mirror of
https://github.com/ENSL/NS.git
synced 2024-11-23 04:52:15 +00:00
4f13237895
Change CRLF to LF in repo.
214 lines
5 KiB
C++
214 lines
5 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHMetabolize.cpp $
|
|
// $Date: $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: $
|
|
//===============================================================================
|
|
#include "AvHAlienWeapons.h"
|
|
#include "AvHPlayer.h"
|
|
|
|
#ifdef AVH_CLIENT
|
|
#include "cl_dll/eventscripts.h"
|
|
#include "cl_dll/in_defs.h"
|
|
#include "cl_dll/wrect.h"
|
|
#include "cl_dll/cl_dll.h"
|
|
#endif
|
|
|
|
#ifdef AVH_SERVER
|
|
#include "AvHBaseBuildable.h"
|
|
#endif
|
|
|
|
#include "AvHMovementUtil.h"
|
|
#include "../common/hldm.h"
|
|
#include "../common/event_api.h"
|
|
#include "../common/event_args.h"
|
|
#include "../common/vector_util.h"
|
|
#include "AvHAlienWeaponConstants.h"
|
|
#include "AvHPlayerUpgrade.h"
|
|
#include "AvHConstants.h"
|
|
#include "AvHSharedUtil.h"
|
|
|
|
#include "../pm_shared/pm_defs.h"
|
|
extern playermove_t* pmove;
|
|
|
|
LINK_ENTITY_TO_CLASS(kwMetabolize, AvHMetabolize);
|
|
|
|
void AvHMetabolize::Init()
|
|
{
|
|
this->mRange = 0;
|
|
// this->mTimeOfLastMetabolizeViewAnim = -1;
|
|
}
|
|
|
|
BOOL AvHMetabolize::Deploy()
|
|
{
|
|
// this->mTimeOfLastMetabolizeViewAnim = -1;
|
|
|
|
return AvHAlienWeapon::Deploy();
|
|
}
|
|
|
|
int AvHMetabolize::GetBarrelLength() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
float AvHMetabolize::GetRateOfFire() const
|
|
{
|
|
return BALANCE_VAR(kMetabolizeROF);
|
|
}
|
|
|
|
#ifdef AVH_SERVER
|
|
int AvHMetabolize::GetResourceCost() const
|
|
{
|
|
return BALANCE_VAR(kMetabolizeResourceCost);
|
|
}
|
|
#endif
|
|
|
|
int AvHMetabolize::GetDeployAnimation() const
|
|
{
|
|
// Look at most recently used weapon and see if we can transition from it
|
|
int theDeployAnimation = 7;
|
|
|
|
AvHWeaponID thePreviousID = this->GetPreviousWeaponID();
|
|
|
|
switch(thePreviousID)
|
|
{
|
|
case AVH_WEAPON_BLINK:
|
|
case AVH_WEAPON_METABOLIZE:
|
|
theDeployAnimation = -1;
|
|
break;
|
|
|
|
case AVH_WEAPON_SWIPE:
|
|
theDeployAnimation = 9;
|
|
break;
|
|
|
|
case AVH_WEAPON_ACIDROCKET:
|
|
case AVH_WEAPON_BILEBOMB:
|
|
theDeployAnimation = 11;
|
|
break;
|
|
}
|
|
|
|
return theDeployAnimation;
|
|
}
|
|
|
|
int AvHMetabolize::GetIdleAnimation() const
|
|
{
|
|
int theAnimation = UTIL_SharedRandomLong(this->m_pPlayer->random_seed, 17, 18);
|
|
return theAnimation;
|
|
}
|
|
|
|
void AvHMetabolize::ItemPostFrame(void)
|
|
{
|
|
AvHAlienWeapon::ItemPostFrame();
|
|
|
|
float theClientTimePassedThisTick = (pmove->cmd.msec/1000.0f);
|
|
// this->mTimeOfLastMetabolizeViewAnim -= theClientTimePassedThisTick;
|
|
}
|
|
|
|
int AvHMetabolize::GetShootAnimation() const
|
|
{
|
|
int theAnimation = UTIL_SharedRandomLong(this->m_pPlayer->random_seed, 19, 20);
|
|
return theAnimation;
|
|
}
|
|
|
|
char* AvHMetabolize::GetViewModel() const
|
|
{
|
|
return kLevel4ViewModel;
|
|
}
|
|
|
|
void AvHMetabolize::Precache()
|
|
{
|
|
AvHAlienWeapon::Precache();
|
|
|
|
PRECACHE_UNMODIFIED_SOUND(kMetabolizeFireSound1);
|
|
PRECACHE_UNMODIFIED_SOUND(kMetabolizeFireSound2);
|
|
PRECACHE_UNMODIFIED_SOUND(kMetabolizeFireSound3);
|
|
|
|
this->mEvent = PRECACHE_EVENT(1, kMetabolizeEventName);
|
|
}
|
|
|
|
|
|
void AvHMetabolize::Spawn()
|
|
{
|
|
AvHAlienWeapon::Spawn();
|
|
|
|
this->Precache();
|
|
|
|
this->m_iId = AVH_WEAPON_METABOLIZE;
|
|
|
|
// Set our class name
|
|
this->pev->classname = MAKE_STRING(kwsMetabolize);
|
|
|
|
SET_MODEL(ENT(this->pev), kNullModel);
|
|
|
|
FallInit();// get ready to fall down.
|
|
}
|
|
|
|
void AvHMetabolize::FireProjectiles(void)
|
|
{
|
|
#ifdef AVH_SERVER
|
|
// // Don't allow moving while metabolizing
|
|
// if(this->m_pPlayer->pev->flags & FL_ONGROUND)
|
|
// {
|
|
// VectorScale(this->m_pPlayer->pev->velocity, 0.3, this->m_pPlayer->pev->velocity);
|
|
// }
|
|
|
|
// Get health back
|
|
float theFocusAmount = 1.0f;
|
|
if(AvHSHUGetIsWeaponFocusable(AvHWeaponID(this->m_iId)))
|
|
{
|
|
theFocusAmount *= AvHPlayerUpgrade::GetFocusDamageUpgrade(this->m_pPlayer->pev->iuser4);
|
|
}
|
|
|
|
// Get health back
|
|
int theRegenAmount = BALANCE_VAR(kMetabolizeHealAmount)*theFocusAmount;
|
|
AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(this->m_pPlayer);
|
|
ASSERT(thePlayer);
|
|
thePlayer->Heal(theRegenAmount);
|
|
|
|
// Adjusts player's max speed
|
|
thePlayer->SetTimeOfMetabolizeEnd(gpGlobals->time + this->GetRateOfFire());
|
|
#endif
|
|
}
|
|
|
|
void AvHMetabolize::DeductCostForShot(void)
|
|
{
|
|
// Add energy back after it's deducted to make sure extra isn't wasted
|
|
AvHAlienWeapon::DeductCostForShot();
|
|
|
|
// Get energy back
|
|
float theFocusAmount = 1.0f;
|
|
if(AvHSHUGetIsWeaponFocusable(AvHWeaponID(this->m_iId)))
|
|
{
|
|
theFocusAmount *= AvHPlayerUpgrade::GetFocusDamageUpgrade(this->m_pPlayer->pev->iuser4);
|
|
}
|
|
|
|
float theEnergyAmount = BALANCE_VAR(kMetabolizeEnergyAmount)*theFocusAmount;
|
|
AvHMUGiveAlienEnergy(this->m_pPlayer->pev->fuser3, theEnergyAmount);
|
|
}
|
|
|
|
void AvHMetabolize::SetAnimationAndSound(void)
|
|
{
|
|
// Only play view model anim every so often
|
|
// const float kAnimInterval = 3.0f;
|
|
// if(this->mTimeOfLastMetabolizeViewAnim < 0.0f)
|
|
// {
|
|
// this->SendWeaponAnim(19);
|
|
// this->mTimeOfLastMetabolizeViewAnim = UTIL_WeaponTimeBase() + kAnimInterval;
|
|
// }
|
|
|
|
AvHAlienWeapon::SetAnimationAndSound();
|
|
}
|
|
|
|
|
|
|
|
|
|
|