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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FSOUND_Stream_SetEndCallback">FSOUND_Stream_SetEndCallback</A></H2>
Sets a callback function for when a stream has ended.<BR>
<P>
<B>signed char F_API </B><B> </B><B>FSOUND_Stream_SetEndCallback</B><B>(</B><BR>
<B>FSOUND_STREAM *</B><I>stream</I><B>,</B><BR>
<B>FSOUND_STREAMCALLBACK </B><B> </B><I>callback</I><B>,</B><BR>
<B>void *</B><I>userdata</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TR VALIGN=top><TD><I>stream</I></TD>
<TD>Pointer to the stream to callback on when it is finished.<BR>
</TD><TR VALIGN=top><TD><I>callback</I></TD>
<TD>Function to be called when stream ends.<BR>
</TD><TR VALIGN=top><TD><I>userdata</I></TD>
<TD>data that is passed into the callback at the end of the stream.<BR>
</TD></TABLE>
<H3>Return Value</H3>
On success, TRUE is returned.<BR>
On failure, FALSE is returned.<BR>
<H3>Remarks</H3>
Only calls back when a stream stops. (not when a looping stream reaches its end point)<BR>
Note it uses a FSOUND_STREAMCALLBACK function callback. This is normally for user streams but for <BR>
the sake of re-usability this prototype is used. 'buff' and 'length' are NULL and 0 in this case<BR>
when the callback occurs. The return value can be TRUE or FALSE it is ignored.<BR>
-----------<BR>
If the stream has been opened with FSOUND_NONBLOCKING, this function will not succeed until the stream is ready.<BR>
___________________<BR>
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
<H3>See Also</H3>
<A HREF="FSOUND_MODES.html">FSOUND_MODES</A>
,
<A HREF="FSOUND_Stream_Play.html">FSOUND_Stream_Play</A>
,
<A HREF="FSOUND_STREAMCALLBACK.html">FSOUND_STREAMCALLBACK</A>
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