mirror of
https://github.com/ENSL/NS.git
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5af879678c
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@69 67975925-1194-0748-b3d5-c16f83f1a3a1
156 lines
5.3 KiB
Text
156 lines
5.3 KiB
Text
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- Fix up prediction errors on all weapons
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O Wait for Yahn for a bit
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O Weird holster/deploy problem
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O Shotgun not working
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O Claws not working
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- Knife slash sounds not predicted
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O client version of weapon has 10 bullets in MG and shotgun clip even when out of ammo, so effect fires anyways. Figure out where clip is propagated
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O Fix bug where AvHTeam::GetHasTeamLost() doesn't take into account reinforcements
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O Take out code that lets everyone have all weapons
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O Remove error logging to hl.log (hl_weapons.cpp)
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+ Switching to welder crashes the game (iuser3 assert in gamerules line 2153)
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- Verify: Set starting points for marines correctly (when 2+ marines and afer a map restart)
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+ Make sure welding works currently (it doesn't. this was caused when changing solidity states for welding, trying to fix that bug)
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- Remove glock, glock ammo and "b" bind
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- Fix all weapons
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+ Machine gun broken
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+ Shot gun broken
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- Welder broken?
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+ Fix weapons so they are in the right place in the HUD
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+ Fix up weapon_ text files
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+ Fix claws
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- Tweak rate of fire and damage for all weapons so the weapons feel better and have a tiny hope of balance
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- Fix turrets
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- They are only thinking every once in awhile!
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- Fix siege turrets
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- When level resets
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+ Remove all tripmines
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- Reset doors if possible
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+ Reset command stations
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+ New model for hive
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+ Remove all dead bodies
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- Add hive mind effect for all aliens
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- Server checks if aliens are visible, maintains list of effects
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- Propagates effects to client
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- Client draws effects
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- Make general enough to use for commander LOS, including showing up for friendlies when target of an order
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- Alien weapons
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O Make sure alien flight works again (it's just resetting some pev->iuser variable I think)
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- Fix the existing alien weapons so they all do damage
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+ Spores
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- Make spit do something
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- Make ensnare do something
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X Alien adrenaline when hitting each other
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O At least one weapon for each alien, two weapons for a couple
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- Fix turrets again, they're hitting the world or the floor, though their effects look right (sparks, ricochet). Their construction complete is weird and not right.
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O Alien flashlight bug
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O Allow morphing back to level 1
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O Fix up alien menu so there aren't unused nodes
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O Don't deduct points or evolve if player tries to evolve to current lifeform
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O Make sure jetpack is given on upgrade (it's getting lost when researched)
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O Make sure aliens respawn as level 1
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O Show current resources for aliens!
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O Remove currently unused nodes off alien pie menu
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O Mines are solid unless they are in landmine mode, then they become solid_not
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- Changed to be solid_trigger always (at least until this is fixed for real)
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+ Hives make wound sounds and death sound
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+ Allow mines to be bought and dropped from commander mode
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- Use the above system for the commander LOS
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- When an alien is within range of a soldier (not commander!), add it to the LOS for the commander
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- Must be able to kill camera tower and turret, they are marked as damage_none or something
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- Add all teammates to TeamHierarchy
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- Add responsive order-giving for commander
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-
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O Fix observer mode
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+ Looking up and down
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O Observing commander
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+ Observing enemy team
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- Make sure teams are set correctly for turrets, siege turrets, mines
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- Test to make sure they give resources properly on kill
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- Add real research times for upgrades
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- Add cheat that makes all research instant (if mp_testing is on)
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- Make the tech tree real
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- Commander power-ups
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- Adrenaline
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- Nice effects in radius
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- Another area effect?
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- Shield
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- Blaze of glory (only if you have a reinforcement available?)
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O Add simple hit effect for siege turret
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- Using command station heals the player (feature?)
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- Make another version of ns_solar fit for marines vs. marines, we could try that too
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- Make hives obvious goals. Paint on mini-map
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- Need mini-map!
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- Make sure marines die really really easily. Just a shot or two from any alien (increase spit gun damage)
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+ Add alien "machine gun" (shoots spikes)
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O Make sure camera tower can be destroyed and gives points
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+ Make info_gameplay super general and customizable
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O Allow destruction of command station?
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+ Put walls over tops of command stations so they can't be landed on. Otherwise, when the player logs out, he falls onto command station and logs back in (infinitely)
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O Remove items off menu that aren't functional (nuke, flamer, infravision)?
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O Get phase gates to link (maybe they link to the next/last one built?
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- Tech tree
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Routes:
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mass, expand: camera towers, but some defense or reinforcements
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quick attack (rush): reinforcements, ammo, weapon upgrades, command
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slow n' steady: move to a hive location, kill the hive if there, stake it out with turrets if not
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Ideas:
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maybe only one weapon upgrade, but make it big (the really obvious one)
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jetpacks must be upgrade, can't be at bottom level, must take at least one other to get to it (or have some obvious way for aliens to see it coming)
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reinforcements must be researched first?
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siege must be researched
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don't have tech that does multiple things, ie damage, AND allows HMGs. this is confusing, makes the tech hard to name and makes strategy less clear (or painfully simple)
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