mirror of
https://github.com/ENSL/NS.git
synced 2024-12-11 13:22:03 +00:00
c47a491d44
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@46 67975925-1194-0748-b3d5-c16f83f1a3a1
186 lines
No EOL
4.3 KiB
C++
186 lines
No EOL
4.3 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHAlienAbilities.h $
|
|
// $Date: 2002/09/23 22:06:33 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHAlienAbilities.h,v $
|
|
// Revision 1.9 2002/09/23 22:06:33 Flayra
|
|
// - Updated anims for new view model artwork
|
|
//
|
|
// Revision 1.8 2002/08/09 00:52:57 Flayra
|
|
// - Speed up deploying of charge and leap, removed old hard-coded number
|
|
//
|
|
// Revision 1.7 2002/07/26 23:03:08 Flayra
|
|
// - New artwork
|
|
//
|
|
// Revision 1.6 2002/07/08 16:42:38 Flayra
|
|
// - Refactoring for cheat protection, moved blinking in here from separate class
|
|
//
|
|
// Revision 1.5 2002/06/25 17:25:56 Flayra
|
|
// - Regular update for leap and charge
|
|
//
|
|
// Revision 1.4 2002/06/03 16:20:11 Flayra
|
|
// - Proper anims for alien abilities
|
|
//
|
|
// Revision 1.3 2002/05/23 02:34:00 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#ifndef AVHALIENABILITIES_H
|
|
#define AVHALIENABILITIES_H
|
|
|
|
#include "util/nowarnings.h"
|
|
#include "dlls/weapons.h"
|
|
#include "mod/AvHAlienWeapons.h"
|
|
|
|
class AvHAlienAbilityWeapon : public AvHAlienWeapon
|
|
{
|
|
public:
|
|
virtual AvHMessageID GetAbilityImpulse() const = 0;
|
|
int mAbilityEvent;
|
|
};
|
|
|
|
class AvHLeap : public AvHAlienAbilityWeapon
|
|
{
|
|
public:
|
|
AvHLeap()
|
|
{ this->Init(); }
|
|
|
|
virtual BOOL Deploy();
|
|
|
|
virtual int GetBarrelLength() const;
|
|
|
|
virtual int GetDeployAnimation() const;
|
|
|
|
virtual float GetDeployTime() const;
|
|
|
|
virtual bool GetFiresUnderwater() const;
|
|
|
|
virtual int GetIdleAnimation() const;
|
|
|
|
AvHMessageID GetAbilityImpulse() const;
|
|
|
|
virtual bool GetIsDroppable() const;
|
|
|
|
int GetItemInfo(ItemInfo *p) const;
|
|
|
|
virtual int GetShootAnimation() const;
|
|
|
|
virtual int iItemSlot(void);
|
|
|
|
virtual void Precache(void);
|
|
|
|
virtual void Spawn();
|
|
|
|
virtual bool UsesAmmo(void) const;
|
|
virtual BOOL GetTakesEnergy() { return FALSE; }
|
|
|
|
protected:
|
|
virtual void FireProjectiles(void);
|
|
|
|
virtual void Init();
|
|
};
|
|
|
|
class AvHBlinkGun : public AvHAlienAbilityWeapon
|
|
{
|
|
public:
|
|
AvHBlinkGun()
|
|
{ this->Init(); }
|
|
|
|
virtual BOOL Deploy();
|
|
|
|
AvHMessageID GetAbilityImpulse() const;
|
|
|
|
virtual int GetBarrelLength() const;
|
|
|
|
virtual float GetRateOfFire() const;
|
|
|
|
virtual int GetDeployAnimation() const;
|
|
|
|
virtual bool GetFiresUnderwater() const;
|
|
|
|
virtual int GetIdleAnimation() const;
|
|
|
|
virtual bool GetIsDroppable() const;
|
|
|
|
int GetItemInfo(ItemInfo *p) const;
|
|
|
|
virtual bool GetMustPressTriggerForEachShot() const;
|
|
|
|
virtual int GetShootAnimation() const;
|
|
|
|
virtual char* GetViewModel() const;
|
|
|
|
virtual int iItemSlot(void);
|
|
|
|
virtual void ItemPostFrame(void);
|
|
|
|
virtual void Precache(void);
|
|
|
|
virtual void Spawn();
|
|
|
|
virtual bool UsesAmmo(void) const;
|
|
virtual BOOL GetTakesEnergy() { return FALSE; }
|
|
protected:
|
|
virtual void FireProjectiles(void);
|
|
|
|
virtual void Init();
|
|
|
|
float mTimeOfNextBlinkEvent;
|
|
|
|
int mBlinkSuccessEvent;
|
|
};
|
|
|
|
class AvHCharge : public AvHAlienAbilityWeapon
|
|
{
|
|
public:
|
|
AvHCharge()
|
|
{ this->Init(); }
|
|
|
|
virtual BOOL Deploy();
|
|
|
|
AvHMessageID GetAbilityImpulse() const;
|
|
|
|
virtual int GetBarrelLength() const;
|
|
|
|
virtual int GetDeployAnimation() const;
|
|
|
|
virtual float GetDeployTime() const;
|
|
|
|
virtual bool GetFiresUnderwater() const;
|
|
|
|
virtual int GetIdleAnimation() const;
|
|
|
|
virtual bool GetIsDroppable() const;
|
|
|
|
int GetItemInfo(ItemInfo *p) const;
|
|
|
|
virtual int GetShootAnimation() const;
|
|
|
|
virtual int iItemSlot(void);
|
|
|
|
virtual void Precache(void);
|
|
|
|
virtual void Spawn();
|
|
|
|
virtual bool UsesAmmo(void) const;
|
|
|
|
virtual float GetRateOfFire() const;
|
|
|
|
protected:
|
|
virtual void FireProjectiles(void);
|
|
|
|
virtual void Init();
|
|
};
|
|
|
|
|
|
|
|
#endif |