NS/main/source/pm_shared
tankefugl 8158cd6fc2 Mantis 0000972:
O Skulk wallwalk has been improved -- the skulk will stick to walls by snapping the skulk to the wall if a wall is found along the surface normal vector within the 5 units. Skulk wallwalk is also disabled when the skulk is walking on the floor (z component of the surface normal > 0.95)
O Skulk can now jump from walls. When attached to a wall, pressing jump will make the skulk jump in the direction the player is facing and slightly up. This hijacks the waterjumptime, which is never used for the skulk anyway, to refuse wallsticking for a brief period after either walljumping or leaping.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@31 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-04 01:15:41 +00:00
..
pm_debug.cpp The big merge... 2005-04-01 03:04:57 +00:00
pm_debug.h Import from old repository 2005-03-09 01:31:56 +00:00
pm_defs.h The big merge... 2005-04-01 03:04:57 +00:00
pm_info.h Import from old repository 2005-03-09 01:31:56 +00:00
pm_materials.h Import from old repository 2005-03-09 01:31:56 +00:00
pm_math.cpp The big merge... 2005-04-01 03:04:57 +00:00
pm_movevars.h Import from old repository 2005-03-09 01:31:56 +00:00
pm_shared.cpp Mantis 0000972: 2005-04-04 01:15:41 +00:00
pm_shared.h Import from old repository 2005-03-09 01:31:56 +00:00