Flayra
|
|
// - Regular update
|
|
//
|
|
// Revision 1.26 2002/10/18 22:17:03 Flayra
|
|
// - Balance
|
|
//
|
|
// Revision 1.25 2002/10/16 20:51:06 Flayra
|
|
// - Fixed problem where projectile hit player
|
|
// - Added paralysis projectile
|
|
//
|
|
// Revision 1.24 2002/10/16 00:47:56 Flayra
|
|
// - Removed unneeded bite2 sounds
|
|
// - Removed blink fail
|
|
// - Lowered blink ROF in case that was causing the spam of particle systems
|
|
//
|
|
// Revision 1.23 2002/10/03 18:38:04 Flayra
|
|
// - Toned down primal scream (rate of fire, energy acquisition, +30% damage instead of %40%)
|
|
//
|
|
// Revision 1.22 2002/09/25 20:42:26 Flayra
|
|
// - Balance changes
|
|
//
|
|
// Revision 1.21 2002/09/23 22:09:07 Flayra
|
|
// - Regular update
|
|
//
|
|
// Revision 1.20 2002/09/09 19:48:15 Flayra
|
|
// - Spit damage adjusted
|
|
//
|
|
// Revision 1.19 2002/08/31 18:01:00 Flayra
|
|
// - Work at VALVe
|
|
//
|
|
// Revision 1.18 2002/08/16 02:31:23 Flayra
|
|
// - Big balance change: all weapons reduced by 20% damage
|
|
//
|
|
// Revision 1.17 2002/08/09 00:54:56 Flayra
|
|
// - Regular update
|
|
//
|
|
// Revision 1.16 2002/07/26 23:03:08 Flayra
|
|
// - New artwork
|
|
//
|
|
// Revision 1.15 2002/07/23 16:57:52 Flayra
|
|
// - Lots of tweaks (new artwork, balance/feel)
|
|
//
|
|
// Revision 1.14 2002/07/08 16:45:24 Flayra
|
|
// - Spit gun and bites were shooting through walls, balance changes
|
|
//
|
|
// Revision 1.13 2002/07/01 21:15:02 Flayra
|
|
// - Added new alien abilities (primal scream, babblers, bilebomb, umbra)
|
|
//
|
|
// Revision 1.12 2002/06/25 17:28:55 Flayra
|
|
// - Consolidated view models, correct animations for player models, removed ancient weapons
|
|
//
|
|
// Revision 1.11 2002/06/10 19:49:37 Flayra
|
|
// - Updated with new alien view model artwork (with running anims)
|
|
//
|
|
// Revision 1.10 2002/06/03 16:25:34 Flayra
|
|
// - Removed outdated v_leap.mdl (!)
|
|
//
|
|
// Revision 1.9 2002/05/23 02:34:00 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#ifndef AVHALIENWEAPONCONSTANTS_H
|
|
#define AVHALIENWEAPONCONSTANTS_H
|
|
|
|
#include "AvHBasePlayerWeaponConstants.h"
|
|
|
|
// Alien view models
|
|
#define kLevel1ViewModel "models/v_lvl1.mdl"
|
|
#define kLevel2ViewModel "models/v_lvl2.mdl"
|
|
#define kLevel3ViewModel "models/v_lvl3.mdl"
|
|
#define kLevel4ViewModel "models/v_lvl4.mdl"
|
|
#define kLevel5ViewModel "models/v_lvl5.mdl"
|
|
|
|
// Spit gun constants.
|
|
const int kSpitGRange = 400; // range not used
|
|
const float kSpitLifetime = 2.0f;
|
|
const float kSpitGXPunch = 1.4f;
|
|
const float kSpitParentVelocityScalar = .1f;
|
|
const int kSpitVelocity = 1500;
|
|
#define kSpitGunSprite "sprites/bigspit.spr"
|
|
#define kSpitHitSound1 "weapons/spithit1.wav"
|
|
#define kSpitHitSound2 "weapons/spithit2.wav"
|
|
#define kSpitGEventName "events/SpitGun.sc"
|
|
#define kSpitGAnimExt "ability1"
|
|
#define kSpitGFireSound1 "weapons/spit-1.wav"
|
|
#define kSpitGFireSound2 "weapons/spit-2.wav"
|
|
const int kSpitGBarrelLength = 20;
|
|
#define kSpitClassName "spitgunspit"
|
|
|
|
// The spit size must be small so that the collision results on the server
|
|
// are close to the collision results for the temp entity on the client.
|
|
const float kSpitSize = 1;
|
|
|
|
|
|
// Swipe constants.
|
|
const int kSwipeRange = 60;
|
|
const float kSwipePunch = 4.0;
|
|
#define kSwipeSound1 "weapons/swipe1.wav"
|
|
#define kSwipeSound2 "weapons/swipe2.wav"
|
|
#define kSwipeSound3 "weapons/swipe3.wav"
|
|
#define kSwipeSound4 "weapons/swipe4.wav"
|
|
#define kSwipeHitSound1 "weapons/swipehit1.wav"
|
|
#define kSwipeHitSound2 "weapons/swipehit2.wav"
|
|
#define kSwipeKillSound "weapons/swipekill.wav"
|
|
|
|
#define kSwipeEventName "events/Swipe.sc"
|
|
#define kSwipeAnimExt "ability1"
|
|
#define kSwipeFireSound1 "weapons/swipe-1.wav"
|
|
#define kSwipeFireSound2 "weapons/swipe-2.wav"
|
|
const int kSwipeBarrelLength = 30;
|
|
|
|
// Claws constants.
|
|
const int kClawsRange = 90;
|
|
const float kClawsPunch = 10.0;
|
|
#define kClawsSound1 "weapons/claws1.wav"
|
|
#define kClawsSound2 "weapons/claws2.wav"
|
|
#define kClawsSound3 "weapons/claws3.wav"
|
|
#define kClawsHitSound1 "weapons/clawshit1.wav"
|
|
#define kClawsHitSound2 "weapons/clawshit2.wav"
|
|
#define kClawsKillSound "weapons/clawskill.wav"
|
|
#define kClawsEventName "events/Claws.sc"
|
|
#define kClawsAnimExt "ability1"
|
|
#define kClawsFireSound1 "weapons/claws-1.wav"
|
|
#define kClawsFireSound2 "weapons/claws-2.wav"
|
|
const int kClawsBarrelLength = 30;
|
|
const int kClawsAdrenPitchFactor = 50;
|
|
|
|
// Spores constants.
|
|
const int kSporeRange = 60;
|
|
const float kSporePunch = 2.0;
|
|
|
|
const float kSporeParentVelocityScalar = .1f;
|
|
const int kShootCloudVelocity = 1100;
|
|
#define kSporeSprite "sprites/spore.spr"
|
|
#define kClientSporeSprite "sprites/spore2.spr"
|
|
|
|
#define kSporeFireSound "weapons/sporefire.wav"
|
|
#define kSporeCloudSound "weapons/sporecloud.wav"
|
|
#define kSporeShootEventName "events/ShootSpores.sc"
|
|
#define kSporeCloudEventName "events/SporeCloud.sc"
|
|
#define kSporeAnimExt "ability2"
|
|
const int kSporeBarrelLength = 30;
|
|
const int kSporePointCost = 2;
|
|
|
|
|
|
// Spike gun constants.
|
|
const int kSpikeRange = 8012;
|
|
const float kSpikePunch = 4.0;
|
|
|
|
#define kSpikeSpread VECTOR_CONE_3DEGREES
|
|
#define kSpikeFireSound "weapons/spikefire.wav"
|
|
#define kSpikeProjectileModel "models/spike.mdl"
|
|
#define kSpikeShootEventName "events/SpikeGun.sc"
|
|
#define kSpikeAnimExt "ability2"
|
|
const int kSpikeBarrelLength = 30;
|
|
const int kSpikeVelocity = 3500;
|
|
#define kSpikeGunHitSprite "sprites/spikehit.spr"
|
|
|
|
|
|
// Paralysis gun constants.
|
|
const int kParalysisRange = 8012;
|
|
const float kParalysisPunch = 2.0;
|
|
|
|
#define kParalysisFireSound "weapons/paralysisfire.wav"
|
|
#define kParalysisHitSound "weapons/paralysishit.wav"
|
|
#define kParalysisShootEventName "events/ParalysisGun.sc"
|
|
#define kParalysisStartEventName "events/ParalysisStart.sc"
|
|
#define kParalysisProjectileModel "models/paralysis.mdl"
|
|
#define kParalysisAnimExt "ability3"
|
|
const float kParalysisROF = 1.0f;
|
|
const int kParalysisDamage = 0;
|
|
const int kParalysisBarrelLength = 200;
|
|
const int kParalysisVelocity = 3500;
|
|
|
|
const int kParalysisMaxClip = 10;
|
|
const int kParalysisStartClip = 10;
|
|
|
|
// Bite constants.
|
|
const float kBitePunch = 2.5;
|
|
#define kBiteSound "weapons/bite.wav"
|
|
#define kBiteHitSound1 "weapons/bitehit1.wav"
|
|
#define kBiteHitSound2 "weapons/bitehit2.wav"
|
|
#define kBiteKillSound "weapons/bitekill.wav"
|
|
#define kBiteEventName "events/Bite.sc"
|
|
#define kBiteAnimExt "ability1"
|
|
#define kBiteFireSound1 "weapons/bite-1.wav"
|
|
#define kBiteFireSound2 "weapons/bite-2.wav"
|
|
const int kBiteBarrelLength = 20;
|
|
|
|
// Bite2 constants.
|
|
const int kBite2Range = 60;
|
|
const float kBite2Punch = 2.5;
|
|
#define kBite2Sound "weapons/bite2.wav"
|
|
#define kBite2EventName "events/Bite2.sc"
|
|
#define kBite2AnimExt "ability1"
|
|
#define kBite2FireSound1 "weapons/bite2-1.wav"
|
|
#define kBite2FireSound2 "weapons/bite2-2.wav"
|
|
const int kBite2BarrelLength = 20;
|
|
|
|
// Healing spray constants.
|
|
const int kHealingSprayRange = 300;
|
|
#define kHealingSpraySound "weapons/alien_spray.wav"
|
|
#define kHealingSprayEventName "events/HealingSpray.sc"
|
|
#define kHealingSprayAnimExt "ability2"
|
|
const int kHealingSprayBarrelLength = 30;
|
|
|
|
// Metabolize constants
|
|
#define kMetabolizeEventName "events/Metabolize.sc"
|
|
#define kMetabolizeSuccessEventName "events/MetabolizeSuccess.sc"
|
|
//#define kMetabolizeFireSound "weapons/metabolize_fire.wav"
|
|
#define kMetabolizeFireSound1 "weapons/metabolize1.wav"
|
|
#define kMetabolizeFireSound2 "weapons/metabolize2.wav"
|
|
#define kMetabolizeFireSound3 "weapons/metabolize3.wav"
|
|
#define kMetabolizeSuccessSound "weapons/metabolize_success.wav"
|
|
|
|
// Web spinning constants.
|
|
const int kWebSpinnerRange = 500;
|
|
#define kWebSpinnerShootEventName "events/SpinWeb.sc"
|
|
#define kWebProjectileSprite "sprites/webprojectile.spr"
|
|
#define kWebSpinnerAnimExt "ability4"
|
|
#define kWebSpinSound1 "weapons/webspin1.wav"
|
|
#define kWebSpinSound2 "weapons/webspin2.wav"
|
|
const int kWebSpinnerBarrelLength = 20;
|
|
#define kWebProjectileClassName "webgunproj"
|
|
const float kWebProjectileParentVelocityScalar = .05f;
|
|
const int kWebProjectileVelocity = 1000;
|
|
const float kWebGXPunch = 2.0;
|
|
|
|
// Babbler gun constants.
|
|
const int kBabblerGunRange = 400;
|
|
#define kBabblerGunSound "player/role3_spawn1.wav"
|
|
#define kBabblerGunEventName "events/BabblerGun.sc"
|
|
#define kBabblerGunAnimExt "ability4"
|
|
//#define kBabblerModel "models/w_babbler.mdl"
|
|
#define kBabblerModel "models/player/alien1/alien1.mdl"
|
|
const float kBabblerGunROF = 1.0f;
|
|
const int kBabblerGunBarrelLength = 50;
|
|
const int kBabblerBiteDamage = 20;
|
|
const int kBabblerExplodeDamage = 40;
|
|
const float kBabblerXPunch = 8.0;
|
|
#define kBabblerHunt1Sound "player/role3_idle1.wav"
|
|
#define kBabblerHunt2Sound "player/role3_move1.wav"
|
|
#define kBabblerHunt3Sound "player/role3_move1.wav"
|
|
#define kBabblerBiteSound "weapons/bite.wav"
|
|
#define kBabblerDieSound "player/role3_die1.wav"
|
|
#define kBabblerBlastSound "weapons/divinewindexplode.wav"
|
|
|
|
// Primal scream constants.
|
|
#define kPrimalScreamShootEventName "events/PrimalScream.sc"
|
|
#define kStopPrimalScreamSoundEvent "events/StopScream.sc"
|
|
#define kPrimalScreamAnimExt "ability4"
|
|
#define kPrimalScreamSound "weapons/primalscream.wav"
|
|
const int kPrimalScreamBarrelLength = 100;
|
|
|
|
// Building gun constants.
|
|
const int kBuildingGunRange = 50;
|
|
const float kBuildingGunPunch = 2.5;
|
|
#define kBuildingGunEventName "events/Build.sc"
|
|
#define kBuildingGunAnimExt "ability6"
|
|
#define kBuildingGunSound1 "weapons/build1.wav"
|
|
#define kBuildingGunSound2 "weapons/build2.wav"
|
|
const float kBuildingGunROF = 1.0f;
|
|
const int kBuildingGunDamage = 50;
|
|
const int kBuildingGunBarrelLength = 100;
|
|
const int kBuildingGunPointCost = 3;
|
|
|
|
// Parasite gun constants.
|
|
const int kParasiteRange = 2048;
|
|
const float kParasitePunch = .5;
|
|
|
|
#define kParasiteFireSound "weapons/parasitefire.wav"
|
|
#define kParasiteHitSound "weapons/parasitehit.wav"
|
|
#define kParasiteShootEventName "events/ParasiteGun.sc"
|
|
#define kParasiteProjectileModel "models/parasite.mdl"
|
|
#define kParasiteAnimExt "ability2"
|
|
const int kParasiteBarrelLength = 10;
|
|
const int kParasiteVelocity = 2500;
|
|
|
|
// Umbra gun constants.
|
|
const int kUmbraRange = 8012;
|
|
const float kUmbraPunch = 2.0;
|
|
const int kUmbraVelocity = 1100;
|
|
#define kUmbraSprite "sprites/umbra.spr"
|
|
#define kClientUmbraSprite "sprites/umbra2.spr"
|
|
|
|
#define kUmbraFireSound "weapons/umbrafire.wav"
|
|
#define kUmbraBlockedSound "weapons/umbrablocked.wav"
|
|
#define kUmbraCloudEventName "events/UmbraCloud.sc"
|
|
#define kUmbraShootEventName "events/UmbraGun.sc"
|
|
#define kUmbraAnimExt "ability3"
|
|
const int kUmbraBarrelLength = 30;
|
|
|
|
// Blink gun constants.
|
|
const float kBlinkPunch = 2.0;
|
|
|
|
#define kBlinkSuccessSound "weapons/blinksuccess.wav"
|
|
#define kBlinkEffectSuccessEventName "events/BlinkSuccess.sc"
|
|
#define kBlinkAnimExt "ability2"
|
|
|
|
// DivineWind gun constants.
|
|
const int kDivineWindRange = 8012;
|
|
const float kDivineWindPunch = 2.0;
|
|
|
|
#define kDivineWindFireSound "weapons/divinewindfire.wav"
|
|
#define kDivineWindExplodeSound "weapons/divinewindexplode.wav"
|
|
#define kDivineWindShootEventName "events/DivineWind.sc"
|
|
#define kDivineWindAnimExt "ability4"
|
|
|
|
// Bile bomb
|
|
const int kBileBombRange = 9214;
|
|
const float kBileBombPunch = 8.0;
|
|
|
|
#define kBileBombFireSound "weapons/bilebombfire.wav"
|
|
#define kBileBombHitSound "weapons/bilebombhit.wav"
|
|
#define kBileBombShootEventName "events/BileBomb.sc"
|
|
#define kBileBombVModel "models/v_lvl3.mdl"
|
|
#define kBileBombAnimExt "ability3"
|
|
#define kBileBombProjectileModel "models/bilebomb.mdl"
|
|
|
|
const int kBileBombBarrelLength = 20;
|
|
const float kBileBombFrictionConstant = .8f;
|
|
const int kBileBombVelocity = 650;
|
|
|
|
// The bile bomb size must be small so that the collision results on the server
|
|
// are close to the collision results for the temp entity on the client.
|
|
const float kBileBombSize = 1;
|
|
|
|
// Acid rocket
|
|
const int kAcidRocketRange = 8012;
|
|
const float kAcidRocketPunch = 2.0;
|
|
const float kAcidRocketParentVelocityScalar = .1f;
|
|
const int kAcidRocketVelocity = 2000;
|
|
#define kAcidRocketFireSound "weapons/acidrocketfire.wav"
|
|
#define kAcidRocketHitSound "weapons/acidrockethit.wav"
|
|
#define kAcidRocketShootEventName "events/AcidRocket.sc"
|
|
#define kAcidRocketVModel "models/v_lvl4.mdl"
|
|
#define kAcidRocketProjectileModel "models/acidrocket.mdl"
|
|
#define kAcidRocketAnimExt "ability4"
|
|
|
|
const int kAcidRocketBarrelLength = 40;
|
|
|
|
// Devour gun constants.
|
|
const float kDevourPunch = 2.0;
|
|
|
|
#define kDevourFireSound "weapons/devour.wav"
|
|
#define kDevourSwallowSound "weapons/devourswallow.wav"
|
|
#define kDevourCompleteSound "weapons/devourcomplete.wav"
|
|
#define kDevourCancelSound "weapons/devourcancel.wav"
|
|
#define kDevourShootEventName "events/Devour.sc"
|
|
#define kDevourAnimExt "ability3"
|
|
|
|
|
|
// Stomp gun constants.
|
|
#define kStompFireSound "weapons/stomp.wav"
|
|
#define kStompShootEventName "events/Stomp.sc"
|
|
//#define kStompProjectileModel "sprites/shockwave.spr"
|
|
#define kStompProjectileModel "models/stomp.mdl"
|
|
#define kwsStompProjectile "stompprojectile"
|
|
const int kStompBarrelLength = 30;
|
|
const float kStompProjectileLifetime = 1.2f;
|
|
const int kStompModelRenderAmount = 180;
|
|
const int kStompProjectileVelocity = 600;
|
|
#define kStompAnimExt "ability2"
|
|
|
|
|
|
#endif |