mirror of
https://github.com/ENSL/NS.git
synced 2024-11-29 15:51:51 +00:00
58358d0927
* Initial bot commit * Added server commands and cvars for adding AI players to the game. * Added auto modes for automating the adding and removal of bots * Bots connect to the server and join teams correctly * Added round restart and new map detection for AI system Push before new project added for detour * Initial bot integration * Integrated all basic bot code for navigation and task performing * Added support for multi_managers to better understand how buttons and triggers affect doors * Improved bot understanding of door triggers and weldables * Reworked nav profiles Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder * Improved bot door usage * Added weldable obstacles back into navigation Bots now understand how to get around weldable barriers * Replaced fixed arrays with vectors * Resource node and hive lists are now vectors. * Further improved bot weld behaviour * Added dynamic reachability calculations When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses. * Added team-based reachability calculations Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point. * Implemented long-range off-mesh connections and dynamic off-mesh connections * Implemented fully dynamic off-mesh connections Phase gates now use connections rather than custom path finding. Much more performant. * Replaced arrays with vectors for simpler code * Started Bot Swimming * Bots understand trigger_changetarget Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work * Push before trying to fix long-range connections * Implement new off-mesh connection system * Redid population of door triggers * Fixed trigger types and links to doors * Added lift and moving platform support * Lift improvements * Bots avoid getting crushed under a lift when summoning it * Bots are better at judging which stop a platform needs to be at * Tweak lift and welder usage * Fixed bug with multiple off-mesh connections close together * Finish lift movement * Fixed dodgy path finding * Improved skulk ladder usage and lerk lift usage * Fix crash with path finding * Re-implement commander AI * Commander improvements * Improve commander sieging * Commander scanning tweak * Reimplemented regular marine AI * Start reimplementing alien AI * Implement gorge building behaviours * Start alien tactical decisioning * Continuing alien building and other non-combat logic * More alien role work * Adjusted base node definitions * Iterate Capper Logic * Alien assault AI * Alien Combat * Fix grenade throwing, better combat * Marine combat AI improvements * Commander improvements * Commander + nav improvements * Drop mines * Improved bot stuck detection * Commander supply improvements * Bot fill timing config * Added nsbots.cfg to configure internal bots * Changed bot config file to "nsbots.cfg" * Bug fixing with navigation * Fix skulk movement on ladders * Improved commander placement and tactical refresh * Fixed bug with ladder climbing * Doors block off-mesh connections * Finished doors blocking connections * Marine and alien tactical bug fixes * Add commander beacon back in * Start combat mode stuff * First pass at combat mode * Bots attack turrets * Fix ladder and wall climbing * Commander chat request * Improved skulk ladders * Added nav meshes for new bot code * Added bot configuration to listen server menu * Added bot config file * Added default bot config to listenserver.cfg * Added default bot settings to server.cfg * Include VS filter for bot files * Crash fixes * Bot improvements * Bot stability and mine placement improvements * Fixed crash on new map start with bots * Reverted Svencoop fix * Fixed crash, added more cvars * Performance improvement * Commander building improvements * Stop bot spasming when waiting to take command * Fixed doors not blocking connections * Added bot disabled guard to round start * Commander improvements, movement improvements * Tweaked level load sequence * Performance improvements * Bot load spread * Fixed commander update * Refactor bot frame handling * Bug fixes + Pierow's dynamic load spread * Minor bug fixes * Fix door detection, prep for test * Fixed commander siege spam * linux compile test * fix hardcoded inlcudes * O1 compile flag for detour - fix linux server crash * Revert detour compile flags to original for windows * linux build update * remove x64 build configs * update bot nav meshes and configs * fix bot physics at high server fps, update navmeshes. from @RGreenlees --------- Co-authored-by: RGreenlees <RGreenlees@users.noreply.github.com> Co-authored-by: RichardGreenlees <richard.greenlees@forecast.global>
121 lines
3.1 KiB
INI
121 lines
3.1 KiB
INI
// Use this file to configure your DEDICATED server.
|
|
// This config file is executed everytime the server changes levels (disable by removing mapchangecfgfile at end)
|
|
//
|
|
// Please visit the server ops forum on www.natural-selection.org, or check out the manual if you have any questions about any of these settings.
|
|
//
|
|
|
|
////////////////////////////////////////////////////
|
|
// Common between listenserver.cfg and server.cfg //
|
|
////////////////////////////////////////////////////
|
|
|
|
// Default server name. Change to "Bob's Server", etc.
|
|
hostname "Natural Selection v3.3"
|
|
|
|
// Must specify sv_region, or it won't show up in Steam server browser
|
|
// 0: US East coast
|
|
// 1: US West coast
|
|
// 2: South America
|
|
// 3: Europe
|
|
// 4: Asia
|
|
// 5: Australia
|
|
// 6: Middle East
|
|
// 7: Africa
|
|
sv_region 0
|
|
|
|
// general gameplay
|
|
mp_autoconcede 4
|
|
mp_limitteams 1
|
|
mp_combattime 15
|
|
|
|
// block abusive console scripts (wait, special, etc.)?
|
|
mp_blockscripts 0
|
|
|
|
// Set to -1 to disallow voting (looks in mapcycle.txt for entries)
|
|
mp_mapvoteratio .6
|
|
|
|
// Enable HLTV proxies to connect
|
|
sv_proxies 1
|
|
|
|
// maximum client movement speed (needed for commander mode)
|
|
sv_maxspeed 4000
|
|
sv_allowdownload 1
|
|
|
|
// Enforce file consistency 0 = none, 1 = game version, 2 = additional files for competitive play (previously 1)
|
|
mp_consistency 1
|
|
|
|
// Commander voting
|
|
mp_votedowntime 180
|
|
mp_votecasttime 2
|
|
mp_votepercentneeded .4
|
|
mp_minvotesneeded 3
|
|
|
|
// More obscure settings
|
|
mp_countdowntime .2
|
|
mp_latejointime 1.5
|
|
mp_logdetail 0
|
|
mp_falldamage 1
|
|
mp_killdelay 3
|
|
mp_flashlight 1
|
|
mp_footsteps 1
|
|
|
|
// AI Player Settings
|
|
mp_botsenabled 0
|
|
mp_botminplayers 0
|
|
mp_botusemapdefaults 1
|
|
mp_botskill 1
|
|
mp_botautomode 0
|
|
mp_botcommandermode 0
|
|
|
|
// disable autoaim and mad gibs
|
|
sv_aim 0
|
|
violence_hgibs 0
|
|
violence_agibs 0
|
|
|
|
// player bounding boxes (collisions, not clipping)
|
|
sv_clienttrace 3.5
|
|
|
|
/////////////////////////////////////////
|
|
// Server options (in listenserver UI) //
|
|
/////////////////////////////////////////
|
|
mp_tournamentmode 0
|
|
mp_friendlyfire 0
|
|
sv_cheats 0
|
|
mp_drawdamage 0
|
|
|
|
// Handicap one side (0-100)
|
|
mp_team1damagepercent 100
|
|
mp_team2damagepercent 100
|
|
|
|
// 60 minute timelimit (never ends match in progress)
|
|
mp_timelimit 60
|
|
|
|
///////////////////////////////
|
|
// Dedicated server specific //
|
|
///////////////////////////////
|
|
sv_lan 0
|
|
|
|
// Forces a limit on structures on the server
|
|
sv_structurelimit 300
|
|
|
|
// disable clients' ability to pause the server
|
|
pausable 0
|
|
|
|
// List server op WON or Steam ids here, delimited by semi-colons (eg, "STEAM_0:1:12345;STEAM_0:0:56736"), to display server op icon next to these players on this server.
|
|
mp_serverops ""
|
|
|
|
// Allows display of special authentication icons next to people's names (including developers, Constellation members, etc.)
|
|
mp_uplink 1
|
|
|
|
// Needed so this file is executed on map change, like pre-NS v2.1
|
|
mapchangecfgfile server.cfg
|
|
|
|
// Post HL 25th Aniversary update
|
|
sv_rollangle 0
|
|
sv_allow_shaders 0
|
|
|
|
// Set rate limits, otherwise they initialize to bad values
|
|
sv_maxupdaterate 102
|
|
sv_maxunlag 0.3
|
|
sv_maxrate 0
|
|
sv_minrate 20000
|
|
sv_minupdaterate 30
|