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90 lines
1.7 KiB
C++
90 lines
1.7 KiB
C++
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// Stored modelname (without quotes): "H:\SDK2\SDK\Weapon Models\NS\ba_sensory.mdl"
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$modelname "ba_sensory.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "studio"
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{
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studio "upgrade_alien_sensory_reference"
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}
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$flags 0
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$externaltextures
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$attachment 0 "Bone03" 0 0 3
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$hbox 0 "Bone01" -0.1 -24.66 -26.780001 12.972679 27.719999 29.75
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$hbox 0 "Bone02" -0.05 -14.29 -16.219999 13.34 14.07 14.38
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$hbox 0 "Bone03" 0 -9.57 -10.65 25.790001 9.17 7.94
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$hbox 0 "Bone07" 0 -2.83 -2.72 12.04 3.29 3.48
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$hbox 0 "Bone08" 0 -3.45 -3.56 13.21 2.64 2.8
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$hbox 0 "Bone12" 0 -3.21 -2.38 13.42 2.91 3.73
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$hbox 0 "Bone16" 0 -3.75 -3.16 13.24 3.29 3.38
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$hbox 0 "Bone20" 0 -2.99 -3.23 13.01 2.95 2.81
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$hbox 0 "Bone24" 0 -3.02 -2.82 13.33 3.04 3.75
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$hbox 0 "Bone28" 0 -2.93 -2.84 10.98 4.64 3.23
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$hbox 0 "Bone32" 0 -3.02 -3.69 10.81 3.5 2.85
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$hbox 0 "Bone36" 0 -3.76 -3.17 12.55 3.72 3.36
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$hbox 0 "Bone40" 0 -2.6 -2.53 11.45 3.8 4.02
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$sequence "spawn" {
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"ba_sensory_anims\spawn"
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fps 12
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}
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$sequence "deploy" {
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"ba_sensory_anims\deploy"
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fps 6
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}
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$sequence "idle1" {
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"ba_sensory_anims\idle1"
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fps 3
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loop
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}
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$sequence "idle2" {
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"ba_sensory_anims\idle2"
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fps 5
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loop
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}
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$sequence "researching" {
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"ba_sensory_anims\researching"
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fps 10
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}
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$sequence "dummy_active" {
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"ba_sensory_anims\dummy_active"
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fps 8
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loop
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}
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$sequence "dummy_fire" {
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"ba_sensory_anims\dummy_fire"
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fps 1
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}
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$sequence "take_damage" {
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"ba_sensory_anims\take_damage"
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fps 30
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}
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$sequence "die_forward" {
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"ba_sensory_anims\die_forward"
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fps 17
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}
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$sequence "die_left" {
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"ba_sensory_anims\die_left"
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fps 17
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}
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$sequence "die_backward" {
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"ba_sensory_anims\die_backward"
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fps 17
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}
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$sequence "die_right" {
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"ba_sensory_anims\die_right"
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fps 17
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}
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$sequence "dummy_special" {
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"ba_sensory_anims\dummy_special"
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fps 1
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}
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