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1d385ec5bf
- added +attack2 - fade blink reworked - onos charge reworked git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
220 lines
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HTML
220 lines
No EOL
12 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Natural Selection Manual</TITLE>
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
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<script language="JavaScript">
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<link rel="stylesheet" href="css/alien.css" type="text/css">
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</HEAD>
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<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif','images/images/alien_bacterium_s.gif','images/images/alien_hive_s.gif','images/images/alien_chambers_s.gif','images/images/alien_species_s.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
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<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
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<tr>
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<td> <img src="images/design/spacer.gif" width=40 height=1></td>
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<td> <img src="images/design/spacer.gif" width=33 height=1></td>
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<td> <img src="images/design/spacer.gif" width=24 height=1></td>
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<td> <img src="images/design/spacer.gif" width=375 height=1></td>
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<td> <img src="images/design/spacer.gif" width=82 height=1></td>
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<td> <img src="images/design/spacer.gif" width=175 height=1></td>
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<td> <img src="images/design/spacer.gif" width=39 height=1></td>
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</tr>
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<tr>
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<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
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<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
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<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
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</tr>
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<tr>
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<td height="103" valign="top"><img src="images/design/red/surround_title_w.gif" width="40" height="103"></td>
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<td colspan=3 height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td height="57"><img src="images/design/red/surround_title_animated.gif" width="432" height="57"></td>
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</tr>
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<tr>
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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
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Data</a> :: <a href="alien_species.html" class="sectionlink">Species</a>
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:: <a href="alien_evolutions.html" class="sectionlink">Evolutions</a>
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:: <a href="alien_evolutions_s.html" class="sectionlink">Sensory</a>:
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Scent Of Fear</font></span></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/red/surround_title_c.gif" width="82" height="103"></td>
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<td height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td>
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</tr>
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<tr>
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<td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td>
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</tr>
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<tr>
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<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
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</tr>
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<tr>
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<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
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</tr>
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<tr>
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<td height="103" valign="top" colspan="7">
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<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
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<tr>
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<td background="images/design/red/surround_w.gif"><img src="images/design/red/surround_w.gif" width="40" height="482"></td>
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<td width="472" background="images/design/red/background.gif" valign="top">
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<p><img src="images/design/red/background_n.gif" width="689" height="16"></p>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
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<tr>
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<td align="center" valign="top">
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/titles/alien_scentof.gif" width="628" height="25" hspace="25"></td>
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</tr>
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<tr>
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<td>
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<table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#330000" align="center" bordercolor="#CC0000">
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<tr>
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<td>
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<p><b>Summary:</b> injured marines can be found
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anywhere, as if they had been <a href="alien_skulk_primary.html">parasited</a>.</p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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<tr>
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<td>
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<table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
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<tr>
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<td>
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<p><b>Observation:</b> "You wouldn't know it
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to look at us, but after the archive collapse
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we were hurting, especially Nem. We just needed
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to get back to the elevator and wait for some
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resources to trickle in, but they kept the pressure
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on, every step of the way. We put Nem in the middle,
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they attacked the middle; we put him in back,
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they attacked the back. It only took a few spikes
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to finish him off: a Lerk shattered a window and
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nailed him before we could cover. Hit-and-run
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bastards. Then they started stalkin' Hanover.
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I'm telling you: they knew who was hurtin', and
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they were picking us off, one at a time."</p>
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<p><b>Thesis:</b> the most efficient ambush targets
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the weakest prey. Or: the best way to attack many
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foes is to reduce their number as quickly as possible.
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Injured humans release microscopic triggers when
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injured or harmed – these aliens must be alert
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to these emissions, evolving skin receptors that
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can "taste" the air and pinpoint injured
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foes. TSA armor should suppress tell-tales like
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these – the aliens must be amazingly sensitive.
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Or perhaps the ever-present bacterial network
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is responsible. This evolution is probably susceptible
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to all kinds of tricks, or evasions – but our
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experiments with "scent bombs" proved
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disastrous. As is the case with all aspects of
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the Kharaa, we need more data … but what
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is an acceptable number of deaths for each bit
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of information? For now, we must be satisfied
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with observation, and observation only.<br>
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</p>
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<table width="419" border="1" cellspacing="0" cellpadding="2" bordercolor="#CC0000">
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<tr>
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<td colspan="2" bgcolor="#450A0A" class="sectiontext"> Scent
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of Fear</td>
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</tr>
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<tr>
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<td width="82">
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<p>Level 1</p>
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</td>
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<td width="266">
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<p align="center">Able to pinpoint injured
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marines within 17m </p>
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</td>
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</tr>
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<tr>
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<td width="82">
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<p>Level 2</p>
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</td>
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<td width="266">
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<p align="center">Able to pinpoint injured
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marines within 34m </p>
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</td>
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</tr>
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<tr>
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<td width="82">
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<p>Level 3</p>
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</td>
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<td width="266">
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<p align="center">Able to pinpoint injured
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marines within 51m </p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
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<tr>
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<td align="center" valign="top">
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<div align="center"> </div>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</td>
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<td background="images/design/red/surround_e.gif"><img src="images/design/red/surround_e.gif" width="37" height="482"></td>
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</tr>
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<tr>
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<td colspan="3" height="2"><img src="images/design/red/surround_s.gif" width="768" height="81"></td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</BODY>
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</HTML> |