NS/releases/3.01/source/utils/vgui/include/VGUI_TablePanel.h
Karl 04c334c94b Tagging 3.01 release (again)
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@15 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-03-12 22:19:53 +00:00

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2.3 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_TABLEPANEL_H
#define VGUI_TABLEPANEL_H
#include<VGUI.h>
#include<VGUI_Panel.h>
#include<VGUI_Dar.h>
namespace vgui
{
class HeaderPanel;
class VGUIAPI TablePanel : public Panel
{
friend class FooVGuiTablePanelHandler;
private:
vgui::Dar<int> _columnDar;
bool _gridVisible[2];
int _gridWide;
int _gridTall;
int _selectedCell[2];
int _mouseOverCell[2];
int _editableCell[2];
Panel* _fakeInputPanel;
bool _columnSelectionEnabled;
bool _rowSelectionEnabled;
bool _cellSelectionEnabled;
Panel* _editableCellPanel;
int _virtualSize[2];
bool _cellEditingEnabled;
public:
TablePanel(int x,int y,int wide,int tall,int columnCount);
public:
virtual void setCellEditingEnabled(bool state);
virtual void setColumnCount(int columnCount);
virtual void setGridVisible(bool horizontal,bool vertical);
virtual void setGridSize(int gridWide,int gridTall);
virtual int getColumnCount();
virtual void setColumnExtents(int column,int x0,int x1);
virtual void setSelectedCell(int column,int row);
virtual void getSelectedCell(int& column,int& row);
virtual void setHeaderPanel(HeaderPanel* header);
virtual void setColumnSelectionEnabled(bool state);
virtual void setRowSelectionEnabled(bool state);
virtual void setCellSectionEnabled(bool state);
virtual void setEditableCell(int column,int row);
virtual void stopCellEditing();
virtual void getVirtualSize(int& wide,int& tall);
virtual int getRowCount()=0;
virtual int getCellTall(int row)=0;
virtual Panel* getCellRenderer(int column,int row,bool columnSelected,bool rowSelected,bool cellSelected)=0;
virtual Panel* startCellEditing(int column,int row)=0;
protected:
virtual void paint();
virtual Panel* isWithinTraverse(int x,int y);
private:
virtual void privateMousePressed(MouseCode code,Panel* panel);
virtual void privateMouseDoublePressed(MouseCode code,Panel* panel);
virtual void privateKeyTyped(KeyCode code,Panel* panel);
};
}
#endif