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82 lines
3.9 KiB
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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FSOUND_Reverb_SetChannelProperties">FSOUND_Reverb_SetChannelProperties</A></H2>
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Sets the channel specific reverb properties for hardware, including wet/dry mix (room size), and things like obstruction and occlusion properties.<BR>
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<P>
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<B>signed char F_API </B><B> </B><B>FSOUND_Reverb_SetChannelProperties</B><B>(</B><BR>
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<B>int </B><B> </B><I>channel</I><B>,</B><BR>
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<B>const FSOUND_REVERB_CHANNELPROPERTIES *</B><I>prop</I><BR>
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<B>);</B><BR>
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<H3>Parameters</H3>
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<TABLE>
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<TR VALIGN=top><TD><I>channel</I></TD>
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<TD>The channel to have its reverb properties changed. FSOUND_ALL can also be used (see remarks)<BR>
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</TD><TR VALIGN=top><TD><I>prop</I></TD>
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<TD>Pointer to a FSOUND_REVERB_CHANNELPROPERTIES structure definition. The definition for this structure is given in the link below.<BR>
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</TD></TABLE>
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<H3>Return Value</H3>
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On success, TRUE is returned.<BR>
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On failure, FALSE is returned.<BR>
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<H3>Remarks</H3>
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FSOUND_ALL is supported here. Passing this will set ALL channels to specified reverb properties.<BR>
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If FSOUND_ALL is used the last channel success flag will be returned. This return value not useful in most circumstances.<BR>
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-----------------<BR>
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Under Win32, you must be using FSOUND_OUTPUT_DSOUND as the output mode for this to work. <BR>
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In DSound, the reverb will only work if you have an EAX compatible soundcard such as the SBLive, and your sample/stream was created with the FSOUND_HW3D flag.<BR>
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-----------------<BR>
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On PlayStation2, the 'Room' parameter is the only parameter supported. The hardware only allows 'on' or 'off', so the reverb will be off when 'Room' is -10000 and on for every other value.<BR>
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-----------------<BR>
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On XBox, it is possible to apply reverb to 2d voices using this function. By default reverb is turned off for 2d voices.<BR>
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If this 2d voice was being positioned in a 5.1 array with the xbox only function FSOUND_SetLevels, then calling this function will disable that capability in favour of enabling reverb for the 2d voice.<BR>
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It is a limitation of the xbox hardware that only one of the other of these features can be executed at one time.<BR>
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___________________<BR>
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Supported on the following platforms : Win32, XBox, PlayStation 2.<BR>
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<H3>See Also</H3>
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<A HREF="FSOUND_REVERB_CHANNELPROPERTIES.html">FSOUND_REVERB_CHANNELPROPERTIES</A>
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,
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<A HREF="FSOUND_Reverb_GetChannelProperties.html">FSOUND_Reverb_GetChannelProperties</A>
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,
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<A HREF="FSOUND_Reverb_GetProperties.html">FSOUND_Reverb_GetProperties</A>
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,
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<A HREF="FSOUND_Reverb_SetProperties.html">FSOUND_Reverb_SetProperties</A>
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,
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<A HREF="FSOUND_SetLevels.html">FSOUND_SetLevels</A>
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<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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<FONT SIZE="-2">Generated Thu Dec 15 17:31:31 2005
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by SourceDoc v0.10, the automated source code documenter.</FONT><BR>
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