mirror of
https://github.com/ENSL/NS.git
synced 2024-12-11 21:31:04 +00:00
c47a491d44
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@46 67975925-1194-0748-b3d5-c16f83f1a3a1
187 lines
5.1 KiB
C++
187 lines
5.1 KiB
C++
#include "cl_dll/hud.h"
|
|
#include "cl_dll/cl_util.h"
|
|
#include "common/const.h"
|
|
#include "common/entity_state.h"
|
|
#include "common/cl_entity.h"
|
|
#include "ui/UITags.h"
|
|
#include "mod/AvHTeamHierarchy.h"
|
|
#include "mod/AvHSharedUtil.h"
|
|
#include "mod/AvHSpecials.h"
|
|
#include "mod/AvHMiniMap.h"
|
|
#include "ui/UIUtil.h"
|
|
#include "mod/AvHPlayerUpgrade.h"
|
|
#include "mod/AvHSpriteAPI.h"
|
|
#include "mod/AvHSprites.h"
|
|
|
|
using std::string;
|
|
|
|
AvHTeamHierarchy::AvHTeamHierarchy(int wide,int tall) : StaticLabel(wide, tall)
|
|
{
|
|
mFullScreen = false;
|
|
}
|
|
|
|
void AvHTeamHierarchy::SetFullScreen(bool inFullScreen)
|
|
{
|
|
mFullScreen = inFullScreen;
|
|
}
|
|
|
|
void AvHTeamHierarchy::GetWorldPosFromMouse(int inMouseX, int inMouseY, float& outWorldX, float& outWorldY)
|
|
{
|
|
|
|
AvHOverviewMap::DrawInfo theDrawInfo;
|
|
GetDrawInfo(theDrawInfo);
|
|
|
|
gHUD.GetOverviewMap().GetWorldPosFromMouse(theDrawInfo, inMouseX, inMouseY, outWorldX, outWorldY);
|
|
|
|
}
|
|
|
|
void AvHTeamHierarchy::paint()
|
|
{
|
|
|
|
AvHOverviewMap::DrawInfo theDrawInfo;
|
|
GetDrawInfo(theDrawInfo);
|
|
|
|
AvHSpriteEnableVGUI(true);
|
|
AvHSpriteSetVGUIOffset(theDrawInfo.mX, theDrawInfo.mY);
|
|
|
|
gHUD.GetOverviewMap().Draw(theDrawInfo);
|
|
|
|
// Evil awful hack that must be done for mouse cursors to work :(
|
|
gHUD.ComponentJustPainted(this);
|
|
|
|
}
|
|
|
|
void AvHTeamHierarchy::paintBackground()
|
|
{
|
|
}
|
|
|
|
void AvHTeamHierarchy::GetDrawInfo(AvHOverviewMap::DrawInfo& outDrawInfo)
|
|
{
|
|
|
|
getPos(outDrawInfo.mX, outDrawInfo.mY);
|
|
getSize(outDrawInfo.mWidth, outDrawInfo.mHeight);
|
|
|
|
AvHOverviewMap& theOverviewMap = gHUD.GetOverviewMap();
|
|
|
|
AvHMapExtents theMapExtents;
|
|
theOverviewMap.GetMapExtents(theMapExtents);
|
|
|
|
outDrawInfo.mFullScreen = mFullScreen;
|
|
|
|
if (this->mFullScreen)
|
|
{
|
|
|
|
float worldWidth = theMapExtents.GetMaxMapX() - theMapExtents.GetMinMapX();
|
|
float worldHeight = theMapExtents.GetMaxMapY() - theMapExtents.GetMinMapY();
|
|
|
|
float xScale;
|
|
float yScale;
|
|
|
|
float aspect1 = worldWidth / worldHeight;
|
|
float aspect2 = ((float)outDrawInfo.mWidth) / outDrawInfo.mHeight;
|
|
|
|
if (aspect1 > aspect2)
|
|
{
|
|
xScale = 1;
|
|
yScale = 1 / aspect2;
|
|
}
|
|
else
|
|
{
|
|
xScale = aspect2;
|
|
yScale = 1;
|
|
}
|
|
|
|
float centerX = (theMapExtents.GetMinMapX() + theMapExtents.GetMaxMapX()) / 2;
|
|
float centerY = (theMapExtents.GetMinMapY() + theMapExtents.GetMaxMapY()) / 2;
|
|
|
|
outDrawInfo.mViewWorldMinX = centerX - worldWidth * xScale * 0.5;
|
|
outDrawInfo.mViewWorldMinY = centerY - worldHeight * yScale * 0.5;
|
|
outDrawInfo.mViewWorldMaxX = centerX + worldWidth * xScale * 0.5;
|
|
outDrawInfo.mViewWorldMaxY = centerY + worldHeight * yScale * 0.5;
|
|
|
|
}
|
|
else
|
|
{
|
|
|
|
float worldViewWidth = 800.0f;
|
|
|
|
float aspectRatio = (float)(outDrawInfo.mHeight) / outDrawInfo.mWidth;
|
|
|
|
float thePlayerX;
|
|
float thePlayerY;
|
|
|
|
theOverviewMap.GetWorldPosition(thePlayerX, thePlayerY);
|
|
|
|
outDrawInfo.mViewWorldMinX = thePlayerX - worldViewWidth;
|
|
outDrawInfo.mViewWorldMinY = thePlayerY - worldViewWidth * aspectRatio;
|
|
outDrawInfo.mViewWorldMaxX = thePlayerX + worldViewWidth;
|
|
outDrawInfo.mViewWorldMaxY = thePlayerY + worldViewWidth * aspectRatio;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
AvHUITeamHierarchy::AvHUITeamHierarchy(void)
|
|
{
|
|
this->mType = "TeamHierarchy";
|
|
}
|
|
|
|
void AvHUITeamHierarchy::AllocateComponent(const TRDescription& inDesc)
|
|
{
|
|
// Width and height (normalized screen coords)
|
|
float theWidth = UIDefaultWidth;
|
|
float theHeight = UIDefaultHeight;
|
|
inDesc.GetTagValue(UITagWidth, theWidth);
|
|
inDesc.GetTagValue(UITagHeight, theHeight);
|
|
|
|
this->mHierarchyComponent = new AvHTeamHierarchy(theWidth*ScreenWidth(), theHeight*ScreenHeight());
|
|
}
|
|
|
|
// Destructor automatically removes component from the engine
|
|
AvHUITeamHierarchy::~AvHUITeamHierarchy(void)
|
|
{
|
|
delete this->mHierarchyComponent;
|
|
this->mHierarchyComponent = NULL;
|
|
}
|
|
|
|
Panel* AvHUITeamHierarchy::GetComponentPointer(void)
|
|
{
|
|
return this->mHierarchyComponent;
|
|
}
|
|
|
|
const string& AvHUITeamHierarchy::GetType(void) const
|
|
{
|
|
return this->mType;
|
|
}
|
|
|
|
bool AvHUITeamHierarchy::SetClassProperties(const TRDescription& inDesc, Panel* inComponent, CSchemeManager* inSchemeManager)
|
|
{
|
|
bool theSuccess = false;
|
|
|
|
// read custom attributes here
|
|
UIStaticLabel::SetClassProperties(inDesc, inComponent, inSchemeManager);
|
|
|
|
// Get font to use
|
|
std::string theSchemeName;
|
|
if(inDesc.GetTagValue(UITagScheme, theSchemeName))
|
|
{
|
|
AvHTeamHierarchy* theHierarchy = dynamic_cast<AvHTeamHierarchy*>(inComponent);
|
|
if(theHierarchy)
|
|
{
|
|
const char* theSchemeCString = theSchemeName.c_str();
|
|
SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString);
|
|
Font* theFont = inSchemeManager->getFont(theSchemeHandle);
|
|
if(theFont)
|
|
{
|
|
theHierarchy->setFont(theFont);
|
|
}
|
|
|
|
theSuccess = true;
|
|
}
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|