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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@311 67975925-1194-0748-b3d5-c16f83f1a3a1
75 lines
No EOL
3.2 KiB
Text
75 lines
No EOL
3.2 KiB
Text
=====================================================================
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Natural-Selection Map Spec Sheet
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=====================================================================
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------General Information--------------------------------------------
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Title : Altair Underwater Mining Facility
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Filename : ns_altair.bsp
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Author : Paul "KungFuDiscoMonkey" Traylor
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EMail : kungfudiscomonkey@gmail.com
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URL : http://kungfudiscomonkey.net
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Date : July 18, 2005
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------Play Information-----------------------------------------------
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NS:Classic
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How Many Players: 32
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------Map Information------------------------------------------------
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New Textures : Yes (ns_altair.wad embedded in BSP)
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Some Textures taken from Poke646 by Marc Schröder
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Button Textures, damaged door, and new monitors by Samejima
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New Sounds : No
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New Skybox : Yes based on deepsea1 by Darc (http://telefragged.com/soup/)
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New Models : Not yet
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New Prefabs : Yes Tube Container by KungFuSquirrel
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------Construction---------------------------------------------------
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Base : From scratch
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Editor(s) used : Valve Hammer Editor 3.5
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Adobe Photoshop Elements 2.0
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Wally
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Compile Machine : 3 Ghz P4, 1 gb RAM
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Compile time : ~1 hour
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------Changelog------------------------------------------------------
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v1-7e OLD Versions
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cal(v7j) (7/18/05)
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Rebuilt Omega Hive
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Rebuilt Consistency Hive
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Rebuilt Life Support Hive
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New Sub bay
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New Readyroom
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Modified layout based on changes suggested by Routerbox ( http://www.jick.org/images/together.jpg )
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Adjusted lighting parameters to improve lighting
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Added more lights
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Removal of Phi Test Site
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Phi Test Site node moved to Station Monitoring Annex
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------Additional Info------------------------------------------------
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Any feedback or suggestions, please send them to kungfudiscomonkey@gmail.com
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------Copyright-Permissions------------------------------------------
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I give NO permission whatsoever to decompile this map or use the textures in any other mapping project. Also, please no using ripent or similar to modify the map, if you want something changed, email me about it and if i consider it to be valid i'll sort it.
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------And Finally----------------------------------------------------
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Thanks to the NS Dev team for making this great mod that has kept me from doing as much homework as I should.
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Thanks to the NS Playtester team for helping me with good feedback and taking time to disuss with me the changes and updates to help make the map that much better.
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Thanks Plaguebearer for taking my mediocre layout and turning it into something awsome which was the layout for the first Altair in b5.
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Thanks to TyrNemesis^ for helping me walk around the map and pointing out balance issues and node placement issues and generally helping to make Altair even better.
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Thanks to kmart and routerbox for helping me adjust the layout to be more condusive to competitive play.
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Thanks to JazzX, Zephor, and Ken for being the top three playtesters when it comes to giving well thought out and detailed feedback.
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Thanks to Olmy for really pushing me to improve Altair with several new ideas which lead me to rebuild several areas of the map. |