mirror of
https://github.com/ENSL/NS.git
synced 2024-12-11 05:11:27 +00:00
1d385ec5bf
- added +attack2 - fade blink reworked - onos charge reworked git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
422 lines
11 KiB
C++
422 lines
11 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHPieMenuHandler.cpp $
|
|
// $Date: 2002/09/25 20:49:23 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHPieMenuHandler.cpp,v $
|
|
// Revision 1.23 2002/09/25 20:49:23 Flayra
|
|
// - New select sound for aliens
|
|
//
|
|
// Revision 1.22 2002/09/23 22:24:16 Flayra
|
|
// - Removed NSTR #ifdefs
|
|
//
|
|
// Revision 1.21 2002/09/09 20:00:56 Flayra
|
|
// - Pop-up menu now stays open if you open and close it really fast (ie, right click)
|
|
//
|
|
// Revision 1.20 2002/08/31 18:01:02 Flayra
|
|
// - Work at VALVe
|
|
//
|
|
// Revision 1.19 2002/08/16 02:40:51 Flayra
|
|
// - HUD sounds no longer cut each other off (they won't play instead of cutting off another sound)
|
|
//
|
|
// Revision 1.18 2002/08/09 01:08:45 Flayra
|
|
// - Debugging code
|
|
//
|
|
// Revision 1.17 2002/07/08 17:12:49 Flayra
|
|
// - Renamed pop-up menu command, reworked it to be a regular bind
|
|
//
|
|
//===============================================================================
|
|
#include "util/nowarnings.h"
|
|
#include "ui/PieMenu.h"
|
|
#include "ui/PieNode.h"
|
|
#include "mod/AvHPieMenuHandler.h"
|
|
#include "mod/AvHTeamHierarchy.h"
|
|
#include "mod/AvHMessage.h"
|
|
#include "mod/AvHClientVariables.h"
|
|
#include "mod/AvHCommandConstants.h"
|
|
#include "engine/cdll_int.h"
|
|
#include "types.h"
|
|
#include <string>
|
|
using std::string;
|
|
|
|
#include "cl_dll/demo.h"
|
|
#include "common/demo_api.h"
|
|
|
|
void IN_ResetMouse();
|
|
|
|
extern int g_weaponselect;
|
|
extern int in_impulse;
|
|
bool sTheDebugBool = false;
|
|
|
|
PieNode* AvHPieMenuHandler::sLastNodeHighlighted = NULL;
|
|
string AvHPieMenuHandler::sPieMenuName = "";
|
|
float AvHPieMenuHandler::sTimeLastNodeHighlighted = 0.0f;
|
|
float AvHPieMenuHandler::sTimeMenuOpened = 0.0f;
|
|
bool AvHPieMenuHandler::sPieMenuOpen = false;
|
|
|
|
bool AvHPieMenuHandler::GetIsPieMenuOpen(void)
|
|
{
|
|
return sPieMenuOpen;
|
|
}
|
|
|
|
PieMenu* AvHPieMenuHandler::GetActivePieMenu()
|
|
{
|
|
PieMenu* thePieMenu = NULL;
|
|
|
|
gHUD.GetManager().GetVGUIComponentNamed(sPieMenuName, thePieMenu);
|
|
|
|
return thePieMenu;
|
|
}
|
|
|
|
void AvHPieMenuHandler::ClosePieMenu(void)
|
|
{
|
|
|
|
if (!sPieMenuOpen)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//CenterPrint("AvHPieMenuHandler::closePieMenu.\n");
|
|
|
|
// If the action was really quick, choose the highlighted node so overshooting isn't a problem
|
|
PieNode* theNode = NULL;
|
|
|
|
float theCurrentTime = gEngfuncs.GetClientTime();
|
|
float theQuickThreshold = cl_quickselecttime->value;
|
|
bool theReallyQuick = (theCurrentTime - sTimeLastNodeHighlighted < theQuickThreshold);
|
|
if(theReallyQuick)
|
|
{
|
|
//CenterPrint("Quick mode.\n");
|
|
PieMenu* thePieMenu = NULL;
|
|
if(gHUD.GetManager().GetVGUIComponentNamed(sPieMenuName, thePieMenu))
|
|
{
|
|
thePieMenu->GetSelectedNode(theNode);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//CenterPrint("Regular mode.\n");
|
|
theNode = dynamic_cast<PieNode*>(sLastNodeHighlighted);
|
|
}
|
|
|
|
if(theNode)
|
|
{
|
|
NodeChosen(theNode->GetNodeName(), theNode->GetMessageID());
|
|
}
|
|
else
|
|
{
|
|
NodeCancelled();
|
|
}
|
|
|
|
// Reset the mouse cursor to the center of the screen so
|
|
// that the view doesn't jog once the pie menu is closed.
|
|
|
|
IN_ResetMouse();
|
|
gHUD.ShowCrosshair();
|
|
|
|
sPieMenuOpen = false;
|
|
|
|
}
|
|
|
|
void AvHPieMenuHandler::InternalClosePieMenu(void)
|
|
{
|
|
PieMenu* theMarineMenu = NULL;
|
|
|
|
if(gHUD.GetManager().GetVGUIComponentNamed(sPieMenuName, theMarineMenu))
|
|
{
|
|
// TODO: Select option on menu before closing it!
|
|
if(!gHUD.GetInTopDownMode())
|
|
{
|
|
gHUD.GetManager().SetMouseVisibility(false);
|
|
}
|
|
|
|
theMarineMenu->SetFadeState(false);
|
|
if(sLastNodeHighlighted)
|
|
{
|
|
sLastNodeHighlighted->SetDrawSelected(false);
|
|
}
|
|
sLastNodeHighlighted = NULL;
|
|
|
|
// if(sTheDebugBool)
|
|
// {
|
|
// AvHTeamHierarchy* theHierarchyComponent = NULL;
|
|
// if(gHUD.GetManager().GetVGUIComponentNamed(kHierarchy, theHierarchyComponent))
|
|
// {
|
|
// theHierarchyComponent->setVisible(true);
|
|
// }
|
|
// }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void AvHPieMenuHandler::OpenPieMenu(void)
|
|
{
|
|
PieMenu* theMarineMenu = NULL;
|
|
|
|
//CenterPrint("AvHPieMenuHandler::openPieMenu.\n");
|
|
|
|
// Pie menu only active when playing
|
|
AvHUser3 theUser3 = gHUD.GetHUDUser3();
|
|
if(theUser3 > AVH_USER3_NONE && theUser3 <= AVH_USER3_ALIEN_PLAYER5)
|
|
{
|
|
if(gHUD.GetPlayMode() == PLAYMODE_PLAYING)
|
|
{
|
|
if(gHUD.GetManager().GetVGUIComponentNamed(sPieMenuName, theMarineMenu))
|
|
{
|
|
if(!gHUD.GetInTopDownMode())
|
|
{
|
|
gHUD.GetManager().SetMouseVisibility(true);
|
|
}
|
|
|
|
gHUD.HideCrosshair();
|
|
|
|
// Only do this when in full screen
|
|
//App::getInstance()->setCursorPos(ScreenWidth/2, ScreenHeight/2);
|
|
|
|
theMarineMenu->SetFadeState(true);
|
|
sLastNodeHighlighted = theMarineMenu->GetRootNode();
|
|
sLastNodeHighlighted->SetDrawSelected(true);
|
|
sTimeMenuOpened = gEngfuncs.GetClientTime();
|
|
sTimeLastNodeHighlighted = sTimeMenuOpened;
|
|
sPieMenuOpen = true;
|
|
|
|
|
|
// if(sTheDebugBool)
|
|
// {
|
|
// AvHTeamHierarchy* theHierarchyComponent = NULL;
|
|
// if(gHUD.GetManager().GetVGUIComponentNamed(kHierarchy, theHierarchyComponent))
|
|
// {
|
|
// theHierarchyComponent->setVisible(false);
|
|
// }
|
|
// }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AvHPieMenuHandler::NodeCancelled()
|
|
{
|
|
InternalClosePieMenu();
|
|
}
|
|
|
|
void AvHPieMenuHandler::NodeChosen(const string& /*inNodeName*/, int inMessageID)
|
|
{
|
|
// char* theSound = kSelectSound;
|
|
// if(gHUD.GetIsAlien())
|
|
// {
|
|
// theSound = kSelectAlienSound;
|
|
// }
|
|
// gHUD.PlayHUDSound(theSound, .3f);
|
|
|
|
gHUD.PlayHUDSound(HUD_SOUND_SELECT);
|
|
|
|
// Client-side effects
|
|
switch(inMessageID)
|
|
{
|
|
case COMM_CHAT_PUBLIC:
|
|
// TODO: Pop up message saying to hit enter to send or escape to cancel message
|
|
ClientCmd(kcGlobalChat);
|
|
break;
|
|
|
|
case COMM_CHAT_TEAM:
|
|
// TODO: Pop up message saying to hit enter to send or escape to cancel message
|
|
ClientCmd(kcTeamChat);
|
|
break;
|
|
|
|
case COMM_CHAT_NEARBY:
|
|
ClientCmd(kcNearbyChat);
|
|
break;
|
|
|
|
default:
|
|
in_impulse = inMessageID;
|
|
break;
|
|
}
|
|
|
|
InternalClosePieMenu();
|
|
}
|
|
|
|
void AvHPieMenuHandler::NodeActivated(const string& inNodeName)
|
|
{
|
|
}
|
|
|
|
string AvHPieMenuHandler::GetPieMenuControl()
|
|
{
|
|
return sPieMenuName;
|
|
}
|
|
|
|
void AvHPieMenuHandler::SetPieMenuControl(const string& inPieMenuName)
|
|
{
|
|
sPieMenuName = inPieMenuName;
|
|
}
|
|
|
|
void AvHPieMenuHandler::cursorMoved(int x,int y,Panel* panel)
|
|
{
|
|
// char theMessage[128];
|
|
// sprintf(theMessage, "AvHPieMenuHandler::cursorMoved %d, %d (panel ptr: %d).\n", x, y, (int)panel);
|
|
// CenterPrint(theMessage);
|
|
}
|
|
|
|
void AvHPieMenuHandler::cursorEntered(Panel* panel)
|
|
{
|
|
PieNode* theNode = dynamic_cast<PieNode*>(panel);
|
|
if(theNode)
|
|
{
|
|
if(theNode->GetFadeState())
|
|
{
|
|
if((theNode->IsAdjacentTo(sLastNodeHighlighted)) || (theNode->GetIsAbove(sLastNodeHighlighted)))
|
|
{
|
|
//char theTempBuffer[256];
|
|
//sprintf(theTempBuffer, "Cursor entered %s.\n", theNode->GetNodeName().c_str());
|
|
//CenterPrint(theTempBuffer);
|
|
|
|
// Check if enabled
|
|
//if(theNode->GetEnabled())
|
|
//{
|
|
//theNode->SetAllChildrenFadeState(false);
|
|
if(theNode->HighlightNode())
|
|
{
|
|
if(!theNode->GetIsAbove(sLastNodeHighlighted))
|
|
{
|
|
if(gHUD.GetIsAlien())
|
|
{
|
|
gHUD.PlayHUDSound(kPieSelectForwardAlienSound, kHUDSoundVolume);
|
|
}
|
|
else
|
|
{
|
|
gHUD.PlayHUDSound(kPieSelectForwardSound, kHUDSoundVolume);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(gHUD.GetIsAlien())
|
|
{
|
|
gHUD.PlayHUDSound(kPieSelectBackwardAlienSound, kHUDSoundVolume);
|
|
}
|
|
else
|
|
{
|
|
gHUD.PlayHUDSound(kPieSelectBackwardSound, kHUDSoundVolume);
|
|
}
|
|
}
|
|
|
|
sLastNodeHighlighted->SetDrawSelected(false);
|
|
|
|
sLastNodeHighlighted = theNode;
|
|
|
|
sTimeLastNodeHighlighted = gEngfuncs.GetClientTime();
|
|
|
|
theNode->SetDrawSelected(true);
|
|
}
|
|
//}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AvHPieMenuHandler::cursorExited(Panel* panel)
|
|
{
|
|
// CenterPrint("AvHPieMenuHandler::cursorExited.\n");
|
|
|
|
// PieNode* theNode = dynamic_cast<PieNode*>(panel);
|
|
// if(theNode)
|
|
// {
|
|
// char theTempBuffer[256];
|
|
// sprintf(theTempBuffer, "Cursor exited %s.\n", theNode->GetNodeName().c_str());
|
|
// CenterPrint(theTempBuffer);
|
|
//
|
|
// theNode->SetNodeAndAdjacentChildrenFadeState(false);
|
|
// }
|
|
}
|
|
|
|
void AvHPieMenuHandler::mousePressed(MouseCode code,Panel* panel)
|
|
{
|
|
// CenterPrint("AvHPieMenuHandler::mousePressed.\n");
|
|
}
|
|
|
|
void AvHPieMenuHandler::mouseDoublePressed(MouseCode code,Panel* panel)
|
|
{
|
|
// CenterPrint("AvHPieMenuHandler::mouseDoublePressed.\n");
|
|
}
|
|
|
|
void AvHPieMenuHandler::mouseReleased(MouseCode code, Panel* inPanel)
|
|
{
|
|
|
|
// CenterPrint("AvHPieMenuHandler::mouseReleased.\n");
|
|
|
|
|
|
|
|
//
|
|
// if(code == MOUSE_RIGHT)
|
|
// {
|
|
// // If the action was really quick, choose the highlighted node so overshooting isn't a problem
|
|
PieMenu* thePieMenu = NULL;
|
|
PieNode* theNode = NULL;
|
|
|
|
float theCurrentTime = gEngfuncs.GetClientTime();
|
|
float kQuickThreshold = cl_quickselecttime->value;
|
|
bool theReallyQuick = (theCurrentTime - sTimeLastNodeHighlighted < kQuickThreshold);
|
|
if(theReallyQuick)
|
|
{
|
|
//CenterPrint("Quick mode.\n");
|
|
if(gHUD.GetManager().GetVGUIComponentNamed(sPieMenuName, thePieMenu))
|
|
{
|
|
thePieMenu->GetSelectedNode(theNode);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//CenterPrint("Regular mode.\n");
|
|
theNode = dynamic_cast<PieNode*>(inPanel);
|
|
}
|
|
|
|
if(theNode)
|
|
{
|
|
// Don't close menu if they released over the root node and it was really quick
|
|
if(!thePieMenu || !(theNode == thePieMenu->GetRootNode()) || !((theCurrentTime - sTimeMenuOpened) < .3f))
|
|
{
|
|
NodeChosen(theNode->GetNodeName(), theNode->GetMessageID());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
NodeCancelled();
|
|
}
|
|
|
|
// puzl : 983 releasing a mouse closes the popup menu
|
|
//if ( code == MOUSE_RIGHT || code == MOUSE_LEFT || code == MOUSE_MIDDLE)
|
|
//{
|
|
// ClientCmd("-popupmenu");
|
|
// ClosePieMenu();
|
|
//}
|
|
// }
|
|
}
|
|
|
|
void AvHPieMenuHandler::mouseWheeled(int delta,Panel* panel)
|
|
{
|
|
}
|
|
|
|
void AvHPieMenuHandler::keyPressed(KeyCode code,Panel* panel)
|
|
{
|
|
}
|
|
|
|
void AvHPieMenuHandler::keyTyped(KeyCode code,Panel* panel)
|
|
{
|
|
}
|
|
|
|
void AvHPieMenuHandler::keyReleased(KeyCode code,Panel* panel)
|
|
{
|
|
}
|
|
|
|
void AvHPieMenuHandler::keyFocusTicked(Panel* panel)
|
|
{
|
|
}
|
|
|
|
|