NS/releases/3.2.0/manual/front_resourcesandequip.html
puzl 5dcc163bd5 made a copy
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@379 67975925-1194-0748-b3d5-c16f83f1a3a1
2006-04-02 10:49:08 +00:00

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span>
<span class="sectiontext">::</span> <span class="sectionlink"><a href="front_commander.html">
...</a></span> <span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_comduties.html">Command
Duties</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_resources.html">Resources</a></span><span class="sectiontext">:
<font color="#FF6600">Resources and Equipment</font></span></td>
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<p><b>Summary:</b> the basic equipment for a Frontiersman
is nano-plate armor, an <a href="weapons_lmg.html">LMG</a>
and <a href="weapons_pistol.html">pistol</a> (with
ammo), a <a href="weapons_knife.html">knife</a>,
and one <a href="structures_cc.html">command console</a>
and <a href="structures_restower.html">resource
tower</a> for the squad. Any further equipment
or upgrades must be purchased, by tapping local
resources. Resources at any given moment will
be limited, and depending on the number of resource
towers, may grow very slowly; so <a href="front_commandstrats.html">command
strategy</a> should determine what is and isn't
purchased. </p>
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<p>Details on how to research and purchase new equipment
can be found in the <a href="structures.html">structure</a>,
<a href="items_main.html">equipment</a> and <a href="front_upgrades.html">upgrade</a>
sections. </p>
<p><img src="images/images/10_data.gif" width="13" height="10">
The Frontiersmen are fighting many small to mid-scale
battles at any given moment. Provisioning all
of these far flung conflicts would exceed their
budget, and be a logistical nightmare. The TSA
can't afford to give <a href="weapons_jetpack.html">jet
packs</a> to marines crawling through sewers,
or <a href="weapons_ha.html">heavy armor</a> to
a squad that needs to move fast and light over
long distances.<br>
<br>
Ever adaptable, Frontiersmen squads have learned
to tap into local resources, using a ship or base's
store of <a href="front_nanotech.html">nano-sludge</a>
to enhance the command network and outfit marines
with <a href="weapons_main.html">weapons</a> and
<a href="front_upgrades.html">upgrades</a>. Not
only does this allow each squad's commander to
choose the optimal strategy for each situation,
it uses the Trans-Govs own resources to pay for
operations &#150; vastly extending the TSA's budget.</p>
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