mirror of
https://github.com/ENSL/NS.git
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4f13237895
Change CRLF to LF in repo.
167 lines
No EOL
4.6 KiB
C++
167 lines
No EOL
4.6 KiB
C++
// ---------------------------------------------------------------------
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// SERVER EVENTS
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extern "C" {
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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}
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#include "scriptengine/AvHLUA.h"
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#include "scriptengine/AvHLUAUtil.h"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHLUA::OnLoad()
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{
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if (this->mLoaded && this->definedOnLoad)
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{
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lua_State *threadState = lua_newthread(this->mGlobalContext);
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lua_getglobal(threadState, "OnLoad");
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if (!lua_isfunction(threadState, -1))
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{
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// not found, mark and exit
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this->definedOnLoad = false;
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return;
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}
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if (int errorcode = lua_resume(threadState, 0))
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AvHLUA_OnError(lua_tostring(threadState, -1));
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}
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}
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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bool AvHLUA::OnStartCheck()
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{
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if (this->mLoaded && this->definedOnStartCheck)
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{
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lua_State *threadState = lua_newthread(this->mGlobalContext);
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lua_getglobal(threadState, "OnStartCheck");
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if (!lua_isfunction(threadState, -1))
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{
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// not found, mark and exit
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this->definedOnStartCheck = false;
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return false;
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}
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if (int errorcode = lua_resume(threadState, 0))
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AvHLUA_OnError(lua_tostring(threadState, -1));
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// Return the team that won
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if (lua_isnumber(threadState, -1))
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return (bool)(lua_toboolean(threadState, -1));
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}
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return false;
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}
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHLUA::OnStart()
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{
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if (this->mLoaded && this->definedOnStart)
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{
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lua_State *threadState = lua_newthread(this->mGlobalContext);
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lua_getglobal(threadState, "OnStart");
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if (!lua_isfunction(threadState, -1))
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{
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// not found, mark and exit
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this->definedOnStart = false;
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return;
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}
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if (int errorcode = lua_resume(threadState, 0))
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AvHLUA_OnError(lua_tostring(threadState, -1));
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}
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}
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHLUA::OnStarted()
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{
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if (this->mLoaded && this->definedOnStarted)
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{
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lua_State *threadState = lua_newthread(this->mGlobalContext);
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lua_getglobal(threadState, "OnStarted");
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if (!lua_isfunction(threadState, -1))
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{
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// not found, mark and exit
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this->definedOnStarted = false;
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return;
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}
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if (int errorcode = lua_resume(threadState, 0))
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AvHLUA_OnError(lua_tostring(threadState, -1));
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}
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}
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHLUA::OnVictory(AvHTeamNumber inTeamNumber)
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{
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if (this->mLoaded && this->definedOnVictory)
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{
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lua_State *threadState = lua_newthread(this->mGlobalContext);
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lua_getglobal(threadState, "OnVictory");
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if (!lua_isfunction(threadState, -1))
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{
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// not found, mark and exit
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this->definedOnVictory = false;
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return;
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}
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lua_pushnumber(threadState, inTeamNumber);
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if (int errorcode = lua_resume(threadState, 1))
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AvHLUA_OnError(lua_tostring(threadState, -1));
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}
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}
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AvHTeamNumber AvHLUA::OnVictoryCheck()
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{
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// GC TEST
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//int limit = lua_getgcthreshold(this->mGlobalContext); /* previous limit */
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//lua_setgcthreshold(this->mGlobalContext, 0); /* force a GC cicle */
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//lua_setgcthreshold(this->mGlobalContext, limit);
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if (this->mLoaded && this->definedOnVictoryCheck)
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{
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lua_State *threadState = lua_newthread(this->mGlobalContext);
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lua_getglobal(threadState, "OnVictoryCheck");
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if (!lua_isfunction(threadState, -1))
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{
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// not found, mark and exit
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this->definedOnVictoryCheck = false;
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return TEAM_IND;
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}
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if (int errorcode = lua_resume(threadState, 0))
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AvHLUA_OnError(lua_tostring(threadState, -1));
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else
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{
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// Return the team that won
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if (lua_isnumber(threadState, -1))
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return (AvHTeamNumber)((int)lua_tonumber(threadState, -1));
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}
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}
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return TEAM_IND;
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}
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHLUA::OnJointeam(int inEntindex, AvHTeamNumber inTeamToJoin)
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{
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if (this->mLoaded && this->definedOnJointeam)
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{
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lua_State *threadState = lua_newthread(this->mGlobalContext);
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lua_getglobal(threadState, "OnJointeam");
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if (!lua_isfunction(threadState, -1))
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{
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// not found, mark and exit
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this->definedOnJointeam = false;
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return;
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}
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lua_pushnumber(threadState, inEntindex);
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lua_pushnumber(threadState, (int)(inTeamToJoin));
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if (int errorcode = lua_resume(threadState, 2))
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AvHLUA_OnError(lua_tostring(threadState, -1));
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// all values returned are on the stack if no error
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}
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}
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// ---------------------------------------------------------------------
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