mirror of
https://github.com/ENSL/NS.git
synced 2024-12-15 07:01:33 +00:00
1511d73d5f
o If an advanced armory is lost and no other armories exist, the observatory and armslab are nolonger available until a new armory is built. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@490 67975925-1194-0748-b3d5-c16f83f1a3a1
89 lines
1.7 KiB
C++
89 lines
1.7 KiB
C++
#include "mod/AvHBuildable.h"
|
|
#include "util/nowarnings.h"
|
|
#include "dlls/extdll.h"
|
|
#include "dlls/util.h"
|
|
#include "dlls/cbase.h"
|
|
#include "mod/AvHGamerules.h"
|
|
#include "mod/AvHTeam.h"
|
|
|
|
AvHBuildable::AvHBuildable(AvHTechID inTechID)
|
|
{
|
|
this->mTechID = inTechID;
|
|
this->mHasBeenBuilt = false;
|
|
this->mBuilder = -1;
|
|
}
|
|
|
|
int AvHBuildable::GetBuilder() const
|
|
{
|
|
return this->mBuilder;
|
|
}
|
|
|
|
bool AvHBuildable::GetHasBeenBuilt() const
|
|
{
|
|
return this->mHasBeenBuilt;
|
|
}
|
|
|
|
bool AvHBuildable::GetSupportsTechID(AvHTechID inTechID) const
|
|
{
|
|
return (inTechID == this->mTechID);
|
|
}
|
|
|
|
AvHTechID AvHBuildable::GetTechID() const
|
|
{
|
|
return this->mTechID;
|
|
}
|
|
|
|
void AvHBuildable::SetTechID(AvHTechID inTechID)
|
|
{
|
|
this->mTechID = inTechID;
|
|
}
|
|
|
|
void AvHBuildable::SetHasBeenKilled()
|
|
{
|
|
GetGameRules()->BuildableKilled(this);
|
|
}
|
|
|
|
void AvHBuildable::SetBuilder(int inEntIndex)
|
|
{
|
|
this->mBuilder = inEntIndex;
|
|
}
|
|
|
|
void AvHBuildable::SetConstructionComplete(bool inForce)
|
|
{
|
|
}
|
|
|
|
void AvHBuildable::SetHasBeenBuilt()
|
|
{
|
|
this->mHasBeenBuilt = true;
|
|
|
|
GetGameRules()->BuildableBuilt(this);
|
|
}
|
|
|
|
void AvHBuildable::SetResearching(bool inState)
|
|
{
|
|
}
|
|
|
|
void AvHBuildable::TriggerAddTech() const
|
|
{
|
|
AvHTeamNumber theTeamNumber = this->GetTeamNumber();
|
|
AvHTeam* theTeam = GetGameRules()->GetTeam(theTeamNumber);
|
|
|
|
if(theTeam)
|
|
{
|
|
theTeam->TriggerAddTech(this->mTechID);
|
|
}
|
|
}
|
|
|
|
void AvHBuildable::TriggerRemoveTech() const
|
|
{
|
|
AvHTeamNumber theTeamNumber = this->GetTeamNumber();
|
|
AvHTeam* theTeam = GetGameRules()->GetTeam(theTeamNumber);
|
|
|
|
if(theTeam)
|
|
{
|
|
theTeam->TriggerRemoveTech(this->mTechID);
|
|
if ( this->mTechID == TECH_ADVANCED_ARMORY )
|
|
theTeam->TriggerRemoveTech(TECH_ARMORY);
|
|
}
|
|
}
|
|
|