NS/hd/source/models/b_infportal/b_infportal.qc
2021-10-30 19:09:10 -04:00

79 lines
1.4 KiB
C++

// Stored modelname (without quotes): "c:\backup\SDK2\SDK\Weapon Models\NS\b_infportal.mdl"
$modelname "b_infportal.mdl"
$cd "."
$cdtexture "."
$cliptotextures
$scale 1.0
$bodygroup "studio"
{
studio "infantry_gate_reference"
}
$flags 0
$externaltextures
$attachment 0 "D_infantry_gate01" 0 0.1 0
$hbox 0 "D_infantry_gate02" -30.940001 -29.98 -1.04 30.940001 31.26 13.45
$hbox 0 "D_infantry_gate05" -4.78 -7.46 -4.05 5.03 2.2 7.12
$hbox 0 "D_infantry_gate03" -1.19 -4.96 -4.34 8.4 4.92 6.82
$sequence "dummy_spawn" {
"b_infportal_anims\dummy_spawn"
fps 12
}
$sequence "dummy_deploy" {
"b_infportal_anims\dummy_deploy"
fps 6
}
$sequence "idle1" {
"b_infportal_anims\idle1"
fps 1
}
$sequence "dummy_idle2" {
"b_infportal_anims\dummy_idle2"
fps 5
loop
}
$sequence "dummy_researching" {
"b_infportal_anims\dummy_researching"
fps 1
}
$sequence "dummy_active" {
"b_infportal_anims\dummy_active"
fps 8
loop
}
$sequence "dummy_fire" {
"b_infportal_anims\dummy_fire"
fps 1
}
$sequence "dummy_take_damage" {
"b_infportal_anims\dummy_take_damage"
fps 30
}
$sequence "dummy_die_forward" {
"b_infportal_anims\dummy_die_forward"
fps 17
}
$sequence "dummy_die_left" {
"b_infportal_anims\dummy_die_left"
fps 17
}
$sequence "dummy_die_backward" {
"b_infportal_anims\dummy_die_backward"
fps 17
}
$sequence "dummy_die_right" {
"b_infportal_anims\dummy_die_right"
fps 17
}
$sequence "dummy_special" {
"b_infportal_anims\dummy_special"
fps 1
}