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8ab1a69972
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp - clear framebuffer between frames to fix visual bugs outside map - remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader - additional visual preset config updates
114 lines
2.8 KiB
C++
114 lines
2.8 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: MarqueeComponent.cpp $
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// $Date: 2002/08/16 02:28:55 $
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//
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//-------------------------------------------------------------------------------
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// $Log: MarqueeComponent.cpp,v $
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// Revision 1.6 2002/08/16 02:28:55 Flayra
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// - Added document headers
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//
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//===============================================================================
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#include "ui/MarqueeComponent.h"
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#include "ui/UIUtil.h"
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#include "cl_dll/hud.h"
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#include "cl_dll/cl_util.h"
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MarqueeComponent::MarqueeComponent()
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{
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this->mX0 = this->mY0 = 0;
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this->mX1 = this->mY1 = 0;
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//this->mGammaSlope = 1.0f;
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// Default color scheme
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this->setFgColor(0, 255, 0, 0);
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this->setBgColor(0, 255, 0, 230);
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}
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//void MarqueeComponent::NotifyGammaChange(float inGammaSlope)
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//{
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// this->mGammaSlope = inGammaSlope;
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//}
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void MarqueeComponent::paint()
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{
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// Draw outline
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int r, g, b, a;
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this->getFgColor(r, g, b, a);
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int theXPos, theYPos;
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this->getPos(theXPos, theYPos);
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int theWidth, theHeight;
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this->getSize(theWidth, theHeight);
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//vguiSimpleBox(0, 0, theWidth, theHeight, r/this->mGammaSlope, g/this->mGammaSlope, b/this->mGammaSlope, a);
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vguiSimpleBox(0, 0, theWidth, theHeight, r, g, b, a);
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// Top
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// vguiSimpleLine(0, 0, theWidth, 0, r, g, b, a);
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//
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// // Left
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// vguiSimpleLine(0, 1, 0, theHeight, r, g, b, a);
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//
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// // Right
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// vguiSimpleLine(theWidth, 1, theWidth, theHeight, r, g, b, a);
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//
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// // Bottom
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// vguiSimpleLine(1, theHeight, theWidth, theHeight, r, g, b, a);
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}
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void MarqueeComponent::paintBackground()
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{
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int r, g, b, a;
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this->getBgColor(r, g, b, a);
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int theXPos, theYPos;
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this->getPos(theXPos, theYPos);
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int theWidth, theHeight;
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this->getSize(theWidth, theHeight);
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//FillRGBA(0, 0, theWidth, theHeight, r/this->mGammaSlope, g/this->mGammaSlope, b/this->mGammaSlope, a);
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FillRGBA(0, 0, theWidth, theHeight, r, g, b, a);
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}
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void MarqueeComponent::ResetDimensions()
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{
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int theMinX = min(this->mX0, this->mX1);
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int theMinY = min(this->mY0, this->mY1);
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int theMaxX = max(this->mX0, this->mX1);
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int theMaxY = max(this->mY0, this->mY1);
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int theWidth = theMaxX - theMinX;
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int theHeight = theMaxY - theMinY;
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ASSERT(theWidth >= 0);
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ASSERT(theHeight >= 0);
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this->setPos(theMinX, theMinY);
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this->setSize(theWidth, theHeight);
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}
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void MarqueeComponent::SetStartPos(int inX, int inY)
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{
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this->mX0 = inX;
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this->mY0 = inY;
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this->ResetDimensions();
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}
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void MarqueeComponent::SetEndPos(int inX, int inY)
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{
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this->mX1 = inX;
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this->mY1 = inY;
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this->ResetDimensions();
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}
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