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8ab1a69972
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp - clear framebuffer between frames to fix visual bugs outside map - remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader - additional visual preset config updates
15 lines
355 B
Text
15 lines
355 B
Text
#version 330 core
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in vec2 texCoord;
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out vec4 fragColor;
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uniform sampler2D textureSampler;
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uniform float colorMultiplier; // Uniform float to multiply color by
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void main() {
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// Sample the texture
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vec4 texColor = texture(textureSampler, texCoord);
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// Multiply the color by the uniform float
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fragColor = texColor * colorMultiplier;
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}
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