NS/dev/hitboxtest/manual/alien_evolutions_regeneration.html
2005-04-12 13:43:58 +00:00

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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
Data</a> :: <a href="alien_species.html" class="sectionlink">Species</a>
:: <a href="alien_evolutions.html" class="sectionlink">Evolutions</a>
:: <a href="alien_evolutions_d.html" class="sectionlink">Defensive</a>:
Regeneration</font></span></td>
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<p><b>Summary:</b> alien rebuilds its body, constantly
healing damage</p>
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<p><b>Observation:</b> &quot;We pumped four grenades
up onto the catwalk &#150; no direct hits, but the
Fade was slammed over the railing. The thing was
on fire, for chrissakes. It goes down behind the
generator, into a big pile of spent fuel canisters.
Made a hell of a racket. We figure &#150; grenade blast,
on fire, fell a couple of stories onto cast-metal
tubes &#133; let's kick back, get some medkits,
and set up a forward base. A minute later, we
hear a canister roll across the floor. We all
stand up like, 'Nah &#133; couldn't be &#133;'.
Next thing we know we're dodging acid and screaming
for ammo.&quot; </p>
<p><b>Thesis</b>: the Kharaa can harvest our resources,
and use them to build various organic structures.
It looks like some aliens evolve the ability to
re-build themselves, probably creating an organ
that teaches the local bacteria to regard it as
a structure that requires construction. So it
is not actually healing itself, but literally
being built anew (the Gorge's <a href="alien_gorge_primary.html">healing
spray</a> likely operates on the same principle).
Absorbing raw material from the surrounding bacteria
requires subdermal conduits that interfere with
carapace evolution, and as near as we can tell,
the redemption evolution as well.</p>
<p>The following chart shows how many points per
second are regained by an alien with the regeneration
evolution: <br>
</p>
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<td colspan="2" bgcolor="#450A0A" class="sectiontext">&nbsp;&nbsp;&nbsp;&nbsp;Regeneration
(points every 2 seconds)</td>
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<p>Level 1</p>
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<p align="center">1pt</p>
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<p>Level 2</p>
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<p align="center">2pts</p>
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<p>Level 3</p>
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<p align="center">3pts</p>
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