NS/releases/3.2.0/source/dlls/ctripmine.h
puzl 5dcc163bd5 made a copy
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@379 67975925-1194-0748-b3d5-c16f83f1a3a1
2006-04-02 10:49:08 +00:00

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C

#ifndef CTRIPMINE_H
#define CTRIPMINE_H
#include "mod/AvHBasePlayerWeapon.h"
#include "mod/AvHMarineEquipmentConstants.h"
////class CTripmine : public CBasePlayerWeapon
//class CTripmine : public AvHBasePlayerWeapon
//{
//public:
//
// int GetBarrelLength() const
// {
// return kMineBarrellLength;
// }
//
// void Spawn( void );
// void Precache( void );
// int iItemSlot( void ) { return 5; }
// int GetItemInfo(ItemInfo *p);
// void SetObjectCollisionBox( void )
// {
// //!!!BUGBUG - fix the model!
// pev->absmin = pev->origin + Vector(-16, -16, -5);
// pev->absmax = pev->origin + Vector(16, 16, 28);
// }
//
// void PrimaryAttack( void );
// BOOL Deploy( void );
// void Holster( int skiplocal = 0 );
// void WeaponIdle( void );
//
// virtual BOOL UseDecrement( void )
// {
//#if defined( CLIENT_WEAPONS )
// return TRUE;
//#else
// return FALSE;
//#endif
// }
//
//private:
// unsigned short m_usTripFire;
//
//};
#endif