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55 lines
1,017 B
C++
55 lines
1,017 B
C++
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// Stored modelname (without quotes): "C:\3DMAX31\Scenes\natural_selection\knife\v_kn.mdl"
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$modelname "v_kn.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "body"
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{
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studio "knife_ref"
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}
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$flags 0
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$texturegroup "skinfamilies"
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{
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{ "hands.bmp" }
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{ "hands_black.bmp" }
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}
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$hbox 0 "Bone26" -1.55 -2.14 -1.07 1.82 1.35 0.71
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$hbox 0 "Bone27" -1.986842 -1.07 0 0.16 0.57 1.25
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$hbox 0 "Bone28" -0.506463 -1.4 -0.92 0.58 0.07 0.46
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$hbox 0 "Bone25" -2.2 -0.03 -1.98 2.06 11.039249 1.44
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$hbox 0 "Bone01" 0 -13.035677 -10.069013 5.682652 0 0
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$hbox 0 "Bone03" -1.55 -2.14 -1 1.82 1.35 1.06
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$hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0.83 0.16
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$hbox 0 "Bone47" -2.2 -0.03 -1.44 2.05 10.52 1.97
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$sequence "idle1" {
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"v_kn_anims\idle1"
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fps 10
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}
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$sequence "idle2" {
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"v_kn_anims\idle2"
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fps 10
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}
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$sequence "attack1" {
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"v_kn_anims\attack1"
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fps 25
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}
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$sequence "attack2" {
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"v_kn_anims\attack2"
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fps 25
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}
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$sequence "draw" {
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"v_kn_anims\draw"
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fps 18
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}
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$sequence "flourish" {
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"v_kn_anims\flourish"
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fps 22
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}
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