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99c40ae09e
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server. -- Shotgun reload can now be interrupted with a pump animation -- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency - Networked ammo - Client and server dll consistency checks added - Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand) - Players can change lifeform and use popupmenu in pregame warmup - Fixed guns getting stuck in the air - Reverted max speed to not be client cvar adjustable, fixing walk speed issues - Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode - Removed default_fov as it did nothing but change sensitivty - Fixed commander view scrolling keybinds - cl_showspeed now works in readyroom and spectate |
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.. | ||
hl | ||
Balance.cpp | ||
Balance.h | ||
Balance.txt | ||
Checksum.cpp | ||
Checksum.h | ||
CString.h | ||
GammaTable.cpp | ||
GammaTable.h | ||
LinuxSupport.cpp | ||
LinuxSupport.h | ||
Mat3.cpp | ||
Mat3.h | ||
MathUtil.cpp | ||
MathUtil.h | ||
nowarnings.h | ||
Quat.cpp | ||
Quat.h | ||
Stacktrace.cpp | ||
Stacktrace.h | ||
STLUtil.cpp | ||
STLUtil.h | ||
StringVector.h | ||
Tokenizer.cpp | ||
Tokenizer.h | ||
Zassert.cpp | ||
Zassert.h | ||
ZassertTemplate.cpp |