NS/main/32av.cfg
pierow 3e404baff8 ns presets update
- add new default crosshairs, enabled with cl_weaponcfgs 2
- crosshair bugfixes
- add box crosshair and sub-pixel outline control
- cl_musicdelay -1 plays a track once at start of round
- removed title track from gameplay (main menu only)
- cl_bob cvars archived
- remove HL-style tilting weapon bob in spectate
- sv_randomrfk default off
- more gamma ramp removal
- remove valve shader hash check
- archive showspeed cvar
- update debug and playtest solutions for GLEW
- add HL25 wav file for button select (button rollover sound was removed in HL25)
2024-03-04 22:13:32 -05:00

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// Lighting
brightness "1"
gamma "2.5"
lightgamma "2.5"
cl_dynamiclights "1"
cl_postprocess "1"
cl_intensity "1"
// Bobbing
cl_bob "0.01"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_bobview "1"
// Audio
cl_ambientsound "1.25" // 1 is the old ambient default volume, but the old master volume was 0.8 before ambient sound volume scaled with the volume command
cl_musicenabled "1"
cl_musicvolume "1.25" // 1 is the old music default volume, but the old master volume was 0.8 before music volume scaled with the volume command
cl_musicdelay "90"
// HUD
hud_style "0"
hud_mapstyle "1"
//hud_mapnames "0"
cl_hudmapzoom "3"
// Legacy sprite crosshairs
crosshair "1"
cl_cross "0"
//cl_weaponcfgs "0"
echo " "
echo "----------------------------------------------------------------------"
echo "Classic NS graphics and audio preset applied:"
echo "----------------------------------------------------------------------"
echo "- Original lighting."
echo "- Original HUD and crosshairs."
echo "- Original weapon and view bob."
echo "- Original mix volumes for ambient sound and music."
echo " "