NS/main/source/mod/AvHClientVariables.h
pierow 99c40ae09e v3.2.3 features and fixes.
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server.
-- Shotgun reload can now be interrupted with a pump animation
-- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
- Networked ammo
- Client and server dll consistency checks added
- Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand)
- Players can change lifeform and use popupmenu in pregame warmup
- Fixed guns getting stuck in the air
- Reverted max speed to not be client cvar adjustable, fixing walk speed issues
- Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode
- Removed default_fov as it did nothing but change sensitivty
- Fixed commander view scrolling keybinds
- cl_showspeed now works in readyroom and spectate
2021-02-05 16:18:16 -05:00

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C

//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: AvHClientVariables.h $
// $Date: 2002/08/02 22:02:02 $
//
//-------------------------------------------------------------------------------
// $Log: AvHClientVariables.h,v $
// Revision 1.6 2002/08/02 22:02:02 Flayra
// - Renamed centerid variable (because it tells info about everything, not just players)
//
// Revision 1.5 2002/05/23 02:34:00 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
//===============================================================================
#ifndef AVH_CLIENTVARIABLES_H
#define AVH_CLIENTVARIABLES_H
#include "../common/cvardef.h"
extern cvar_t* cl_cmhotkeys;
extern cvar_t* cl_highdetail;
extern cvar_t* cl_musicenabled;
extern cvar_t* cl_musicdelay;
extern cvar_t* cl_musicvolume;
extern cvar_t* cl_particleinfo;
extern cvar_t* cl_quickselecttime;
extern cvar_t* cl_musicdir;
// Variables
#define kvAutoHelp "cl_autohelp"
// : 1064 The cl var that controls the display of labelled minimaps
#define kvLabelMaps "hud_mapstyle"
// :
// : 0001070 - enables forced gamma ramp loading
#define kvGammaRamp "cl_gammaramp"
#define kvLabelHivesight "cl_labelhivesight"
#define kvCustomCrosshair "cl_customcrosshair"
#define kvHudMapZoom "cl_hudmapzoom"
// :
#define kvCMHotKeys "cl_cmhotkeys"
//#define kvForceDefaultFOV "cl_forcedefaultfov"
#define kvWidescreen "cl_widescreen"
#define kvAmbientSound "cl_ambientsound"
#define kvCenterEntityID "cl_centerentityid"
#define kvHighDetail "cl_highdetail"
#define kvCMHotkeys "cl_cmhotkeys"
#define kvMusicEnabled "cl_musicenabled"
#define kvMusicDirectory "cl_musicdirectory"
#define kvMusicDelay "cl_musicdelay"
#define kvMusicVolume "cl_musicvolume"
#define kvParticleInfo "cl_particleinfo"
#define kvQuickSelectTime "cl_quickselecttime"
#define kvDynamicLights "cl_dynamiclights"
#define kvBuildMessages "cl_buildmessages"
#endif