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c47a491d44
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@46 67975925-1194-0748-b3d5-c16f83f1a3a1
518 lines
15 KiB
C++
518 lines
15 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHParticleSystemEntity.cpp $
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// $Date: 2002/11/22 21:28:16 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHParticleSystemEntity.cpp,v $
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// Revision 1.13 2002/11/22 21:28:16 Flayra
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// - mp_consistency changes
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//
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// Revision 1.12 2002/05/23 02:33:20 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#include "util/nowarnings.h"
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#include "mod/AvHParticleSystemEntity.h"
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#include "mod/AvHParticleTemplateServer.h"
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#include "mod/AvHParticleSystemManager.h"
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#include "mod/AvHConstants.h"
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#include "mod/AvHMarineEquipmentConstants.h"
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#include "mod/AvHSpecials.h"
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#include "mod/AvHParticleTemplate.h"
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#include "mod/AvHParticleConstants.h"
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extern AvHParticleTemplateListServer gParticleTemplateList;
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uint32 AvHParticleSystemEntity::sCurrentHandle = 1;
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const float kDefaultParticleSystemThinkRate = 0.05f;
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LINK_ENTITY_TO_CLASS( keParticles, AvHParticleSystemEntity );
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LINK_ENTITY_TO_CLASS( keParticlesCustom, AvHCustomParticleSystemEntity );
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AvHParticleSystemEntity::AvHParticleSystemEntity()
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{
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this->mTemplateIndex = -1;
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this->mIsOn = false;
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//this->mClientIsOn = false;
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this->mUseState = false;
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this->mHandle = 0;
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this->mCreatedTemplate = false;
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this->mTimeParticlesCreated = 0;
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this->mCustomData = 0;
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}
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void AvHParticleSystemEntity::SetTemplateIndex(int inTemplateIndex)
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{
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this->mTemplateIndex = inTemplateIndex;
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}
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uint16 AvHParticleSystemEntity::GetCustomData() const
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{
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return this->mCustomData;
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}
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void AvHParticleSystemEntity::SetCustomData(uint16 inCustomData)
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{
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this->mCustomData = inCustomData;
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this->pev->weaponmodel = this->mCustomData;
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}
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// Fetch template if we have a valid template index, create a new custom template if we don't
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AvHParticleTemplate*
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AvHParticleSystemEntity::GetCustomTemplate()
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{
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AvHParticleTemplate* theTemplate = NULL;
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if(!this->mCreatedTemplate)
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{
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if(this->mTemplateIndex == -1)
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{
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// Create a new template, none was specified in the name field
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ASSERT(!this->mCreatedTemplate);
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this->mTemplateIndex = gParticleTemplateList.CreateTemplateFromIndex();
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}
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//else
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//{
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// // Create a template from our existing base template
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// this->mTemplateIndex = gParticleTemplateList.CreateTemplateFromIndex(this->mTemplateIndex);
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//}
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// Set the name of our new custom particle system
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theTemplate = gParticleTemplateList.GetTemplateAtIndex(this->mTemplateIndex);
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ASSERT(theTemplate);
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string theName = STRING(this->pev->targetname);
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theTemplate->SetName(theName);
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this->mCreatedTemplate = true;
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}
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ASSERT(this->mTemplateIndex != -1);
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if(!theTemplate)
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theTemplate = gParticleTemplateList.GetTemplateAtIndex(this->mTemplateIndex);
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return theTemplate;
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}
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void
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AvHParticleSystemEntity::KeyValue( KeyValueData* inPkvd )
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{
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if(FStrEq(inPkvd->szKeyName, kpscSystemName))
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{
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uint32 theIndex;
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if(gParticleTemplateList.GetTemplateIndexWithName(inPkvd->szValue, theIndex))
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{
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this->mTemplateIndex = theIndex;
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inPkvd->fHandled = TRUE;
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}
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}
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else
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{
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// Call down to base class
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CBaseEntity::KeyValue(inPkvd);
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}
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}
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void
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AvHParticleSystemEntity::ParticleThink()
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{
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this->UpdateClientData();
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// Look up particle system
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AvHParticleSystem* theParticleSystem = AvHParticleSystemManager::Instance()->GetParticleSystem(this->mHandle);
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if(theParticleSystem)
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{
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// Call UpdatePhysics()
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theParticleSystem->UpdatePhysics(this->pev);
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// The actual entity's position is the regular position of the entity, unless it's using a generaton entity, then use it instead
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//theParticleSystem->GetEffectiveOrigin(this->pev->origin);
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////UTIL_SetOrigin(this->pev, theGenerationEntityOrigin);
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}
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this->pev->nextthink = gpGlobals->time + kDefaultParticleSystemThinkRate;
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}
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void
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AvHParticleSystemEntity::ParticleTouch( CBaseEntity* /*pOther*/ )
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{
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//EMIT_SOUND(ENT(pev), CHAN_VOICE, "buttons/spark1.wav", 1.0f, ATTN_NORM);
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}
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void
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AvHParticleSystemEntity::ParticleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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switch(useType)
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{
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case USE_OFF:
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this->mUseState = false;
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break;
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case USE_ON:
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this->mUseState = true;
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break;
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case USE_SET:
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// Handle this?
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break;
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case USE_TOGGLE:
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this->mUseState = !this->mUseState;
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break;
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}
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}
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void
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AvHParticleSystemEntity::Precache(void)
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{
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CBaseEntity::Precache();
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PRECACHE_UNMODIFIED_MODEL(kNullModel);
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}
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void AvHParticleSystemEntity::SetUseState(USE_TYPE inUseType)
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{
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this->ParticleUse(NULL, NULL, inUseType, 0.0f);
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}
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void
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AvHParticleSystemEntity::Spawn( void )
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{
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// Just in case our class derives off of something else in the future
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CBaseEntity::Spawn();
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this->Precache();
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this->pev->classname = MAKE_STRING(kesParticlesCustom);
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this->pev->solid = SOLID_NOT;
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this->pev->movetype = MOVETYPE_NONE;
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//this->pev->movetype = MOVETYPE_PUSH;
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//this->pev->effects = EF_BRIGHTLIGHT;
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this->SetTouch(&AvHParticleSystemEntity::ParticleTouch);
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this->SetUse(&AvHParticleSystemEntity::ParticleUse);
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SET_MODEL(ENT(this->pev), kNullModel);
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UTIL_SetOrigin(this->pev, this->pev->origin);
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// Set the other flags
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AvHParticleTemplate* theTemplate = gParticleTemplateList.GetTemplateAtIndex(this->mTemplateIndex);
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//ASSERT(theTemplate);
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if(theTemplate)
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{
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//theTemplate->SetFlags(theSpawnFlags);
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string theTargetName = STRING(this->pev->targetname);
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if(!FStrEq(theTargetName.c_str(), ""))
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{
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theTemplate->SetName(theTargetName);
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}
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this->SetThink(&AvHParticleSystemEntity::ParticleThink);
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pev->nextthink = gpGlobals->time + kDefaultParticleSystemThinkRate;
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// The spawn flags field is the only one that doesn't get set through KeyValue(), so
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// we set it in the template this way
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int theSpawnFlags = this->pev->spawnflags;
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if(!theSpawnFlags)
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{
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theSpawnFlags = theTemplate->GetFlags();
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}
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// Did they check the "start on" flag?
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if(theSpawnFlags & 1)
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{
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this->mUseState = true;
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}
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theTemplate->SetFlags(theSpawnFlags);
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}
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else
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{
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ALERT(at_logged, "Couldn't find particle system template: %d\n", this->mTemplateIndex);
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UTIL_Remove(this);
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}
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}
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void
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AvHParticleSystemEntity::UpdateClientData()
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{
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// Turn the system on or off
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if(this->mIsOn != this->mUseState)
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{
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this->mIsOn = this->mUseState;
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// set up entity so it's propagated correctly
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if(this->mIsOn)
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{
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// TODO: Reset sCurrentHandle to 1 every time a new game starts?
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this->mHandle = sCurrentHandle++;
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// Create server side system for collision only
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int theEntIndex = this->entindex();
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AvHParticleSystemManager::Instance()->CreateParticleSystemIfNotCreated(theEntIndex, this->mTemplateIndex, this->mHandle);
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// Replicate action to everyone
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this->pev->iuser3 = AVH_USER3_PARTICLE_ON;
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const AvHParticleTemplate* theTemplate = gParticleTemplateList.GetTemplateAtIndex(this->mTemplateIndex);
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ASSERT(theTemplate);
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int theGenEntityIndex = theTemplate->GetGenerationEntityIndex();
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if(theGenEntityIndex == -1)
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{
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theGenEntityIndex = 0;
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}
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//this->pev->fuser1 = /*this->mTemplateIndex;*/ (theGenEntityIndex << 16) | this->mTemplateIndex;
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ASSERT(this->mTemplateIndex < 256);
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this->pev->fuser1 = (theGenEntityIndex << 16) | ((this->mTemplateIndex & 0xFF) << 8);
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this->pev->fuser2 = this->mHandle;
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// Store our custom data
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this->SetCustomData(this->mCustomData);
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this->mTimeParticlesCreated = gpGlobals->time;
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}
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else
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{
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// Destroy server side particle system
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//AvHParticleSystemManager::Instance()->DestroyParticleSystemIfNotDestroyed(this->entindex(), this->mHandle);
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AvHParticleSystemManager::Instance()->MarkParticleSystemForDeletion(this->entindex(), this->mHandle);
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// Replicate action to everyone
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this->pev->iuser3 = AVH_USER3_PARTICLE_OFF;
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this->pev->fuser1 = this->mHandle;
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}
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}
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if(this->mIsOn)
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{
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AvHParticleTemplate* theTemplate = gParticleTemplateList.GetTemplateAtIndex(this->mTemplateIndex);
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ASSERT(theTemplate);
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// If particle system was set to expire, make sure to realize when it turns off
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int theParticleSystemLifetime = theTemplate->GetParticleSystemLifetime();
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if(theParticleSystemLifetime != -1)
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{
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if(gpGlobals->time - this->mTimeParticlesCreated >= theParticleSystemLifetime)
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{
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//this->mIsOn = false;
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this->mUseState = false;
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}
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}
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}
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}
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// Create a custom particle system. Create a new template instead of reading
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// one off disk.
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void
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AvHCustomParticleSystemEntity::KeyValue( KeyValueData* inPkvd )
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{
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// Read tag with ps name and create a new template using it
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if(FStrEq(inPkvd->szKeyName, kpscSystemName))
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{
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// Custom particle systems shouldn't be specifying a system in the .ps to use
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ASSERT(false);
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}
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else if(FStrEq(inPkvd->szKeyName, kpscGenSource) || FStrEq(inPkvd->szKeyName, "particleGenerationSource"))
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{
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char* theEntityName = inPkvd->szValue;
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this->GetCustomTemplate()->SetGenerationEntityName(theEntityName);
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inPkvd->fHandled = TRUE;
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}
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else if(FStrEq(inPkvd->szKeyName, kpscGenShape) || FStrEq(inPkvd->szKeyName, "particleGenerationShape"))
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{
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int theGenerationShape = 0;
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if(sscanf(inPkvd->szValue, "%d", &theGenerationShape))
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{
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ShapeType theShape = PS_Point;
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switch(theGenerationShape)
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{
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case 4:
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theShape = PS_Box;
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break;
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case 5:
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theShape = PS_Sphere;
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break;
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case 8:
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theShape = PS_Blob;
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break;
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}
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this->GetCustomTemplate()->SetGenerationShape(theShape);
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inPkvd->fHandled = TRUE;
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}
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}
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else if(FStrEq(inPkvd->szKeyName, kpscSprite) || FStrEq(inPkvd->szKeyName, "particleSprite"))
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{
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// relative path to sprite
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string theSpriteName(inPkvd->szValue);
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this->GetCustomTemplate()->SetSprite(theSpriteName);
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inPkvd->fHandled = TRUE;
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}
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else if(FStrEq(inPkvd->szKeyName, kpscSpriteNumFrames) || FStrEq(inPkvd->szKeyName, "particleSpriteNumFrames"))
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{
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// int number of frames
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int theNumFrames = 0;
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if(sscanf(inPkvd->szValue, "%d", &theNumFrames) == 1)
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{
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this->GetCustomTemplate()->SetNumSpriteFrames(theNumFrames);
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inPkvd->fHandled = TRUE;
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}
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}
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else if(FStrEq(inPkvd->szKeyName, kpscGenShapeParams) || FStrEq(inPkvd->szKeyName, "particleGenerationShapeParams"))
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{
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float theParameter = 0;
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if(sscanf(inPkvd->szValue, "%f", &theParameter) == 1)
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{
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this->GetCustomTemplate()->SetGenerationEntityParameter(theParameter);
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inPkvd->fHandled = TRUE;
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}
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}
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else if(FStrEq(inPkvd->szKeyName, kpscNumParticles) || FStrEq(inPkvd->szKeyName, "particleNumParticles"))
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{
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// max particles, or density
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int theNumParticles = 0;
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if(sscanf(inPkvd->szValue, "%d", &theNumParticles) == 1)
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{
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this->GetCustomTemplate()->SetMaxParticles(theNumParticles);
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inPkvd->fHandled = TRUE;
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}
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}
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else if(FStrEq(inPkvd->szKeyName, kpscGenRate) || FStrEq(inPkvd->szKeyName, "particleGenerationRate"))
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{
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// num particles per second
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int theNumParticles = 0;
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if(sscanf(inPkvd->szValue, "%d", &theNumParticles) == 1)
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{
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this->GetCustomTemplate()->SetGenerationRate(theNumParticles);
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inPkvd->fHandled = TRUE;
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}
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}
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else if(FStrEq(inPkvd->szKeyName, kpscSize) || FStrEq(inPkvd->szKeyName, "particleSize"))
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{
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// float particle size
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float theParticleSize = 0;
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if(sscanf(inPkvd->szValue, "%f", &theParticleSize) == 1)
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{
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this->GetCustomTemplate()->SetParticleSize(theParticleSize);
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inPkvd->fHandled = TRUE;
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}
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}
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else if(FStrEq(inPkvd->szKeyName, kpscSystemLifetime) || FStrEq(inPkvd->szKeyName, "particleSystemLifetime"))
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{
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// string system lifetime
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float theLifetime = -1;
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if(sscanf(inPkvd->szValue, "%f", &theLifetime) == 1)
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{
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this->GetCustomTemplate()->SetParticleSystemLifetime(theLifetime);
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inPkvd->fHandled = TRUE;
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}
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}
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else if(FStrEq(inPkvd->szKeyName, kpscAnimationSpeed) || FStrEq(inPkvd->szKeyName, "particleAnimationSpeed"))
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{
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// Sprite animation speed
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float theAnimSpeed = 1.0f;
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if(sscanf(inPkvd->szValue, "%f", &theAnimSpeed) == 1)
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{
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this->GetCustomTemplate()->SetAnimationSpeed(theAnimSpeed);
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inPkvd->fHandled = TRUE;
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}
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}
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else if(FStrEq(inPkvd->szKeyName, kpscParticleLifetime) || FStrEq(inPkvd->szKeyName, "particleLifetime"))
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{
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// string particle lifetime
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float theLifetime = -1;
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if(sscanf(inPkvd->szValue, "%f", &theLifetime) == 1)
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{
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this->GetCustomTemplate()->SetParticleLifetime(theLifetime);
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inPkvd->fHandled = TRUE;
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}
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}
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else if(FStrEq(inPkvd->szKeyName, kpscVelocityShape) || FStrEq(inPkvd->szKeyName, "particleStartingVelocityShape"))
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{
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int theVelocityShape = 0;
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if(sscanf(inPkvd->szValue, "%d", &theVelocityShape))
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{
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ShapeType theShape = PS_Point;
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switch(theVelocityShape)
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{
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case 1:
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theShape = PS_Point;
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break;
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case 2:
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theShape = PS_Box;
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break;
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case 3:
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theShape = PS_Sphere;
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break;
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case 4:
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theShape = PS_Blob;
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break;
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}
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this->GetCustomTemplate()->SetStartingVelocityShape(theShape);
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inPkvd->fHandled = TRUE;
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}
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}
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else if(FStrEq(inPkvd->szKeyName, kpscVelocityParams) || FStrEq(inPkvd->szKeyName, "particleStartingVelParams"))
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{
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// string, 8 comma-delimited parms
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ParticleParams theVelParms;
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if(sscanf(inPkvd->szValue, "%d,%d,%d,%d,%d,%d,%d,%d", theVelParms + 0, theVelParms + 1, theVelParms + 2, theVelParms + 3, theVelParms + 4, theVelParms + 5, theVelParms + 6, theVelParms + 7) == 8)
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{
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this->GetCustomTemplate()->SetStartingVelocityParams(theVelParms);
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inPkvd->fHandled = TRUE;
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}
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}
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else if(FStrEq(inPkvd->szKeyName, kpscScale) || FStrEq(inPkvd->szKeyName, "particleScaling"))
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{
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// float/string particle scaling
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float theScaling = 1.0f;
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if(sscanf(inPkvd->szValue, "%f", &theScaling) == 1)
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{
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this->GetCustomTemplate()->SetParticleScaling(theScaling);
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inPkvd->fHandled = TRUE;
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}
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}
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else if(FStrEq(inPkvd->szKeyName, kpscRendermode) || FStrEq(inPkvd->szKeyName, "particleRenderMode"))
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{
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// 0-5 render mode
|
|
int theRenderMode = 0;
|
|
if(sscanf(inPkvd->szValue, "%d", &theRenderMode) == 1)
|
|
{
|
|
this->GetCustomTemplate()->SetRenderMode(theRenderMode);
|
|
inPkvd->fHandled = TRUE;
|
|
}
|
|
}
|
|
else if(FStrEq(inPkvd->szKeyName, kpscMaxAlpha) || FStrEq(inPkvd->szKeyName, "particleMaxAlpha"))
|
|
{
|
|
float theMaxAlpha = 1.0f;
|
|
if(sscanf(inPkvd->szValue, "%f", &theMaxAlpha) == 1)
|
|
{
|
|
this->GetCustomTemplate()->SetMaxAlpha(theMaxAlpha);
|
|
inPkvd->fHandled = TRUE;
|
|
}
|
|
}
|
|
else if(FStrEq(inPkvd->szKeyName, kpscSystemToGen) || FStrEq(inPkvd->szKeyName, "particleSystemToGenerate"))
|
|
{
|
|
string theSystemToGenerate = inPkvd->szValue;
|
|
this->GetCustomTemplate()->SetParticleSystemToGenerate(theSystemToGenerate);
|
|
inPkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
{
|
|
// Call down to base class
|
|
AvHParticleSystemEntity::KeyValue(inPkvd);
|
|
}
|
|
}
|
|
|