mirror of
https://github.com/ENSL/NS.git
synced 2024-12-11 13:22:03 +00:00
19b458f8bc
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@141 67975925-1194-0748-b3d5-c16f83f1a3a1
105 lines
No EOL
4.5 KiB
Text
105 lines
No EOL
4.5 KiB
Text
=====================================================================
|
|
Natural-Selection Map Spec Sheet
|
|
=====================================================================
|
|
------General Information--------------------------------------------
|
|
|
|
Title : Altair Underwater Mining Facility
|
|
Filename : ns_altair.bsp
|
|
Author : Paul "KungFuDiscoMonkey" Traylor
|
|
EMail : kungfudiscomonkey@gmail.com
|
|
URL : http://kungfudiscomonkey.net
|
|
Date : February 21, 2005
|
|
|
|
------Play Information-----------------------------------------------
|
|
|
|
NS:Classic
|
|
How Many Players: 32
|
|
|
|
------Map Information------------------------------------------------
|
|
|
|
New Textures : Yes (ns_altair.wad embedded in BSP)
|
|
Some Textures taken from Poke646 by Marc Schröder
|
|
Button Textures, damaged door, and new monitors by
|
|
Samejima
|
|
New Sounds : No
|
|
New Skybox : Yes based on deepsea1
|
|
by Darc
|
|
http://telefragged.com/soup/
|
|
New Models : Not yet
|
|
New Prefabs : Yes Tube Container by KungFuSquirrel
|
|
|
|
------Construction---------------------------------------------------
|
|
|
|
Base : From scratch
|
|
Editor(s) used : Valve Hammer Editor 3.5
|
|
Adobe Photoshop Elements 2.0
|
|
Wally
|
|
Compile Machine : 3 Ghz P4, 1 gb RAM
|
|
Compile time : ~1 hour
|
|
|
|
------Changelog------------------------------------------------------
|
|
v1-6 OLD Versions
|
|
|
|
v7 (11/8/04)
|
|
Version number incrimented by request to reflect the massive number of improvemts since the b5 version of the map
|
|
Added vent from Omega to Zeta with two exits into Phi
|
|
Added vent from Muck Pump to Parts Room RT
|
|
Rspeed optimizations
|
|
Adjustments to Surface Umbilical to reduce LOS
|
|
Adjustments to MS top entrance
|
|
New monitor textures by Samejima
|
|
Covered up pit in Omega
|
|
More details
|
|
New minimap built for new changes to rooms
|
|
|
|
v7b (1/29/05)
|
|
Removed Diving tanks and connected Nanite Regulation and Settling tanks
|
|
Rerouted path from Settling tanks into Communications
|
|
Moved weldable to Muck Pump
|
|
Optimized Sub Bay
|
|
Moved node from outside Parts room into parts room
|
|
|
|
v7c (2/10/05)
|
|
Moved Parts Room RT to Sigma Test Site
|
|
Added new info_locations to help navigation and direction
|
|
Split up Life Support info_location
|
|
Split up Sub Bay info_location
|
|
Removed weldable door
|
|
Reopened path between Sub Bay and Parts Room
|
|
Moved some alien spawns into Life Support instead of being a bit outside the hive room
|
|
|
|
v7d (2/14/05)
|
|
Played with HLRAD compile settings a bit
|
|
Added a few new lights to sewer
|
|
Misc detail to parts room and Station Monitoring
|
|
Small tweek to fix minimap glitch till I have time to do a full sprite again
|
|
Added new vent weldables
|
|
|
|
v7e (2/21/05)
|
|
Reopened route from Settling Tanks to Consistancy
|
|
Combined Station Monitoring and Sub Refueling node into one node at SM-Power.
|
|
Moved Settling Tank node back to Nanite Regulation
|
|
Added small ledge in sub bay to help get around pool
|
|
Fixed custom minimap.
|
|
|
|
|
|
------Additional Info------------------------------------------------
|
|
|
|
Any feedback or suggestions, please send them to kungfudiscomonkey@gmail.com
|
|
|
|
------Copyright-Permissions------------------------------------------
|
|
|
|
I give NO permission whatsoever to decompile this map or use the textures in any other mapping project. Also, please no using ripent or similar to modify the map, if you want something changed, email me about it and if i consider it to be valid i'll sort it.
|
|
|
|
------And Finally----------------------------------------------------
|
|
|
|
Thanks to the NS Dev team for making this great mod that has kept me from doing as much homework as I should.
|
|
|
|
Thanks to the NS Playtester team for helping me with good feedback and taking time to disuss with me the changes and updates to help make the map that much better.
|
|
|
|
Thanks Plaguebearer for taking my mediocre layout and turning it into something awsome. Without his help you wouldn't be playing this map.
|
|
|
|
Thanks to TyrNemesis^ for helping me walk around the map and pointing out balance issues and node placement issues and generally helping to make Altair even better. Half the reason you are reading this file is because this guy helped make Altair what it is.
|
|
|
|
------Dedication-----------------------------------------------------
|
|
Altair is dedicated to my friends from Wake Christian Academy, Cary Alliance Church, and Grace Community Church who will never realize how much their lives have impacted mine and made me a better person because of it. |