mirror of
https://github.com/ENSL/NS.git
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99c40ae09e
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server. -- Shotgun reload can now be interrupted with a pump animation -- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency - Networked ammo - Client and server dll consistency checks added - Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand) - Players can change lifeform and use popupmenu in pregame warmup - Fixed guns getting stuck in the air - Reverted max speed to not be client cvar adjustable, fixing walk speed issues - Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode - Removed default_fov as it did nothing but change sensitivty - Fixed commander view scrolling keybinds - cl_showspeed now works in readyroom and spectate
65 lines
2.3 KiB
C
65 lines
2.3 KiB
C
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHClientVariables.h $
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// $Date: 2002/08/02 22:02:02 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHClientVariables.h,v $
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// Revision 1.6 2002/08/02 22:02:02 Flayra
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// - Renamed centerid variable (because it tells info about everything, not just players)
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//
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// Revision 1.5 2002/05/23 02:34:00 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVH_CLIENTVARIABLES_H
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#define AVH_CLIENTVARIABLES_H
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#include "../common/cvardef.h"
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extern cvar_t* cl_cmhotkeys;
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extern cvar_t* cl_highdetail;
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extern cvar_t* cl_musicenabled;
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extern cvar_t* cl_musicdelay;
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extern cvar_t* cl_musicvolume;
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extern cvar_t* cl_particleinfo;
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extern cvar_t* cl_quickselecttime;
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extern cvar_t* cl_musicdir;
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// Variables
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#define kvAutoHelp "cl_autohelp"
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// : 1064 The cl var that controls the display of labelled minimaps
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#define kvLabelMaps "hud_mapstyle"
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// :
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// : 0001070 - enables forced gamma ramp loading
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#define kvGammaRamp "cl_gammaramp"
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#define kvLabelHivesight "cl_labelhivesight"
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#define kvCustomCrosshair "cl_customcrosshair"
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#define kvHudMapZoom "cl_hudmapzoom"
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// :
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#define kvCMHotKeys "cl_cmhotkeys"
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//#define kvForceDefaultFOV "cl_forcedefaultfov"
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#define kvWidescreen "cl_widescreen"
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#define kvAmbientSound "cl_ambientsound"
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#define kvCenterEntityID "cl_centerentityid"
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#define kvHighDetail "cl_highdetail"
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#define kvCMHotkeys "cl_cmhotkeys"
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#define kvMusicEnabled "cl_musicenabled"
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#define kvMusicDirectory "cl_musicdirectory"
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#define kvMusicDelay "cl_musicdelay"
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#define kvMusicVolume "cl_musicvolume"
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#define kvParticleInfo "cl_particleinfo"
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#define kvQuickSelectTime "cl_quickselecttime"
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#define kvDynamicLights "cl_dynamiclights"
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#define kvBuildMessages "cl_buildmessages"
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#endif
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