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4f13237895
Change CRLF to LF in repo.
43 lines
1.8 KiB
C++
43 lines
1.8 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: UIUtil.h $
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// $Date: 2002/05/23 04:03:05 $
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//
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//-------------------------------------------------------------------------------
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// $Log: UIUtil.h,v $
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// Revision 1.8 2002/05/23 04:03:05 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef UI_UTIL_H
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#define UI_UTIL_H
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#include "../types.h"
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#include "textrep/TRDescription.h"
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#include "VGUI_KeyCode.h"
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#include "VGUI_Color.h"
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namespace vgui
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{
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class Color;
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}
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void UIDrawVariableBarSpriteHoles(int inSprite, int inX, int inY, float inPercentage, float inGammaSlope, bool inTrueHolesFalseAdditive = true, float inSecondaryPercentage = -1);
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void UIGetPosition(const TRDescription& inDesc, float& outXPos, float& outYPos, int& outWidth, int& outHeight);
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void UIStringToAlignment(const string& inString, int outAlignment);
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void UIStringToColor(const string& inString, vgui::Color& outColor);
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char UIKeyCodeToChar(vgui::KeyCode inKeyCode);
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string UINameToSprite(const string& inName, int inScreenWidth, bool inNoRes = false);
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vgui::Color UIBlendColor(const vgui::Color& inBaseColor, const vgui::Color& inDestColor, float inParametricPercentage);
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void vguiSimpleLine(int x0, int y0, int x1, int y1, int r, int g, int b, int a);
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void vguiSimpleBox(int x0, int y0, int x1, int y1, int r, int g, int b, int a);
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#endif
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